jackissocool
Member
For me it's giving Transistor a run for its money.GOTY so far. Good Job, Futurlab.
For me it's giving Transistor a run for its money.GOTY so far. Good Job, Futurlab.
Kiling enemies, destroying glass, picking up powerups counts too i think.
For me it's giving Transistor a run for its money.
The switch between the two modes of play is slick but not entirely seamless. There is a mild sense of disorientation when moving between two distinct control schemes in a game in which the emphasis is on high-speed manoeuvring. There's no time to adjust the mind. In the spaceship, for example, the X button fires your weapon. As soon as you go on foot, the X button performs a slide (necessary for slipping under low-hanging ceilings) while the right analogue stick fires your gun. Hit the wrong button at the wrong moment and it will cost valuable seconds and score.
It's not that either control method is incorrect; both are entirely well-suited to their own contexts. But switching between them at high speed is like trying to shout a set of urgent instructions while alternating between French and Spanish - it takes a while to get the hang of it and never feels entirely natural.
Played the first 5 levels and I'm not keen so far hate the forced feeling of trying to speed through the levels rather than enjoy them. It's like the difficulty comes from doing it fast rather than smart level design. Does this change further in the game?
Played the first 5 levels and I'm not keen so far hate the forced feeling of trying to speed through the levels rather than enjoy them. It's like the difficulty comes from doing it fast rather than smart level design. Does this change further in the game?
You're missing a secret.I HAVE BOMBS NOW. FUCK YEAH.
Also, I went through level 11 like 3 times and I was always just slightly under Perfect for score though I'm WAAAY under the target time and I collected everything. I could also swear I broke everything. If enemies drop a special weapon recharge but you don't have a special weapon, does picking up the recharge still count for points? If so, I guess that could be it.
You're missing a secret.
You're missing a secret.
You're missing a secret.
Do they count? Because they are gone in replays.
I don't think secrets count for score? You can't re-collect them so how would that even work?
My initial impression of this after playing up to and beating the first boss is that I'm not so sure about the on-foot sections. I mean, they're good and all, but I find the transitions back and forth rather jarring. Especially with the way the controls change, like how fire moves from X to the right analog, and X suddenly becomes jump/slide (which I think I'd prefer to be two different buttons, as the actions are rather distinct from each other). This makes me feel a bit disoriented every time the switch happens, and it makes me have to consciously think about the controls, which you don't want to do in a game like this. Also, how you can't shoot while sprinting. What's even the reason for this? So yeah, I wish the controls were more 1:1 so you didn't have to mentally readapt a few times each level.
I'm sure I'll get used to it, but right now I'll say that I wish the game was all ship levels, like the original. That being said, I am very much enjoying it. Just not sure this change is necessarily an improvement to the formula.
It sounds like this game isn't for you. "enjoying" is speeding through them. There's just...that's what it is. It is a game of skilled execution, not of taking in the sights or diddling around. The difficulty absolutely doesn't come from "lots of bullets and bad stuff thrown at you" though later levels do have more of that. If you want a traditional shmup or combat platformer that is not this game. Also the first 5 levels are completely tutorials.
Got the rifle. Thank fucking christ. Can now proceed to never let go of R1 (until I have to shoot at things above or below me).
Not sure I'm getting this game. So far I've played 10 levels consisting of two short mini games...ship and on foot levels both focus on collecting gems.
Is that it? Does the gameplay change going ahead?
I'm on level 9 now. I'm not too sure how i feel about the platform levels yet. I don't find them as much fun as the spaceship parts (which are awesome). In theory, teledashing in the platform sections should be the same as teleporting in the spaceships but i find it somewhat artificial, unnecessary and not as fun as teleporting. Which is strange, since it's exactly the same mechanic. The platform sections never play as smoothly as the spaceship sections in my case.
At this point, i feel like the game didn't need the platform sections at all but maybe i need to get used to them more. I feel the same about the story and storytelling. Only at level 9 and i have no clue what the story is about (despite reading all of the text).
Which kind of annoys me. As soon as you need to shoot something not directly in front of you you have to stop sprinting and sort of change your state of mind to use the right stick instead of Circle, and aim and shoot in a completely different way. It breaks the flow of the game.
I think they count while they're there and then are taken out of the equation for subsequent plays.
For example, you couldn't get a perfect in the very first level until you got teleport because there was an out of reach codex piece.
Gonna try to perfect all 50 levels.
I perfected the first 10 levels. THIS GAME IS AWESOME.
Gonna try to perfect all 50 levels.
I think they count while they're there and then are taken out of the equation for subsequent plays.
For example, you couldn't get a perfect in the very first level until you got teleport because there was an out of reach codex piece.
I'm not convinced. Are you sure you were not missing a glass piece you didn't destroy?
Best of luck Doing the 50 in Velocity Ultra was huge fun!
You can get a Perfect even if you have collected the bonus stuff on a different play through.
You can get a Perfect even if you have collected the bonus stuff on a different play through.
I'm not convinced. Are you sure you were not missing a glass piece you didn't destroy?
Gimme a sec. Gonna see if it's possible to start from scratch without losing my save.