DigitalFoundry: Metal Gear Solid Delta - Xbox Series X|S Tech Review - X Faster Than PS5? Plus Patch 1.1.2 Tested!

Does the god damn caution alert never die?

I'm up here on a roof top chillin. It counts down and once it nears the end, it goes back to 99. No one can see my redneck ass on this hot ass rooftop dressed like a clown.

Y'all. Cmon now. What is this?
 
Is this game running Unreal Engine 5 on top of the original engine like with the recent Oblivion Remastered release, which was also by the same developer and just as poorly optimised? Or is this a complete remake that just uses the same motion capture for the cutscenes? I don't think I have read any clarification on this.

Whatever, I personally think that Virtuos need to learn how to optimise Unreal Engine 5 games properly because I personally will be avoiding any games they are involved with going forward. I am just fed up of all these poorly optimised UE5 games that are just as bad on consoles as they are on PC. With consoles having fixed hardware you would think that optimisation would be an easy process; at least PC has the excuse of being a more complex platform to code for in terms of hardware combinations etc etc.
yes, its running the same game underneath like most remakes. this is not a brand new remake like Silent Hill 2, RE2,RE3 and RE4. It's more akin to bluepoint remakes like SOTC and Demon Souls. And yes, that might make it more expensive. Especially on a single threaded engine like UE5. Pre UE5.4 anyway.

Virtuous only helped with this game. This was done by an internal konami team and their decision to skip the 30 fps version on the Pro. If virtuous had made that decision, they wouldve included a 30 fps mode like they did with the Oblivion Remastered on the Pro. Sometimes devs just make dumb decisions. Outlaws and a couple of others games back at launch also skipped a 60 fps option with forced PSSR on the Pro back at launch before doing a 180 and adding toggles.

This game runs fine on PC as long as you have a decent CPU and a GPU above a 9-10 tflops equivalent 4060. The game is definitely heavy but you can reduce some settings to high or medium and have a solid 60 fps experience. this is not the same as oblivion which was trash even on modern CPUs and GPUs. Or Stalker. this is more like Wukong or SH2. CPU bound in some rare scenarios but mostly very heavy on the GPU because they are pushing all the big UE5 features.
 
Does the god damn caution alert never die?

I'm up here on a roof top chillin. It counts down and once it nears the end, it goes back to 99. No one can see my redneck ass on this hot ass rooftop dressed like a clown.

Y'all. Cmon now. What is this?
wrong thread.
try asking here:

 
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wrong thread.
try asking here:

You right.

I'll say this. Game runs BUTTER smooth on my peasant PS5. Not counting frames. So can't say. But feels 60
 
UE5 wouldve been to blame some time last year. But they have fixed the CPU issues back in April of 2024. almost a year and a half later, no game should be getting released on UE5.4, especially one with cpu related drops like this one.

i love the visuals even though they are really heavy even on expensive GPUs, but the CPU issues are on the devs and devs alone.
I'm not arguing with NeoGAF's Unreal Engine 5 #1 fan about this. Aside from a walking simulator I haven't seen a game that is a performer on that thing. And said walking simulator was 30 fps and blurry for a year and a half. It's a cancer.

Signed:
— NeoGAF's Unreal Engine 5 #1 hater.
 
I'm not arguing with NeoGAF's Unreal Engine 5 #1 fan about this. Aside from a walking simulator I haven't seen a game that is a performer on that thing. And said walking simulator was 30 fps and blurry for a year and a half. It's a cancer.

Signed:
— NeoGAF's Unreal Engine 5 #1 hater.
Banisher of Dontnod runs quite well on ps5 pro to be fair. At least for a good chunk of the game, I'm not going to far off yet. Quite surprised to found so few traversal stutters and quite tolerable.
 
Are you sure?Not Lumen GI highly probable but nanite I can't say.
I can't be 100% sure, but this is what the tech sites saying like dsogaming for example
Also, even though the game is powered by UE5, it does not support Lumen or Nanite.

Game's performance also a strong sign that it's free of this garbage
 
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Banisher of Dontnod runs quite well on ps5 pro to be fair. At least for a good chunk of the game, I'm not going to far off yet. Quite surprised to found so few traversal stutters and quite tolerable.
A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:
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A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:
6KtkPq2KOBLIgoyC.png




UE5's had games that perform well and games that don't. The engine is doing some forward looking rendering things on console hardware like Lumen RT and has clawed back as much as 40% CPU performance with code-base updates, it's a pretty good, versatile, engine all things considered.

Some devs just get over-ambitious with visual flair over performance.
 
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While I do like to see his findings, a lot of his recommendations are targeted at his TV and doesn't translate for everyone and when it comes to the actual gaming part he doesn't know what his talking about.
Thanks for posting though 👍
 
While I do like to see his findings, a lot of his recommendations are targeted at his TV and doesn't translate for everyone and when it comes to the actual gaming part he doesn't know what his talking about.
Thanks for posting though 👍

I personally used -2 brightness way before his video. It lowers black level (still not 100% fix without lowering vrr black level in TV settings).
 
A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:
6KtkPq2KOBLIgoyC.png
UE5 wasn't thinking to run to 60 fps on base console, to be fair. Yes it's improved a lot lately but most of the UE5 games not run at stable 60 fps on base consoles outside if they targeting mainly 60 fps. But they have a lot of important compromises.
 
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Can't have fun. I'm told it's ass. No fun here. None. zero. 0️⃣

(Lies)

Nah. No joke. Smooth as butter feeling to me. Not counting frames here. Just messing around and enjoying it.

I'm genuinely unfamiliar with MGS3

Only really played MGS and MGS2 (MGS5 also)

But yeah. Kinda first for me on this one
This is the attitude I have, although I always wait a month after release of a game to get a good patch. Heck, outside of the memory leaks, I was fine with Oblivion remaster.

These small issues should be behind us anyway. I can't see any new games release on these older versions of UE 5.
 
UE5 wasn't thinking to run to 60 fps on base console, to be fair. Yes it's improved a lot lately but most of the UE5 games not run at stable 60 fps on base consoles outside if they targeting mainly 60 fps. But they have a lot of important compromises.
An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.
 
An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.


Nah, can't agree with this take at all, unfortunately. UE5 is good and only getting better.

Imagine SH2 remake running on Unity and shudder.
 
An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.
Neither UE3 or UE4 targeting 60 fps though. 60 fps on console it's started to be a thing just this generation.
 
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An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.
That means every engine this gen is a bad engine. Remedy's northlight, Massive's snowdrop, Capcom's RE-Engine, Square's FF16 engine, Bethesda's creation engine, all have drops below 60 fps in big cities or when action ramps up. Despite resolutions dropping all the way down to 720p.

Then you have the AC shadows Anvil engine that literally gets rid of RTGI in the 60 fps performance mode just to hit 60 fps. Like literally gives you a last gen version. CDPR did the same thing on consoles, no RT in performance mode in Cyberpunk. Dragon Age Veilguard as well. No RT. Last gen graphics to hit 60 fps. That leaves the ID tech and Machine Games engine that does hit 60 fps with RT but looks last gen as fuck. Or sony or nintendo first party games that look last gen as fuck but do hit 60 fps.

At least with UE5, you are getting nanite and lumen in the 60 fps modes.

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