THE:MILKMAN
Member
There will, definitely.
I'm sorry to ask this Kagari......Have you seen any these games? I sense you're excited.
There will, definitely.
Hopefully there are some big ones.
My source was willing to commit to a number on the bandwidth:
176 Gb/S
Essentially 3GB of data per frame. Pretty crazy people
Thank the source. They gave into peer pressure.
Thank the source. They gave into peer pressure.
I'm sorry to ask this Kagari......Have you seen any these games? I sense you're excited.
My own belief is that this is the biggest advantage both consoles have when the transition begins.Console launches only really immediately sell to the core and both parties have big install bases with active hardcore fans. They'll be fine.
Thanks mate.
And it's surprising how you have a knack for being the last post on a page.
Versus 13
There will, definitely.
I'm sorry to ask this Kagari......Have you seen any these games? I sense you're excited.
You mean new first party IPs (which are really welcome), or do you think that there's still some kind of dancing around third parties to get exclusives, going on right now?
Weird. The PS3 and 360 launched before the original iPhone. I don't know how anyone could see that as just a few years ago...The problem is that it's not 2005/6 anymore. Exclusives will sale but enough? Are the consumers mentally ready for next gen? when I hear from my friends stuff like "didn't they just come out a few years ago, why a new one so quick?" type of comments.
Hardcore sets up the foundation but will it be enough this time?
The thing is, if these rumors are to be believed, it stands to reason that MS has invested more (financially) into Durango than Sony has for Orbis, making the hardware more expensive
I know right what the hell.
Versus is vaporware
Huh, seems like a big downgrade in terms bandwidth.
You mean new first party IPs (which are really welcome), or do you think that there's still some kind of dancing around third parties to get exclusives, going on right now?
Look at this way, you always have the last say.
Pertaining to Kagari, I know he has journalistic sources privy to insider information of third and first parties. As such, he would know of news of a few IPs that are to be revealed soon. Expect KZ4 to be among them.
She said she's heard about third parties having a lot of input in Orbis' design so I'm guessing she's talking about 3rd party games.
I'm a little nervous of both MS and Sony. I've said it before that IMO the market can not support 2 console launches at the same time like that. And according to their business plans NEITHER can wait months and give the other a head start. I can't see consumers supporting one without the other getting the shaft.
SO all I'm saying is.....Somebody is getting FUCKED UP this holiday season.
Do you guys think it's more frustrating not knowing anything, or knowing something big and not being able to tell anyone?
Clock speed/bandwidth adjustments at pre-production = heat management within final casing design.
I've been slipped little hints here and there, but nothing I can share unfortunately.
I think both Sony and MS will be courting third parties this time.
I'm looking forward to hearing about the launch lineups. Just from a couple third party games we know about it'll be a strong launch for both and I can see one or both of them locking up an exclusive next-gen version of a multiplat current gen game. I have a feeling that MS will have the better day 1 line up but Sony will likely have a few big games coming down the line in the coming months after launch.
Huh, seems like a big downgrade in terms bandwidth. Here's hoping that it's not too big of a drop to cause issues for games in development right now.
She.
And GG has openly been hiring for their titles.
There is that. I still don't have the entire picture, but I think both first and third parties have been working on titles now for at least two years.
Do you guys think it's more frustrating not knowing anything, or knowing something big and not being able to tell anyone?
There should be some big ones.
My source was willing to commit to a number on the bandwidth:
176 Gb/S
Essentially 3GB of data per frame. Pretty crazy people
Why so much? Is it because they are making limited run hardware?That's a good question, but yeah, I'd assume a custom motherboard since devkits can be upwards of like $20K to buy.
I knew something big before the PS3's launch and it SUCKED. Course I was younger too. If I knew something HUGE now I think I would be mostly excited to see everyones reactions. If you share it you take all the excitement away.
176GB/s is still like 3GB per frame @60fps. I don't think one should be too concerned about it if true.So how much of a difference would 192gb/s vs 176gb/s actually make? They both seem like a shit load, would diminishing returns play a factor here at all? Meaning the real world difference of what the gpu is capable of putting on screen, might not of been able to really take advantage of 192gb/s anyways?
Well I guess at this point we'll just have to hope for the best. I do wonder if even a 6 month delay would make a big impact. If devs get comfortable with Durango then games will be developed there and ported to orbis but since architecture is mostly the same, I doubt it even matters.The average consumer is also not going to sell one console to buy the other. I get where you're coming from, but we have to be realistic here. That initial install base and time frame advantage Microsoft had with the 360 did the world of good. I don't think Sony will want to risk losing too much market share from the get go this time. Worse still if Durango is more affordable to buy than Orbis.
So how much of a difference would 192gb/s vs 176gb/s actually make? They both seem like a shit load, would diminishing returns play a factor here at all? Meaning the real world difference of what the gpu is capable of putting on screen, might not of been able to really take advantage of 192gb/s anyways?
Well, I know two big things for this new gen, but I can't say anything. Doubt it's juicy as what Kagari has though. Depending on the fan base asked lol.
I tend to associate Kagari with Square Enix, lol. Would it be right to assume the reference is to Japanese third parties?
She.
There is that. I still don't have the entire picture, but I think both first and third parties have been working on titles now for at least two years.
Clock speed/bandwidth adjustments at pre-production = heat management within final casing design.
Just saw that. Makes sense and it would save some heat/power.Actually if you back to my post in the last page near the end where I quoted myself, you will see that it is more than sufficient to feed the pitcairn GPU and CPU (if for the 12GB/sec is based in fact) and still have bandwidth left over. So no worries there.
I tend to associate Kagari with Square Enix, lol. Would it be right to assume the reference is to Japanese third parties?
Thank the source. They gave into peer pressure.
There should be some big ones.
My source was willing to commit to a number on the bandwidth:
176 Gb/S
Essentially 3GB of data per frame. Pretty crazy people
There will, definitely.
Not a surprise, mostly japanese developers like Kojima, Square, Polyphony, have basically conceded that this gen didn't went well for them and started developing engines and tools to be ready in time for the next round.
so it didn't exist? so every motion venture Sony makes after is "teh copiez"?But like nib said, they don't focus on it as much.
I've been slipped little hints here and there, but nothing I can share unfortunately.
PS3 and Wii launched simultaniously and I think the PS3 struggling had as much to do with it's price as it did with a "hotter" competitor. Even then it's EU launch the following March was huge and right in the face of the gangbuster selling Wii.
This is a different situation of course the price points will be much closer than Wii/PS3 as will the target markets and also their will likely be ALOT of crossover in third party support.
Alot will depend on who gets to market first and the exclusive software and possibly services that they can offer.
If they both come within a month or a couple of weeks of eachother I would expect them both to do fairly evenly with Durango taking better %'s in US/UK and PS4 taking mainland EU/Japan.
I hope it works out better for them this time too. Japanese developers will probably really like the PS4's less complicated setup as compared to the PS3, where too few of them really took advantage of the system.
Some western developers as well. It is going to be a whole different landscape this time.
I hope it works out better for them this time too. Japanese developers will probably really like the PS4's less complicated setup as compared to the PS3, where too few of them really took advantage of the system.
Question about fast RAM:
What does it actually accomplish? 176Gb/S is really, really fast isn't it? Why exactly would they be going for something like that?
This will prove my theory then. Are you really excited for the reveals or are you dying to let it out?
See: Bethesda.
Bethesda can barely write code for PC.See: Bethesda.
Kagari, when you said about how third and first parties were both consulted during PS4's design process, were Japanese third party developers also involved?
Also,nice dog