[VG Tech] Outriders PS5 and Xbox Series X|S Frame Rate Test

These threads are the best. It's always a celebration of the most barely noticeable differences :messenger_tears_of_joy:

Always good seeing the warriors come out of their holes. Glad you guys are still around. I'll see you in the next thread... or not? I guess it depends on the outcome.
 
That's true, but as devs stated with shared memory pool, there isn't place for that, not bandwidth wise rather than you have to give certain priorities.
The demo only used 4-5gb of system ram according to Rivatuner, and if it was to do with memory bandwith, pretty much all PC gamers would be struggling to even hit 4xAF as both next gen consoles have much higher bandwith conpared to DDR4 and DDR3 ram that the vast majority of PC gamers use. and if this was to do with the split pool, pretty much every comparison so far would be showing much better AF on every PS5 version, which isnt the case.
Also like i said, PS5 is using about 8xAF tops, you can tell in the way the textures also lose clarity at distance. textures remain pin sharp at any distance,and any angle, when you use 16xAF.
 
The resolution difference will go unoticed by many but most will definitely notice the sharper looking textures on PS5.

3xV5PmJ.gif


Wait, did I miss the exclusive "muddy edition" announcement for XSX?


Frustrated World Cup GIF
 
For as much hype that ppl were drawing to series x specs... im just not seeing anything since these systems launched that show a noticeable difference on multiplats 🤷‍♂️.
 
Higher is the resolution higher it's the bandwidth costs...
You could be right, or wrong. Although I don't think that we will know if this gets patched or not because I can't see VG tech revisiting it afterwards. I would think that all of the othe comparison vids are imminent too.
 
So let me get this straight; before Xbox Game Pass started getting AAA third parties day one so many of you use to try to discredit game pass' success by claiming people are only paying a dollar, so it's practically free.

But now all of a sudden you guys are singing an entirely different tune? Is that my understanding? We know the large majority of Game Pass Subscribers were likely already subscribed since last year right? Most of the people playing this game were already locked in Game Pass subscribers. I didn't pay a dime extra for Outriders day one, just like I won't pay a dime extra for MLB The Show 21 day one, and didn't pay a dime extra for EA Play.

Anyone playing this game on Playstation 5 had to drop $60+ unless they got a free code for it. Game Pass subscribers had it dropped it in our laps at no cost. Whether it was added to Game Pass or not, what we pay wouldn't have changed.

Xbox Game Pass is the best deal in gaming. Time people start recognizing that. And if those Battlefield 6 rumors prove true.. Ohh boy.
You guys? I don't like PSNow, and wouldn't use it if it was free. I couldn't give a fuck how much they cost, If you paid money for it (GamePass/PSNow/Gold/+), it's not free.
You also don't own games from those services.
 
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You guys? I don't like PSNow, and wouldn't use it if it was free. I couldn't give a fuck how much they cost, If you paid money for it (GamePass/PSNow/Gold/+), it's not free.
You also don't own games from those services.
Yeah, I wouldn't call it free. I would say XGPU users got the game at no additional cost. This 'getting games for free rarely happens'; there always is a cost but it's either not immediate or direct.
 
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Another bigger resolution advantage than the paper specs, that small GPU is going to be a bigger problem as the gen goes on.
 
You could be right, or wrong. Although I don't think that we will know if this gets patched or not because I can't see VG tech revisiting it afterwards. I would think that all of the othe comparison vids are imminent too.
It's simple logic. Developers make a balance. What I can push more on series X? If I put the same texture filtering of ps5 what could happen? Series X seems not that well suited for texture filtering it seems in many multiplat Vs ps5 and it's a bit worse than the contrary. Maybe lowering the AF it can send significantly more pixels on series X, so they decided for it, just my guess.
 
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Didn't PS4 have an issue with the AF last gen as well. Was there ever an explanation for it? I know a lot of speculation was the build options missed it out but its interesting we're seeing the same problem now on xbox
 
Another bigger resolution advantage than the paper specs, that small GPU is going to be a bigger problem as the gen goes on.
I thought you liked the Series S. It's not holding anything back.
Didn't PS4 have an issue with the AF last gen as well. Was there ever an explanation for it? I know a lot of speculation was the build options missed it out but its interesting we're seeing the same problem now on xbox
 
It's simple logic. Developers make a balance. What I can push more on series X? If I put the same texture filtering of ps5 what could happen? Series X seems not that well suited for texture filtering it seems in many multiplat Vs ps5 and it's a bit worse than the contrary. Maybe lowering the AF it can send significantly more pixels on series X, so they decided for it, just my guess.
Nobody posting here knows what the devs choose to prioritise or not. You could well be right or you could well be wrong..

It is strange that you talk about the series X not being well suited to texture filtering when it is system level for BC and was obviously something Microsoft have thought about. Yet you are claiming the opposite. Like they never considered it for new games. But as this is not the first game, then it is something to ponder.

Unless of course you have first hand dev knowledge and are capable of making such claims with accuracy.
 
Another bigger resolution advantage than the paper specs, that small GPU is going to be a bigger problem as the gen goes on.
Some people can notice 3008x1692 vs 3456x1944

but not this...

rliFjfF.jpg
When devolpers said even lately to the people SSD/IO is a big deal and will land more reached texture quality but they persist to celebrate their mom MS for the 12 TF GPU glory, because they can finally count more native pixels in their static picture...
 
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That's true, but as devs stated with shared memory pool, there isn't place for that, not bandwidth wise rather than you have to give certain priorities.
That is how I'm guessing too... while it is not expensive to GPU processing it is maybe heavy on bandwidth or memory use that makes PCs with way higher memory easily to deal with it.

The tests where the guys just measure the framerate drops in a powerful system (high-end CPU, GPU, memory pool, etc) are not conclusive enough to say it is "free"... it should be made more comprehensive testes with memory usage and CPU and GPU usage separably.
 
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It looks Like lower quality texture filtering and a lower res texture to me. Kind of has me wondering if its displaying the series s textures there. Like a 1080p texture as well as Lower AF.

Hopefully it gets patched.

I do love how every minor thing has To be a part of some major hardware fault with the Xbox. Like it's the split memory etc. I would be extremely surprised if that was the case At all yet back seat devs want to spread some crazy fud when i Really doubt that is the case...

...also, why does this damned iPad just make random words have capital letters...piece of Shi....
 
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that might be VRS in action. we dont know exactly whats happening on screen when the screenshot was taken.
 
When devolpers said even lately to the people SSD/IO is a big deal and will land more reached texture quality but they persist to celebrate their mom MS for the 12 TF GPU glory, because they can finally count more native pixels in their static picture...

On a 4k screen the PS5 version is going to look a low Res mess, no point having better texture filtering when the image is so low resolution.
 
The resolution difference will go unoticed by many but most will definitely notice the sharper looking textures on PS5.

3xV5PmJ.gif

These very low quality textures help to achieve that fake higher resolution then. Everything has a cost, yet most gamers will see these final IQ and know what's best.
 
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That is how I'm guessing too... while it is not expensive to GPU processing it is maybe heavy on bandwidth or memory use that makes PCs with way higher memory easily to deal with it.
Supposedly it's because AF is a feature that primary relies on memory bandwidth, and since the console APU shares memory bandwidth between the CPU/GPU, too much AF can have an adverse effect on CPU performance. I think that the filtering works, that you have to ask back the GPU at which angle the camera is looking, at pixel precision and that is detrimental to performance and hey most people are still asking "what is this af, I don't see difference", so I guess we deserve all of this.
 
On a 4k screen the PS5 version is going to look a low Res mess, no point having better texture filtering when the image is so low resolution.
From when close to 1800p is a low res blurry mess? Can you stay serious for a second?
 
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The resolution difference will go unoticed by many but most will definitely notice the sharper looking textures on PS5.

3xV5PmJ.gif
Holy shit... on mobile because the pic get downscalled to the screen the difference was obvious but still near each other.
Now I'm on PC... the difference is bigger than 4x and 8x AF... I'm not sure Xbox is using 4xAF... looks more like 0xAF or 2xAF.

Maybe it is just a bug.
 
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To add something. The series s is really blowing my mind the more devs get to grips with the Xbox console. Excellent performance here. When that console gets to 199 pounds in a deal it's going to do gang busters.
 
Holy shit... on mobile because the pic get downscalled to the screen the difference was obvious but still near each other.
Now I'm on PC... the difference is bigger than 4x and 8x AF.
It's like trilinear vs 4x in my honest opinion, it looks like soup on XSX :messenger_mr_smith_who_are_you_going_to_call:
 
Any decent reviews yet?. I saw it on PC yesterday and it caught me off gaurd, i didnt even know it was due now.

I think Sony got early access maybe to make it on PS+. Honestly if it wasn't on PS+ I won't pay $50 for it. I love the nostalgia behind the game, but I doubt it's a $50 game. I'll check it out and report back ;)
 
You guys? I don't like PSNow, and wouldn't use it if it was free. I couldn't give a fuck how much they cost, If you paid money for it (GamePass/PSNow/Gold/+), it's not free.
You also don't own games from those services.

Sure you don't give a fuck how much they cost. You care alright.

You guys ever get tired of these weak arguments? Yes, I said you guys. Why do I own a number of the games on Game Pass then? Oh right, because Game Pass is an extension of the Xbox store, and you can buy games at discounted prices. I can play the game as much as anybody who owns it on Playstation 5 or PC. You think that fanboy distinction you're trying to make about my access, or any other Game Pass subscriber's access to the game, makes a damn lick of difference when currently there is zero advantage to be had over a Game Pass subscriber where Outriders is concerned?

You bringing up PS Now doesn't make your argument any stronger, it makes your standing that much weaker. You're too superior to use a subscription service? Tell everybody with an Amazon prime account they don't own what's in Prime Video. Tell everybody with a Netflix, Disney+ and HBO Max subscription they don't own what's in those services. Get with the times. These weak arguments won't hold. But then I thought we all paid a $1. Not running with that one anymore? I'd be sprinting away from that one too.
 
It looks like there is dust clouds on the Xbox that you can't see on the PS5, you can see them clearly over the water, could be reduced dynamic settings on PS5.
 
To add something. The series s is really blowing my mind the more devs get to grips with the Xbox console. Excellent performance here. When that console gets to 199 pounds in a deal it's going to do gang busters.
It is great performance, but rez is a litle lower than i expected (even though it sticks to 1080p most of the time). XSX and PS5 rez is also a bit higher than i expected overall. This isnt the easiest game to run on PC.
 
ethomaz ethomaz do us Xbox players a favour and reach out to the devs to get this sorted please, buddy.

would be greatly appreciated, it looks like muddy sloppy baby poop on Xbox in those images...

im level 18 now and want it to look better before I complete it haha
 
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IIRC MS tools had issues with proper anistropy filtering. The blur affected One X back in the days vs PS4p. 🤷‍♀️

Hoping for them to fix the bug, perhaps once support is dropped for One/X?
 
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