Baemono
Gold Member
It is ? Why ?bannable source
It is ? Why ?bannable source
yes, its running the same game underneath like most remakes. this is not a brand new remake like Silent Hill 2, RE2,RE3 and RE4. It's more akin to bluepoint remakes like SOTC and Demon Souls. And yes, that might make it more expensive. Especially on a single threaded engine like UE5. Pre UE5.4 anyway.Is this game running Unreal Engine 5 on top of the original engine like with the recent Oblivion Remastered release, which was also by the same developer and just as poorly optimised? Or is this a complete remake that just uses the same motion capture for the cutscenes? I don't think I have read any clarification on this.
Whatever, I personally think that Virtuos need to learn how to optimise Unreal Engine 5 games properly because I personally will be avoiding any games they are involved with going forward. I am just fed up of all these poorly optimised UE5 games that are just as bad on consoles as they are on PC. With consoles having fixed hardware you would think that optimisation would be an easy process; at least PC has the excuse of being a more complex platform to code for in terms of hardware combinations etc etc.
wrong thread.Does the god damn caution alert never die?
I'm up here on a roof top chillin. It counts down and once it nears the end, it goes back to 99. No one can see my redneck ass on this hot ass rooftop dressed like a clown.
Y'all. Cmon now. What is this?
You right.wrong thread.
try asking here:
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SPOILER WARNING
After the end of World War II,
the world was split into two -- East and West.
This marked the beginning of the era called the Cold War.
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GENERAL INFORMATION
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- Judge Magister
- Replies: 811
- Forum: Gaming Discussion
Because in the past made some big mistakes.It is ? Why ?
I'm not arguing with NeoGAF's Unreal Engine 5 #1 fan about this. Aside from a walking simulator I haven't seen a game that is a performer on that thing. And said walking simulator was 30 fps and blurry for a year and a half. It's a cancer.UE5 wouldve been to blame some time last year. But they have fixed the CPU issues back in April of 2024. almost a year and a half later, no game should be getting released on UE5.4, especially one with cpu related drops like this one.
i love the visuals even though they are really heavy even on expensive GPUs, but the CPU issues are on the devs and devs alone.
Banisher of Dontnod runs quite well on ps5 pro to be fair. At least for a good chunk of the game, I'm not going to far off yet. Quite surprised to found so few traversal stutters and quite tolerable.I'm not arguing with NeoGAF's Unreal Engine 5 #1 fan about this. Aside from a walking simulator I haven't seen a game that is a performer on that thing. And said walking simulator was 30 fps and blurry for a year and a half. It's a cancer.
Signed:
— NeoGAF's Unreal Engine 5 #1 hater.
Banishers doesn't use plague "features" like lumen and naniteBanisher of Dontnod runs quite well on ps5 pro to be fair. At least for a good chunk of the game, I'm not going to far off yet. Quite surprised to found so few traversal stutters and quite tolerable.
Are you sure?Not Lumen GI highly probable but nanite I can't say.Banishers doesn't use plague "features" like lumen and nanite
I can't be 100% sure, but this is what the tech sites saying like dsogaming for exampleAre you sure?Not Lumen GI highly probable but nanite I can't say.
Also, even though the game is powered by UE5, it does not support Lumen or Nanite.
What it's even the point to use UE5 if everything is disabled I don't get it.I can't be 100% sure, but this is what the tech sites saying like dsogaming for example
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Banishers: Ghosts of New Eden Benchmarks & PC Performance Analysis
Powered by Unreal Engine 5, it's time to benchmark Banishers: Ghosts of New Eden and examine its performance on the PC.www.dsogaming.com
Game's performance also a strong sign that it's free of this garbage
A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:Banisher of Dontnod runs quite well on ps5 pro to be fair. At least for a good chunk of the game, I'm not going to far off yet. Quite surprised to found so few traversal stutters and quite tolerable.
A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:
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Guys, just buy the damn PC with modern Nvidia GPUs.
Raised blacksWhat happens with the HDR?
Nobody cares about AMD.Why not AMD?
Yep. I've played quite a few UE5 games that have and do run extremely well, both on PC and on console. It's ultimately a tool; whether it's used efficiently or not is down to the developer.UE5's had games that perform well and games that don't.
While I do like to see his findings, a lot of his recommendations are targeted at his TV and doesn't translate for everyone and when it comes to the actual gaming part he doesn't know what his talking about.
Thanks for posting though![]()
UE5 wasn't thinking to run to 60 fps on base console, to be fair. Yes it's improved a lot lately but most of the UE5 games not run at stable 60 fps on base consoles outside if they targeting mainly 60 fps. But they have a lot of important compromises.A good engine wouldn't need a 16TF machine to run every game. It'd be good in a 10TF machine:
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This is the attitude I have, although I always wait a month after release of a game to get a good patch. Heck, outside of the memory leaks, I was fine with Oblivion remaster.Can't have fun. I'm told it's ass. No fun here. None. zero.
(Lies)
Nah. No joke. Smooth as butter feeling to me. Not counting frames here. Just messing around and enjoying it.
I'm genuinely unfamiliar with MGS3
Only really played MGS and MGS2 (MGS5 also)
But yeah. Kinda first for me on this one
An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.UE5 wasn't thinking to run to 60 fps on base console, to be fair. Yes it's improved a lot lately but most of the UE5 games not run at stable 60 fps on base consoles outside if they targeting mainly 60 fps. But they have a lot of important compromises.
An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.
Neither UE3 or UE4 targeting 60 fps though. 60 fps on console it's started to be a thing just this generation.An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.
Nobody cares about AMD.
That means every engine this gen is a bad engine. Remedy's northlight, Massive's snowdrop, Capcom's RE-Engine, Square's FF16 engine, Bethesda's creation engine, all have drops below 60 fps in big cities or when action ramps up. Despite resolutions dropping all the way down to 720p.An engine that is not targeting 60 on consoles is what I call a bad engine. I think Epic started on this one generation too early and UE5 should be skipped in development until then.