Playstation 4 speculation from PSM3 magazine (via gamefront.de)
- Console will not be named PS4 but Playstation will be in the brand name (4 = shi in Japan which also can mean death)
Maybe not. Sony is branching from the industry and calling their 4K resolution TVs 4K Ultra High Resolution rather than just Ultra High Resolution as 8K is on the horizon and it's called Ultra High Resolution in Japan. If they can use 4K in Japan for this it might be used for the PS4 as I think 4K resolution blu-ray and TV support is one of the big features of the PS4 and the 4 too good a tie in to loose.
- First generation games will look like the high-end PC demos of Watch Dogs, Star Wars 1313, Luminous tech demo
- Sony will show PS4 demos at E3 2013
- PS4 games will not run at 4k resolution - this will resolution will be only used for videos
- Standard will be 1080p@60fps
There may be some 4K games a few years after release. 1080P@60fps and the same game having a 1080P S3D @30fps mode has been mentioned by several developer leaks. IF the game targets 1080p@60fps it can do a 3-D mode @30fps. If the target is 1080P (a Durango rumor confirms this) then OS applications and overlays on games will be easier to implement if everything is targeted at 1080P then the console scales that to the TV resolution, down to 720P or up to 4K.
- Used games won't run easily (don't know how to translate that) on the PS4
- There will be an online pass as a security measure
- 4 to 8GB RAM, 8GB if MS goes 8GB
- 16GB Flash (SSD?) memory
- no BC
16GB Flash SSD memory has been all but confirmed, it's in a 2011 AMD article and at least one leak and it makes sense. It will be in the SoC for security reasons and is part of AMD's portfolio of process optimized building blocks.
No BC is speculation that I hope is wrong. It appears from a 1) 2011 article, Sony investing in R&D in China for PS3 China home grown games and 2) Sony recently got a 3C China certification that is a first step in selling the PS3 in China as possibly a multi-media console that also plays games or PC that plays games (both legal and bypass the 2000 game console ban) that Sony has targeted sales of the PS3 in China and third world countries. It should start after a 22nm refresh around 2014ish (Cheaper power efficient PS3). If true then the PS3 has a much longer life and may be supported in the PS4 SoC.
With the refresh to 22nm will be the need for new security schemes which will require a separate firmware going forward. Optimally a major redesign needed in any case might have Sony moving to a PS3 fusion 1 SoC unified memory design using the Sony Cell MPA patent.
- Games have to be registered in the PSN account
- PS+ will be a important pillar of the PS4
- Each PS4 will be bundled with a PS Move compatible controller + camera
High resolution depth camera + Move controller
- Game classics will be made available via Gaikai
- In-game advertisment
- 4 core AMD APU code name Liverpool at 28nm
- 400€-500€ with a loss for Sony
How Sony is going to implement the hardware and the price are the wildest speculation. 28nm is reasonable but the 2010 Leaked Xbox 720 powerpoint had 22nm SOI or 28nm bulk high power. Projections from 2008 had 22nm SOI ready for 2011 but that was revised by the industry adding 3 years to the timetable in 2009 so 2014 for 22nm SOI and timetables for bulk Low Power have 2014 for 20nm. The choice appears to be 28nm bulk which is going to reduce the performance TDP (due to leakage) of the SoC or 22nm SOI which many think is unlikely for even a March 2014 launch as is speculated by several.
The target date for 3D AMD stacking, process optimized building blocks, full HSA designs, 20nm and custom SoCs was 2014. This is also the target date for DDR4 in quantity but Micron has announced DDR4 will be available in quantity 3rd quarter 2013. Problem is the AMD target is low power on bulk and that would limit the performance we expect from a game console.
Game console volume and the multi-year production of the same SoC can support earlier production than announced for lower volume customers. FD-SOI can use bulk designs with minor changes.
The Xbox 720 powerpoint was 2010 and after the 3 year delay for 22nm was announced in 2009 so it mentioning 22nm SOI or 28nm Bulk should be taken seriously. IT also seems that GloFlo is only supporting bulk for 28nm but ST Microelectronics recently transfered libraries for 28nm and 20nm SOI designs to GloFlo so they could make Chips for ST Microelectronics starting at 28nm. GloFlo only had plans for bulk @ 28nm but in professional lectures is working with 22nm SOI but news articles from AMD are only mentioning 20nm bulk. IBM, GloFlo and Samsung are working on 22nm SOI since 2008.