Lunatic_Gamer
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Timestamps:
00:00 - PS5 120fps Mode Prioritize Frame Rate
14:33 - PS5 120fps Mode Prioritize Resolution
Patch 1.31 for Gran Turismo 7 introduces four new graphical modes based on the 120 Hz output toggle, the graphics priority option and whether or not the PS5 has VRR enabled. Footage for the VRR modes isn't included in the video or stats due to capture card limitations. Some offscreen capture images of the VRR resolution mode using a refresh rate counter are here: https://bit.ly/3nUwG2H
The footage in this video is from gameplay and not from a replay. The races tested may be slightly different from the video here: • Gran Turismo 7 PS...
With 120 Hz output enabled, graphics priority set to frame rate and VRR disabled, PS5 renders at a resolution of 2240x1260 using a form of checkerboard rendering.
With 120 Hz output enabled, graphics priority set to resolution and VRR disabled, PS5 renders at a resolution of 2560x1440 during gameplay using a form of checkerboard rendering.
This mode renders the replays using the trackside camera view at a resolution of 3840x2160 using a form of checkerboard rendering.
With 120 Hz output enabled, graphics priority set to frame rate and VRR enabled, PS5 renders at a resolution of 2560x1440 using a form of checkerboard rendering.
With 120 Hz output enabled, graphics priority set to resolution and VRR enabled, PS5 renders at a resolution of 3840x2160 using a form of checkerboard rendering.
With 120 Hz output disabled (60fps mode), PS5 renders at a native resolution of 3840x2160 during gameplay. When set to prioritize frame rate, the replays using the trackside camera view use a form of checkerboard rendering to render at 3840x2160. When set to prioritize resolution/ray tracing, these trackside replays are capped at 30fps, render at a native resolution of 3840x2160 and feature ray traced reflections.
With 120 Hz output enabled and VRR disabled, motion blur is disabled during gameplay. Grass draw distance and density varies between modes https://bit.ly/3mfsSso
The scene at 7:32 is a stress test and is not representative of general gameplay. Replays using the trackside camera view run worse than normal gameplay https://bit.ly/41cMlJ4
Platforms | PS5 120fps Mode Prioritize Frame Rate | PS5 120fps Mode Prioritize Resolution |
Frame Amounts | ||
Game Frames | 103335 | 102803 |
Video Frames | 104628 | 104628 |
Frame Tearing Statistics | ||
Total Torn Frames | 0 | 0 |
Lowest Torn Line | - | - |
Frame Height | 1440 | 1440 |
Frame Time Statistics | ||
Mean Frame Time | 8.44ms | 8.48ms |
Median Frame Time | 8.33ms | 8.33ms |
Maximum Frame Time | 16.67ms | 16.67ms |
Minimum Frame Time | 8.33ms | 8.33ms |
95th Percentile Frame Time | 8.33ms | 8.33ms |
99th Percentile Frame Time | 16.67ms | 16.67ms |
Frame Rate Statistics | ||
Mean Frame Rate | 118.52fps | 117.9fps |
Median Frame Rate | 120fps | 120fps |
Maximum Frame Rate | 120fps | 120fps |
Minimum Frame Rate | 92fps | 85fps |
5th Percentile Frame Rate | 104fps | 97fps |
1st Percentile Frame Rate | 96fps | 91fps |
Frame Time Counts | ||
8.33ms | 102042 (98.75%) | 100978 (98.22%) |
16.67ms | 1293 (1.25%) | 1825 (1.78%) |