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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

http://www.computerandvideogames.com/379069/xbox-720-xbw-uses-penultimate-issue-to-tell-you-everything-we-know/ said:
According to the mag's final 'exposé', the next-gen Xbox - which it speculates is likely to be called simply "Xbox" - will introduce Kinect 2.0, use Blu-ray discs and feature directional audio, a TV output AND input, 'innovative controller' and - at a later stage of the console's life - AR glasses.

Current codename 'Durango' dev kits boast a CPU with "four hardware cores, each divided into four logical cores" and an impressive 8GB of RAM, XBW reports.
So 4 Jaguar packages of 4 X86 cpus plus 2 meg cache and a HDMI Pass-thru with overlay.

HDMI Pass-thru with overlay means it's likely not a cablebox with it's own tuner. This may also mean the PS4 is getting one also, same 4 jaguar cores and likely no BC as the most common configuration is a Xbar switch with 4 slots for CPU packages.

I expect the PS4 and Xbox 720 to be VERY similar and inexpensive!

At the end of the week, AMD representatives said that the 28-nm hybrid processors Kabini not only will be announced as planned, but also already exist in the form of engineering samples. In general, AMD already has examples of almost all products, the announcement of which is scheduled for 2013. In Kabini AMD company sees a worthy successor to Brazos platform , which, moreover, is the first truly highly integrated solution such as system-on-a-chip (SoC) from this manufacturer.

The existing engineering models based on Kabini stepping A0, in the version with four cores and a TDP up to 15 W, they operate at 1.4 GHz, dynamically overclocking to 1.75 GHz. The graphics core, which must support DirectX 11.01 is clocked at 686 MHz.

In general, the TDP of processors in this series have been identified : 9 to 25 watts. The first and last values are for four-core processor, but for dual-core models : 4.8 w, 5.9 W, 9 watts and 15 watts.

Cache in the first level is a combination of 32 KB instruction cache and 32 KB data cache. Cache in the second level is 2 MB. Controller input-output ports built directly into the CPU, so Kabini do not require traditional chipset chip , saving space on the circuit board. Here is a list of supported FCH integrated interfaces:



Universal Serial Bus (USB) versions 1.1, 2.0, and 3.0;
Serial ATA revision 3.0;
Secure Digital (SD);
System Management Bus (SMBus);
Low Pin Count (LPC) bus;
High Definition (HD) audio;
Serial IRQ;
Serial Peripheral Interface (SPI) ROM;
Advanced Configuration and Power Interface (ACPI).
Kabini processors will be offered featuring the Socket FT3 (BGA), although this is not the only option, according to previously published information.

Recall AMD yesterday confirmed its intention to release these processors on the market in the first half of 2013.
Change from 28nm bulk to FD-SOI or 22nm FD-SOI and the clock speed can be increased, FD-SOI reduces leakage and heat and bulk designs can be ported to FD-SOI with only minor changes to timing.
 

onQ123

Member
I posted this last night in another thread but I'm also posting it here because it could have something to do with PS4 like they could have the Keyboard input as a standard input on the PS4.


http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=2&f=G&l=50&co1=AND&d=PG01&s1=%22sony+computer%22&OS=%22sony+computer%22&RS=%22sony+computer%22

[0005] (1) United States Patent Application Publication No. US2007/0281787.

[0006] In recent years, a communication environment has been created in which the game devices of a plurality of users can be connected on-line via the Internet. This allows the users to communicate with each other using chat or electronic mail while playing games together. Since the users need to enter text messages for chat or electronic mails, it is difficult to do so in the conventional game controllers. Particularly with a game mainly featuring chat between the users, there are many instances when the user enters text messages and therefore a new type of input device is desired.

SUMMARY OF THE INVENTION

[0007] A purpose of the present invention is therefore to provide a new input interface enabling a user to enter texts with ease and operate a game, when necessary, by incorporating a function of a game controller into a keyboard.

[0008] In order to resolve the aforementioned problems, a keyboard according to one embodiment of the present invention is a keyboard equipped with functions of operation buttons and an analog stick provided in the game controller, and the keyboard includes: an operation member; and an output unit configured to output a signal according to an operation by the operation member. The operation member includes: a plurality of keys having allotment keys to which functions of the operation buttons of the game controller are assigned; a pointing stick placed in the keyboard; and a modifier key. When the pointing stick is operated with the modifier key being operated, the output unit outputs an operation signal of the analog stick of the game controller.



Look like Sony is making a PlayStation Keyboard with controller functions or they are setting a standard input for Keyboards that translate to controller inputs


20120289336-006+small.jpg


20120289336-007+small.jpg
 
that's it, ps4 to be a PC confirmed. x86 cpu, keyboard, next we're gonna get a mouse.
See the circle named 110, that is a analog stick that can be used as a pointer/mouse, HP I think had them on Laptop keyboards instead of touch pads, it reduced the size of the keyboard. I thought it VERY difficult to use.

onQ123, I don't know if it's Standards or new keyboard either?
 

Router

Hopsiah the Kanga-Jew
I hope one of the next-gen guys includes an SLI feature. Where we can buy an add-on GPU that could render games at 1080p. Let devs target 720p 30 fps. :)

Never going to happen but it would be awesome. I think even just expandable ram for when the console is getting on in years is a good idea.

I miss the N64 ram pack lol
 
See the circle named 110, that is a analog stick that can be used as a pointer/mouse, HP I think had them on Laptop keyboards instead of touch pads, it reduced the size of the keyboard. I thought it VERY difficult to use.

onQ123, I don't know if it's Standards or new keyboard either?

i believe it's called a trackpoint, i've tried one too on a keyboard, can't say i enjoy it.
 

onQ123

Member
See the circle named 110, that is a analog stick that can be used as a pointer/mouse, HP I think had them on Laptop keyboards instead of touch pads, it reduced the size of the keyboard. I thought it VERY difficult to use.

onQ123, I don't know if it's Standards or new keyboard either?

IBM thinkpads


3072.jpg


ae6adfa905.jpg
 

rdrr gnr

Member
I would guess heavily.

One part of the vg247 rumour is that 'The hardware is not being made in Japan' - I do not think that is a reference to manufacturing (systems have not been made in Japan for ages), but a reference to the machine's design being led outside of Japan for the first time.

A part of me also hopes it means much heavier involvement of SCEA/SCEE in the OS design. I think SCEJ did a good job with Vita's OS, but I am sure SCEA/SCEE have good ideas here too.
Not even guess. I believe that that is confirmed as it was a strategy Kaz had coming in. I'd bet you ND and SSM alone have absurd amounts of influence.
 
So 4 Jaguar packages of 4 X86 cpus plus 2 meg cache and a HDMI Pass-thru with overlay.

HDMI Pass-thru with overlay means it's likely not a cablebox with it's own tuner. This may also mean the PS4 is getting one also, same 4 jaguar cores and likely no BC as the most common configuration is a Xbar switch with 4 slots for CPU packages.

I expect the PS4 and Xbox 720 to be VERY similar and inexpensive!

More:

- four hardware cores, each divided into four logical cores
- 8GB ram
- BluRay
- SATA like Hard Drive (MS own propietary plug)
- Directional audio
- 4 USB 3.0 ports
- Kinect 2.0
 

i-Lo

Member
From the other PS4 rumour thread which claimed that Sony may be mandating 1080p60fps:

At this point I need to ask something:

Will this resolution mandate prejudice developers from implementing features that could enhance visual fidelity as a part of sacrifice made to uphold that resolution? For example, hypothetically does the implementation of this resolution prohibit including features like say Apex clothing, parallax mapping or any next gen visual tech that could drastically change the visual quality of a game free from such mandate?
 

Racer30

Member
So 4 Jaguar packages of 4 X86 cpus plus 2 meg cache and a HDMI Pass-thru with overlay.

HDMI Pass-thru with overlay means it's likely not a cablebox with it's own tuner. This may also mean the PS4 is getting one also, same 4 jaguar cores and likely no BC as the most common configuration is a Xbar switch with 4 slots for CPU packages.

I expect the PS4 and Xbox 720 to be VERY similar and inexpensive!

That would be very stupid of Sony! PS4 needs to be something different from 720, or they will never survive!

Microsoft got the whole windows eco-system thing and if they will be viewed "just the same" most will opt for 720. (Me too, and I am a Playstation guy)
 
Information on Kabini which might be the base of a next generation console design. It's considered a disruptive design which means it will out perform any other technology from a price/performance standpoint.

At the end of the week, AMD representatives said that the 28-nm hybrid processors Kabini not only will be announced as planned, but also already exist in the form of engineering samples. In general, AMD already has examples of almost all products, the announcement of which is scheduled for 2013. In Kabini AMD company sees a worthy successor to Brazos platform , which, moreover, is the first truly highly integrated solution such as system-on-a-chip (SoC) from this manufacturer.

The existing engineering models based on Kabini stepping A0, in the version with four cores and a TDP up to 15 W, they operate at 1.4 GHz, dynamically overclocking to 1.75 GHz. The graphics core, which must support DirectX 11.01 is clocked at 686 MHz.

In general, the TDP of processors in this series have been identified : 9 to 25 watts. The first and last values are for four-core processor, but for dual-core models : 4.8 w, 5.9 W, 9 watts and 15 watts.

Cache in the first level is a combination of 32 KB instruction cache and 32 KB data cache. Cache in the second level is 2 MB. Controller input-output ports built directly into the CPU, so Kabini do not require traditional chipset chip , saving space on the circuit board. Here is a list of supported FCH integrated interfaces:

Universal Serial Bus (USB) versions 1.1, 2.0, and 3.0;
Serial ATA revision 3.0;
Secure Digital (SD);
System Management Bus (SMBus);
Low Pin Count (LPC) bus;
High Definition (HD) audio;
Serial IRQ;
Serial Peripheral Interface (SPI) ROM;
Advanced Configuration and Power Interface (ACPI).

Kabini processors will be offered featuring the Socket FT3 (BGA), although this is not the only option, according to previously published information.

Recall AMD yesterday confirmed its intention to release these processors on the market in the first half of 2013.
My understanding is that if produced on FD-SOI rather than bulk the reduction in leakage could allow an increase in clock speed at the same TDP. If 22nm and FD-SOI even more so. Kabini is a notebook design and higher clock which draws more current reducing battery life is not a consideration in a game console plugged into a power grid. Power dissipation and the impact of heat on reliability are considerations. Increase the clock by 40% and the heat generated goes up by a much larger percentage. Use FD-SOI and drop to 22nm and 125% increase in performance at the same TDP plus add a clock increase as it's a game console not laptop.

http://www.xbitlabs.com/news/cpu/display/20121018203506_AMD_Already_Tests_Next_Gen_Low_Power_Kabini_Chip.html said:
AMD Kabini will feature up to four x86 cores based on Jaguar micro-architecture, new-generation graphics adapter as well as a number of improvements related to heterogeneous processing and system architecture. Most importantly, Kabini will also integrated input/output capabilities in addition to a new memory controller

In order to significantly improve performance of Jaguar-based APUs over the Bobcat-powered chips, AMD decided to go into virtually all logical directions: increase the amount of cores, boost clock-speed, add support for modern instructions, increase amount of executed instructions per clock (IPC). AMD also decided to improve power efficiency through clock gating and unit redesign in a bid to ensure lower idle power consumption compared to existing low-power designs. Jaguar features SSE4.1, SSE4.2, AES, PCLMUL, AVX, BMI, F16C as well as MOVBE. Jaguar also introduces 128-bit floating point unit (FPU) with enhancements and double-pumping to support 256-bit AVX instructions as well as an innovative integer unit with new hardware divider, larger schedulers and more out-of-order resources. AMD implemented a new CC6 state with even deeper energy economy, with each core able to go there independently.

image.php


The latest AMD APU and GPU platforms come loaded with features optimized to enhance the Windows 8 experience, including:

AMD Start Now Technology: AMD-powered Windows 8-based notebooks boot, resume and respond faster than competing x86 solutions1;
AMD Catalyst drivers compatible with Windows 8 featuring support for DirectX 11, DirectX 11.1 and Windows Display Driver Model 1.2;
AMD AllDay Power enables consumers everywhere to experience unmatched mobility with more than 12 hours of resting battery life on their AMD-based device2;
AMD Eyefinity Technology: a feature unique to AMD-powered PCs, consumers can now span their Windows 8 desktop, user interface, games and apps seamlessly across three or more monitors for a truly immersive experience3;
AMD App Acceleration: AMD Radeon GPUs with AMD App Acceleration let you run multiple applications at the same time with remarkable speed and reliability that provide enhanced performance beyond traditional graphics and video processing. Customers running AMD-powered Windows 8 PCs can run desktop apps as well as new apps available from the Windows Store and from AMD AppZone for a fast and fluid experience.


3 AMD Eyefinity technology works with games that support non-standard aspect ratios, which is required for spanning across multiple displays. To enable more than two displays, additional panels with native DisplayPort connectors, and/or DisplayPort compliant active adapters to convert your monitor's native input to your cards DisplayPort or Mini-DisplayPort connector(s), are required. AMD Eyefinity technology can support up to 6 displays using a single enabled AMD Radeon GPU with Windows Vista or Windows 7 operating systems -- the number of displays may vary by system design, and you should confirm exact specifications with the applicable manufacturer before purchase. SLS ("Single Large Surface") functionality requires an identical display resolution on all configured displays.
 
Yes, it will limit what devs can do per pixel compared to 720p.

Well maybe the PS4 has enough horsepower for 1080p AND some cool pixel operations all at 60FPS. It would be interesting to see some comparison pictures what can be done with a given bandwith, fill-rate, etc. from 720p and 8xAA versus 1080p 2xAA and so on. I personally prefer a believable game world with realistic shadows, physics, particle effects instead of a higher resolution version but my development career mainly focus on digital signal transformations and algorithms so we need real developers to come forward.
 

Pachimari

Member
I just want Sony to really focus on 3D games and have no screen on the controller.

I'm really betting on keeping using my HMZ-T1 with PS4.
 
I think he means what if every game worked with Mouse & Keyboard. which I think might be the case if the patent I posted is anything to go by.


& hopefully they make PlayStation Move a standard input too.

God, I hope not. The fact that there are like 5 different control schemes for the WiiU is one of that systems biggest issues.
 
Samsung recently announced they will have 3D stacked wide IO DRAM2 available 2013. In the following picture it's the bottom left spec. The non-mobile spec of 1Tbits/sec should be possible in 2013 also with DDR4 (game console is non-mobile).

jedec_wideio_1.jpg


95dd2b6d.jpg


http://semiaccurate.com/forums/showpost.php?p=164227&postcount=225 said:
The "dedicated" GPU in the final machine is probably going to end up being a 20nm Tahiti shrink. Charlie has already confirmed that Tahiti has some "special" interface features designed towards prototype HSA integration - and 20nm Tahiti (with some tweaks) should end up well within a reasonable (i.e. ~ original RSX) die-size ballpark.

As a separate GPU it could certainly fit the bill. That's why I keep posting 2.5D stacking news released by the company that Charlie's "Far Future AMD GPU Prototype" picture originated from. Moreover, Charlie made it rather clear that SONY is going for a "multi-chip-on-interposer" HSA design that is supposed to be gradually integrated into a cheaper, monolithic SoC later in the life cycle. We also heard about "two GPUs", so its probably going to be APU + dedicated GPU - with the APU-GPU basically reserved for GPGPU computation.
 

jaosobno

Member
Samsung recently announced they will have 3D stacked wide IO DRAM2 available 2013. In the following picture it's the bottom left spec. The non-mobile spec of 1Tbits/sec should be possible in 2013 also with DDR4 (game console is non-mobile).

jedec_wideio_1.jpg

Now Jeff, that would be amazing, but how realistic is to expect 3D stacking in next gen? Or will Sony and Microsoft go more traditional path of GDDR5 unified pool or (less likely due to pricing I presume) XDR2 non stacked and therefore suffer "wire delay".

I'd very much like to see stacking due to better performance, but realistically will they go stacking path? The more I think about it, it seems to me that things will look much more flat next gen (and I seriously hope I'm wrong).
 

jaosobno

Member
It was... why?

Oh, because of 4 being an unlucky number? That would never affect a non-Japanese company's product. If Sony don't call the next system PS4, it won't be primarily because of that.

Calling it only "Playstation" would be cool. You know, no numbers or 2nd words.
 

yurinka

Member
Can't they name it PS Four in Japan instead of PS4? If it's true that they won't name it PS4 for this Japanese superstition, I think that they can use a name only for this market, like they did with some other consoles, like Mega Drive, PCEngine or NES.
 
Now Jeff, that would be amazing, but how realistic is to expect 3D stacking in next gen? Or will Sony and Microsoft go more traditional path of GDDR5 unified pool or (less likely due to pricing I presume) XDR2 non stacked and therefore suffer "wire delay".

I'd very much like to see stacking due to better performance, but realistically will they go stacking path? The more I think about it, it seems to me that things will look much more flat next gen (and I seriously hope I'm wrong).
3D stacked memory 100%, it's already in the Vita 128 meg video memory stacked using TSVs, the other memory is stacked but wire bound in the vita.

The point of my post was to point out that the wide IO memory DRAM2 (2 = 512 bit wide) for handheld is 100mbit/sec and it's LP memory clocked slower than a console would use, is projected to be ready in quantity in time for a 2013 launch. Samsung and Micron are producing 20nm DDR4 that can be stacked exactly the same way but can have a 10X faster transfer speed at the higher clock speeds of a Console.

AND the second part of the post is to show how the wide IO memory would be 2.5D connected to the logic (CPU + GPU) and that others are projecting this from lectures by a Sony Technical officer. The third part again points out that a MCM could have a monolithic APU, descrete GPU chip and memory 2.5D connected to the MCM. The whole package like with the Xbox 360S incorrectly called a SoC.
 

RaijinFY

Member
Now Jeff, that would be amazing, but how realistic is to expect 3D stacking in next gen? Or will Sony and Microsoft go more traditional path of GDDR5 unified pool or (less likely due to pricing I presume) XDR2 non stacked and therefore suffer "wire delay".

I'd very much like to see stacking due to better performance, but realistically will they go stacking path? The more I think about it, it seems to me that things will look much more flat next gen (and I seriously hope I'm wrong).

There isnt going to have any XDR2 memory. People should forget XDR memory all together imo.
 
It was... why?

Oh, because of 4 being an unlucky number? That would never affect a non-Japanese company's product. If Sony don't call the next system PS4, it won't be primarily because of that.

Probably won't be because of that at all. They're not calling it Playstation "Shi" (they'd use "yon" anyways) they'll say four as in the English word anyways. As they did with PS2 and PS3, if they don't call it PS4 it's because they got tired of numbering. Nothing more, probably something less.
 
It was... why?

Oh, because of 4 being an unlucky number? That would never affect a non-Japanese company's product. If Sony don't call the next system PS4, it won't be primarily because of that.

If Microsoft decides to name their box the Xbox 8 then Sony really cannot name theirs the PS4 as that would make the next Xbox seem twice as power as the PS4. Hah.
 

Mandoric

Banned
Can't they name it PS Four in Japan instead of PS4? If it's true that they won't name it PS4 for this Japanese superstition, I think that they can use a name only for this market, like they did with some other consoles, like Mega Drive, PCEngine or NES.

It's worth noting that all the Japanese coverage of these rumors shows up with a headline mentioning "PS4", and trims the babbling about superstition out of its quotes because it's obviously wrong.
 
I guess after those news: http://semiaccurate.com/2012/11/19/amd-kills-off-big-cores-kaveri-steamroller-and-excavator/ Steamroller will be definitly out of the question for the PS4. Yes I know AMD already denied all that but in my eyes it is safe to assume that Steamroller for PS4 is not on track and Sony doesn't want to rely on AMD for their Playstation schedule.

Hopefully AMD soon gets their !?@$% together and delievers some good news regarding GPUs and the Playstation 4. Right now I lost a lot of faith if AMD was the right choice this generation.
 
I guess after those news: http://semiaccurate.com/2012/11/19/amd-kills-off-big-cores-kaveri-steamroller-and-excavator/ Steamroller will be definitly out of the question for the PS4. Yes I know AMD already denied all that but in my eyes it is safe to assume that Steamroller for PS4 is not on track and Sony doesn't want to rely on AMD for their Playstation schedule.

Hopefully AMD soon gets their !?@$% together and delievers some good news regarding GPUs and the Playstation 4. Right now I lost a lot of faith if AMD was the right choice this generation.

semiaccurate already recanted the story, and we all pretty much knew it was bunk from the jump
 

KageMaru

Member
Well maybe the PS4 has enough horsepower for 1080p AND some cool pixel operations all at 60FPS. It would be interesting to see some comparison pictures what can be done with a given bandwith, fill-rate, etc. from 720p and 8xAA versus 1080p 2xAA and so on. I personally prefer a believable game world with realistic shadows, physics, particle effects instead of a higher resolution version but my development career mainly focus on digital signal transformations and algorithms so we need real developers to come forward.

Yeah I imagine the ps4 and 720 can some games at 1080p60 but no matter how powerful your system is, you'll always be able to spend more time per pixel at 720p and/or 30fps. So no matter how powerful these systems may or may not be, 1080p will always have limits compared to 720p. I guess there can be a point where enough is enough and you don't need to spend any more resources on making your pixels prettier and at this point you can try to shoot for 1080p or 60fps. With all the effects that were invented or developed this gen due to the additional power, I wonder if we'll see more effects created next gen with DX11 tech in mind.

3D stacked memory 100%, it's already in the Vita 128 meg video memory stacked using TSVs, the other memory is stacked but wire bound in the vita.

No it's not 100% and you can't compare a handheld (with it's relatively slow memory) to a console.
 

DieH@rd

Banned
I guess after those news: http://semiaccurate.com/2012/11/19/amd-kills-off-big-cores-kaveri-steamroller-and-excavator/ Steamroller will be definitly out of the question for the PS4. Yes I know AMD already denied all that but in my eyes it is safe to assume that Steamroller for PS4 is not on track and Sony doesn't want to rely on AMD for their Playstation schedule.

Hopefully AMD soon gets their !?@$% together and delievers some good news regarding GPUs and the Playstation 4. Right now I lost a lot of faith if AMD was the right choice this generation.


Its bullshit. Also, their comment section is disabled for months now [fear of public reaction to their wild [and often crazy] speculations].
 
Its bullshit. Also, their comment section is disabled for months now [fear of public reaction to their wild [and often crazy] speculations].

semiaccurate already recanted the story, and we all pretty much knew it was bunk from the jump

I did take the article with a grain of salt but there is a bitter after taste when it comes to announced AMD products, roadmaps and designs. I believe that Steamroller will eventually (in some form) see the light of day but after the Semiaccurate rumour, layoffs and stuff not in the Playstation 4.
 

i-Lo

Member
After seeing the WiiU situation with more but bandwidth starved RAM, I beginning to wonder if the 512 Bit is a pipe dream and if Sony does go with larger capacity (upward of 4GB to keep parity with MS's rumoured RAM spec) whether the sacrifice in speed (if it is DDR3 1600) for capacity will produce benefits that'll outweigh the drawbacks.
 
Can you dig up how fast is connection between SoC, Video Ram and main ram?
I don't know, all we have is that there will be a new memory controller and everyone appears to be going ultra wide IO at low clock for handhelds as that is the most power efficient design. You can increase the clock on that design with faster memory and get very fast memory speeds for a console design based on Kabini.

http://www.xbitlabs.com/news/cpu/display/20121018203506_AMD_Already_Tests_Next_Gen_Low_Power_Kabini_Chip.html said:
AMD Kabini will feature up to four x86 cores based on Jaguar micro-architecture, new-generation graphics adapter as well as a number of improvements related to heterogeneous processing and system architecture. Most importantly, Kabini will also integrated input/output capabilities in addition to a new memory controller
 
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