[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

You are the first who tries to point out that the ps5 base is bandwith starving lol. You can search some reliable developers quote on the net if you don't believe me.
I didn't say that. I think Cerny knew what he was doing and wouldn't have bottlenecked the PS5 GPU in such a stupid way. All I'm saying is that the PS5 didn't use that 448 GB/s fully. I think Cerny gave the PS5 an extra 128 GB/s of bandwidth compared to the equivalent RDNA2 6700 just to offset the shared memory. On the other hand the XSX probably used 560 GB/s fully, because memory was split and GPU itself had more shader cores, so it really needed more bandwidth.
 
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They dont want devs pushing the graphics or systems anymore. They want the same last gen game they got during the cross gen period in year 5, year 6 and until next gen starts and they can run two generation old games at 120 fps.

they hate video games.
I don't think MGS is the best example of devs pushing a system. It literally runs with the same fps issues of the original, it's almost they untouched the fps perfomance.
 
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I didn't say that. I think Cerny knew what he was doing and wouldn't have bottlenecked the PS5 GPU in such a stupid way. All I'm saying is that the PS5 didn't use that 448 GB/s. I think Cerny gave the PS5 an extra 128 GB/s of bandwidth compared to the equivalent RDNA2 6700 just to offset the shared memory.
it's an unified bandwith. How can do something like that. Furthermore games would have a lot of perfomance issues with such tiny bandwidth.
 
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Yes there is some technical issues with MGS delta which might be fix by a few patch but will this issues remove the fun in the game?

I remember they said that Silent Hill 2 remake was technically very bad especially on Ps5. But after playing the game on base Ps5 , I really enjoyed the game, and even on quality mode 30 fps it was stable, beautiful and playable.
Youtube and especially twitter has turned into a hate bandwagon circle jerk. This is a game that is widely considered the best game in the series despite running at sub 30 fps nearly all the time, and sub 20 fps in groznigrad. In fact the setpiece heavy final two hours were mostly under 25 fps.

I am pretty sure the reason for these massive drops from 60 fps on explosions and other alpha effects is that its the same 2003 game running underneath. Kinda like how Bluepoint does their remakes. I do agree that it is unacceptable but unless you are going around shooting at explosive barrels in a stealth game, your experience should be fairly stable.

There are games that are bad and should be called out. hogwarts, TLOU1 and jedi on PC launched really poorly. But they are fine today. But GPU related drops are a hardware issue that we all just have to get used to or just upgrade our systems to brute force year 5 games. ive been doing that since 2003. at some point, you have to switch to pc if you want a rock solid 60 fps.
 
It's irrelevant because developers also need to allocate resources to the CPU, and I doubt any XSX developer needed to allocate more than 10 GB to the GPU alone. Microsoft's decision to split the memory was very clever, as it was cheaper and meant that the CPU wouldn't take up precious bandwidth from the GPU.

I always laugh when people think that PS5 has 12.5GB VRAM. The idea that you could allocate all of that just to the GPU is insane. I played many XSX/PS5 ports and based on what I saw the average current gen console game use even below 8GB VRAM (if I tried to match console settings), with some examples that can reach up to 10GB (The Last of Us and Forspoken). The Last of Us was patched and ultimately ran fine on my 8 GB VRAM though.
Most games work fine with 10GB of VRAM, but some games are experiencing issues with low texture quality on the XSX. I've been waiting for an update but it still hasn't been fixed.

These are comparison images captured on my PS5 and XSX.

RoboCop Rogue City (Quality Mode) PS5:1440p vs. XSX:1080p *the asphalt textures in the downtown area don't display correctly on Series X
nMKbrzn6_o.png


Immortals-of-Aveum PS5 & XSX:960-1440p/40-60fps *low texture quality on the XSX
MEDPHrM.jpg


Doom Eternal (RT Mode) PS5 & XSX:1800p/60fps *low texture quality on the XSX
mOzFWde.jpg


There are also several other games with low-quality textures on the XSX, including Yakuza, Life is Strange True Colors, Gotham Knights, Dirt 5, and Aliens: Fireteam Elite.
If it was a bug, it would be fixed with an update, but no matter how many times I tested it on my PS5 and XSX, it was not fixed.
However, I agree with you that the Xbox Series X has enough VRAM for most games.
It's rare to see such clear differences between PS5 and XSX games, with most games looking the same.
 

Unreal Engine 5 Performance Issues Are Mainly Caused by Development Process Leaving Optimization Last, Epic CEO Says

Unreal Engine 5.6, released a few months back, for example, packs improvements that are estimated to enhance GPU performance by up to 25% and CPU performance by up to 35%.
https://wccftech.com/unreal-engine-5-performance-issues-caused-development-process/
The fact that they're releasing updates that improve performance by that much suggests they're full of shit. The engine is also insanely heavy.
 
Another MajorBen video where he compares the image quality of the base PS5 to the Pro. He thinks that the image quality on the Pro is still better than even the base PS5 running in the 30fps quality mode. One issue though is that his comparisons only take place in the jungle but PSSR is having issues with interior environments. But still, if Pro often has better image quality than the quality mode on base then that's good:


Lol ...that guy shouldn't be taken seriously. He's a Sony fanboy channel that popped up around the Pro launch and speaks highly of every game on it. Lots of wrong info, lots of looking on the "bright side".
 
Most games work fine with 10GB of VRAM, but some games are experiencing issues with low texture quality on the XSX. I've been waiting for an update but it still hasn't been fixed.

These are comparison images captured on my PS5 and XSX.


I think some of these probably down to shared assets between Series S|X consoles, if the issue is VRAM saturation, SX wouldn't be running higher DRS averages on games like Doom Eternal. That probably eats up the same, if not more, VRAM.

In general games with notable visual differences between PS5/SX this gen are extremely rare, as are games with big performance gaps.

I remember near the start of the gen, AC Valhalla was one of those games that showed a notable PS5 advantage, it was running around 8,10 fps faster. There's been a couple of games the other way around too like Alan Wake 2 or Mafia which show a big SX performance lead.
 
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I don't watch Bugagas Content so my question is he only shitting on the pro version or is he talking how shit the PC version is too??

Ridiculous that It's run lke shit and is 60fps locked on PC.
 
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I don't watch Bugagas Content so my question is he only shitting on the pro version or is he talking how shit the PC version is too??

Ridiculous that It's run lke shit and is 60fps locked on PC.


Niktek is spreading bullshit for the laughs.

You can lock the game to near constant 60fps easily on GPU a bit worse than 9070XT:



4070tiS, high settings (ultra textures), 4k output with DLSS4 performance.
 


I don't watch Bugagas Content so my question is he only shitting on the pro version or is he talking how shit the PC version is too??

Ridiculous that It's run lke shit and is 60fps locked on PC.


so you instead watch someone spreading deliberate misinformation?

DF derangement syndrome sure is something man.
 
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Known fact: PSSR performs best in motion.

Obvious observation: Generally games are more about motion than stillness.

Logical conclusion: PSSR priorities the right aspect to serve the experience, even if it falls short of scrutiny by pixel-peeping saddos.
 
This source is banned here, they had to be a reason for this.
Brady Bunch K GIF

Neither Tom of DF is that reliable in fps counts (he is notorious to not check the fps rebooting the system because some games adds various stutter for unknow reasons using suspended mode) the only channel trustworthy was VGTech. A pity has abandoned the channel.
 
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Your thread with this video was locked

6jk5eyf7RI3huxuQ.jpg
And? Lately fps tools of Elanalistdebite seems more accurate; he still completely incompetent about the rest but if he uses a valid tools could be interesting to watch. Furthermore is far from interested to give any edge to the ps5 hardware in his analysises. Go to check Mafia Old Contry.
 
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I'm enjoying this remake. It's extremely faithful to the original (even the enemy AI is the same) and I wouldn't be surprised if the old engine were still running in the background. The new (optional) camera is amazing and it drastically improves aiming during combat.

As for performance, MGSD is more demanding than typical UE5 game, but on my PC (7800X3D + 4080S) I cant complain. The game can run with almost locked 60fps (I saw a dip in framerate to 59fps during the barrel explosion) at 4K DLSS-Performance with maxed out settings. DLSS balance locked 60fps for 99.9% of time except for barrel explosions (52fps the biggest dip I saw). However, I prefer to play with the DLSS quality and Ultra/High settings because, with my VRR monitor, 50–60 fps looks and feels almost indistinguishable anyway. If I were to play without framecounter, I wouldn't even notice any dips.

4K DLSS-Quality 3.7 (the game use DLSS 3.1 by default), ultra GI, ultra textures, and shadows at high settings. Legacy filter turned on, adjusted contrast (-1). DELTA supports HDR as well but it isnt impressive, so I'm playing with SDR.

MGSDelta-Win64-Shipping-2025-08-28-19-24-40-131.jpg


MGSDelta-Win64-Shipping-2025-08-28-19-22-07-017.jpg


4-K-DLSSQ-high-u.jpg


MGSDelta-Win64-Shipping-2025-08-28-19-18-51-933.jpg


4-K-DLSSQ-high-ultra.jpg



At 1440p with DLAA (native) and Ultra settings, the game runs at 60 fps 99.9% of the time. However, the framerate can sometimes dip slightly, especially during the 'infamous barrel explosion'.


1440p-DLAA.jpg


1440p-DLAA-5.jpg


1440p-DLAA-2.jpg


1440p-DLAA-7.jpg


Here for example I saw 54fps dip with ultra settings at 1440p.


1440p-DLAA-Ultra-1.jpg


With shadows quality set to high the game almost hit 60fps. With GI at high on top of that it would be locked 60fps in this entire area.

1440p-DLAA-ultra-2.jpg



What happens during the infamous barrel explosion? Screenshots in the spoiler.



At 1440p DLAA ultra settings the framerate is 60 fps when looking at barrels, but drops to 55-51 fps during an explosion.


1440p-Ultra-1.jpg


1440p-Ultra-2.jpg


1440p-Ultra-3.jpg



With the settings set to high instead of ultra, the framerate dips to 57 fps during the same explosion.

1440-high-4.jpg



At 4K DLSS-Performance ultra settings, the framerate dips by 1 fps during barrel explosion.


4-K-DLSSP-Ultra.jpg


4K balance with high settings. 51fps


4-K-DLSSB-high-1.jpg



4K DLSS-Quality, ultra / high settings 48fps dip from 57fps.


4-K-DLSSQ-high-ultra-2.jpg
 
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What the fuck did we really expect? Shitty unproven Chinese devs using the absolute dogshit UE5….Why tf they didnt just use the FOX Engine which is Konami property us beyond me but I guess that would require having common sense.
 
adamsapple adamsapple what's the tldr on Xbox performance? I'm feeling fomo


No DF coverage yet, sadly. Maybe in a day or twol

Just some anecdotal stuff, the elemenobits video shows PS5 hitting 60 where DF's video shows it dropping in the 40's so not sure how reliable that is, and some posters on Era are saying the Xbox version might run better than the PS5 version based on their own eye-balling.
 
No DF coverage yet, sadly. Maybe in a day or twol

Just some anecdotal stuff, the elemenobits video shows PS5 hitting 60 where DF's video shows it dropping in the 40's so not sure how reliable that is, and some posters on Era are saying the Xbox version might run better than the PS5 version based on their own eye-balling.
No Xbox coverage? Damn… They're doing us dirty, mang.

Think I'll just take a leap of faith.

Edit: 92 jiggabytes
Movie Reaction GIF
 
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I think some of these probably down to shared assets between Series S|X consoles, if the issue is VRAM saturation, SX wouldn't be running higher DRS averages on games like Doom Eternal. That probably eats up the same, if not more, VRAM.

In general games with notable visual differences between PS5/SX this gen are extremely rare, as are games with big performance gaps.

I remember near the start of the gen, AC Valhalla was one of those games that showed a notable PS5 advantage, it was running around 8,10 fps faster. There's been a couple of games the other way around too like Alan Wake 2 or Mafia which show a big SX performance lead.
Few more in favor of SX were: Hitman 3 (2100p vs 1800), marvels Avengers, and the biggest gap that im aware of which was the Lego Skywalker Saga. I know there have been a few more that Sony had an advantage on can't remember which
Known fact: PSSR performs best in motion.

Obvious observation: Generally games are more about motion than stillness.

Logical conclusion: PSSR priorities the right aspect to serve the experience, even if it falls short of scrutiny by pixel-peeping saddos.
The idea that PSSR being "better in motion" is so blown out of proportion by people wanting to make Pssr sound better than it is. Every time that people start pointing out the issues and flaws, you guys go hard on the "motion"...is it better in motion? A little bit. Is that enough to overcome significant resolution and image clarity discrepancies? Hell no. If an upscaler is like for like with pssr in resolution then yeah, its enough to give the edge to pssr but that's about it.

I haven't played Delta but i have played the Pro enhanced games that let you toggle between fsr and pssr and the in- motion differences aren't a big deal. Maybe up against tsr its a bigger deal im not sure.

Pssr in mgs delta by all metrics sucks no matter what. It's far too low a native resolution to result in crisp image clarity and then theres the artifacting with Lumen. Anyone saying the situation is actually ok with iq on the Pro sounds like they're coping hard.
 
My first impressions are very positive. MGSD is a faithful remake, so it's like playing the same amazing game, but with much better graphics. This takes immersion to a whole new level because the original PS2 graphics are simple by today's standards. Delta offers the same core gameplay, but there is optional new camera, and I must say combat is much better now with the over-the-shoulder view (shooting is pure fun nowe).

In terms of performance, MGSD is more demanding than the average UE5 game, but on my PC (7800X3D + 4080S) I cant complain. The game can run with almost locked 60fps (I saw a dip in framerate to 59fps during the barrel explosion) at 4K DLSS-Performance with maxed out settings. However, I prefer to play with the DLSS quality and Ultra/High settings because, with my VRR monitor, 50–60 fps looks and feels indistinguishable.

4K DLSS-Quality, ultra GI, ultra textures, and shadows at high settings.

MGSDelta-Win64-Shipping-2025-08-28-19-24-40-131.jpg


MGSDelta-Win64-Shipping-2025-08-28-19-22-07-017.jpg


4-K-DLSSQ-high-u.jpg


MGSDelta-Win64-Shipping-2025-08-28-19-18-51-933.jpg


4-K-DLSSQ-high-ultra.jpg



At 1440p with DLAA (native) and Ultra settings, the game runs at 60 fps 99.9% of the time. However, the framerate can sometimes dip slightly, especially during the 'infamous barrel explosion'.


1440p-DLAA.jpg


1440p-DLAA-5.jpg


1440p-DLAA-2.jpg


1440p-DLAA-7.jpg


Here for example I saw 54fps dip with ultra settings at 1440p.


1440p-DLAA-Ultra-1.jpg


With shadows quality set to high the game almost hit 60fps.

1440p-DLAA-ultra-2.jpg




What happens during the infamous barrel explosion? Screenshots in the spoiler.



At 1440p DLAA ultra settings the framerate is 60 fps when looking at barrels, but drops to 55-51 fps during an explosion.


1440p-Ultra-1.jpg


1440p-Ultra-2.jpg


1440p-Ultra-3.jpg



With the settings set to high instead of ultra, the framerate dips to 57 fps during the same explosion.

1440-high-4.jpg



At 4K DLSS-Performance ultra settings, the framerate dips by 1 fps during barrel explosion.


4-K-DLSSP-Ultra.jpg


4K balance with high settings. 51fps


4-K-DLSSB-high-1.jpg



4K DLSS-Quality, ultra / high settings 48fps dip from average 55-60fps.


4-K-DLSSQ-high-ultra-2.jpg
Those shots look gorgeous
 
What the fuck did we really expect? Shitty unproven Chinese devs using the absolute dogshit UE5….Why tf they didnt just use the FOX Engine which is Konami property us beyond me but I guess that would require having common sense.
If the developers wanted more performance, they could simply have not used Lumen and Nanite, and precomputed the lighting. Split Fiction uses UE5 and runs at hundreds of FPS, thanks to this decision.
 
Known fact: PSSR performs best in motion.

Obvious observation: Generally games are more about motion than stillness.

Logical conclusion: PSSR priorities the right aspect to serve the experience, even if it falls short of scrutiny by pixel-peeping saddos.

PSSR's coverage breaks in motion indoors, more artifacting than TSR on the base PS5.

Logical conclusion: PSSR needs more work.
 
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If the developers wanted more performance, they could simply have not used Lumen and Nanite, and precomputed the lighting. Split Fiction uses UE5 and runs at hundreds of FPS, thanks to this decision.

the moment you see a linear and/or small level scale, fixed-time-of-day game use Lumen, you know the Devs used it as a crutch and not to make the game look better.
and that's what happened here, what happened in Silent Hill 2, and in many other UE5 games... it's the main reason why that engine is such a cancer, because it makes it too easy to do lazy ass shit instead of doing things properly.

UE5 is Shortcut: The Engine
 
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Youtube and especially twitter has turned into a hate bandwagon circle jerk. This is a game that is widely considered the best game in the series despite running at sub 30 fps nearly all the time, and sub 20 fps in groznigrad. In fact the setpiece heavy final two hours were mostly under 25 fps.

I am pretty sure the reason for these massive drops from 60 fps on explosions and other alpha effects is that its the same 2003 game running underneath. Kinda like how Bluepoint does their remakes. I do agree that it is unacceptable but unless you are going around shooting at explosive barrels in a stealth game, your experience should be fairly stable.

There are games that are bad and should be called out. hogwarts, TLOU1 and jedi on PC launched really poorly. But they are fine today. But GPU related drops are a hardware issue that we all just have to get used to or just upgrade our systems to brute force year 5 games. ive been doing that since 2003. at some point, you have to switch to pc if you want a rock solid 60 fps.
wow youre right for once. amazing comment brudda

its facts. haters everywhere bickering about shit...

they want next gen but cant accept when the game looks amazing but doesnt run so solid. yet a game comes out at 60fps locked and they complain it looks last gen. i fuck with the best graphics always, fuck framerate
 
Youtube and especially twitter has turned into a hate bandwagon circle jerk. This is a game that is widely considered the best game in the series despite running at sub 30 fps nearly all the time, and sub 20 fps in groznigrad. In fact the setpiece heavy final two hours were mostly under 25 fps.

I am pretty sure the reason for these massive drops from 60 fps on explosions and other alpha effects is that its the same 2003 game running underneath. Kinda like how Bluepoint does their remakes. I do agree that it is unacceptable but unless you are going around shooting at explosive barrels in a stealth game, your experience should be fairly stable.

There are games that are bad and should be called out. hogwarts, TLOU1 and jedi on PC launched really poorly. But they are fine today. But GPU related drops are a hardware issue that we all just have to get used to or just upgrade our systems to brute force year 5 games. ive been doing that since 2003. at some point, you have to switch to pc if you want a rock solid 60 fps.
Difference is Bluepoint actually know what they're doing hence the stellar performance they get…
 
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