Thank you both.
Seems a good basis for a new thread. Someone do it.
hAHAH WTF
We really do need some real news.
Someone who had a bad experience working on a MS game, Halo 4.
I'm betting MGS4 was no walk in the park either.
Thank you both.
Seems a good basis for a new thread. Someone do it.
Someone who had a bad experience working on a MS game, Halo 4.
thats what stood out to me 'slightly'Well, it confirms what many have suspected, one is more powerful than the other. It also suggests the power difference may not be as huge as some think/hope it is.
"(or vice versa)". Plus even if PS4 was more powerful, I hardly see multiplat developers ever acknowledging it.
thats what stood out to me 'slightly'
Well, it confirms what many have suspected, one is more powerful than the other. It also suggests the power difference may not be as huge as some think/hope it is.
You are mistaken, edge clearly stated sony were pushing for 8GB. Many here, myself included, assumed that highly improbable given that RAM chip densities had only just increased
"(or vice versa)". Back to square one.
Plus even if PS4 was more powerful, I hardly see multiplat developers ever acknowledging it.
@ryanpayton - That moment when you're sure that Next PlayStation will be slightly more powerful than Next Xbox (or vice versa). True, vindictive ecstasy!
Hi Razgreez, then I may stand corrected. However, has it been determined if Edge was simply making an editorial speculation and commentary...based upon the pre-existing leak that the Nextbox will have 8Gb RAM? Or, did Edge directly attribute this information to one of their "souces"/"leaks"?
Hi Razgreez, then I may stand corrected. However, has it been determined if Edge was simply making an editorial speculation and commentary...based upon the pre-existing leak that the Nextbox will have 8Gb RAM? Or, did Edge directly attribute this information to one of their "souces"/"leaks"?
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbiss 4GB, Sonys GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, weve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsofts 8GB.
Why is that? Devs acknowledged 360's advantages over PS3, and vice versa...
Whole fields of grass missing from PS3 games because of no edram, or complete lack of image quality on 360 because of dvd.
As aforementioned, no multiplat developer who has to sell product on both platforms labelled, "next gen" will publicly make any statement that will be scrutinized and then perhaps be blown out of proportion. That will be quite detrimental to manufacturer and developer relationship.
You're kidding right?
I meant CGI. Case in point is FF13. Several other examples as well.
Why is that? Devs acknowledged 360's advantages over PS3, and vice versa...
Whole fields of grass missing from PS3 games because of no edram, or complete lack of image quality on 360 because of dvd.
I don't believe that applies to Payton, he's currently working a kickstarter project for iOS, through a studio he set up, and hasn't made any hint toward working on either the PS4 or next Xbox.
His comments are revealing in that he has no investment in either console nor does it appear he will have one for some time to come, so I wouldn't be so eager to dismiss his comments.
CGI and Audio quality downgrades are the only cons of using DVD as a format. It has nothing to do with graphics.
Ermmm, they were still advantages that PS3 had over 360. I'm just saying, it goes both ways. They didn't just slap in the same sounds and low bandwidth CGI pre-renders that the 360 had.
Well, they acknowledged the differences, but they always said they strive for parity (even though it doesn't happen). Some dev will say "well, bluray lets us do so many things" and then another dev says "the 360's memory lets us do more than we can on other consoles" but yeah, you're right, in the end it's "they are about the same."There is a difference. We see the difference (on websites like DF). No multiplat developer would come out and point the lack of something due to certain shortcoming of a console.
For example, despite knowing how ugly the situation could get with the PS3 version of Skyrim, they shipped the game anyway without any indication that PS3's split pool and their engine became incompatible with that game.
The main beasts of the PS3 was that the Cell could do GPU tasks and you didn't have to tile things into RAM to get a 720p framebuffer.
I am not dismissing his comments as much as I stating that at is both ambivalent and that there are ramifications for making claims that could later come to bite him in the tush.
Uh,why did he have to put the vice versa. I was almost about to get excited.
Uh,why did he have to put the vice versa. I was almost about to get excited.
What ramifications? He isn't working on any multiplat games nor does it look he will be for quite some time to come. If anyone could be trusted to relay accurate information, it would be someone like Payton.
He'll be bogged down with Republique for quite some time, by the time he gets around to developing for next gen consoles, if ever, his comments won't be a factor.
So in that sense, it does appear as though you're attempting to dismiss his comments by creating a scenario where we shouldn't read into his comments as it he would try to be as neutral as possible. The problem being, the scenario isn't supported by the facts nor is it realistic.
For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.Yeah. That really stood out to me.
Going by rumored specs vs. official specs slightly is a understatement.
Ryan's tweet doesn't sound like he's confirming anything, just commenting on the passive-aggressive formula for the console wars.
For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.
How am I dismissing his comment when I am acknowledging it (except we do not know which is more powerful)? All I am trying to say is that even if PS4/XB3 was more than "slightly more" powerful than the other no developer (incl. Payton) would come out and say it.
Plus, just because he is not developing any of the next gen platforms right now (as far as he has stated) he may do so in future.
If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO
Well, they acknowledged the differences, but they always said they strive for parity (even though it doesn't happen). Some dev will say "well, bluray lets us do so many things" and then another dev says "the 360's memory lets us do more than we can on other consoles" but yeah, you're right, in the end it's "they are about the same."
The point is, devs will take advantage of each console if it doesn't involve doing backflips and loopdy loops. =P
If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO
So 360 has framerate-issues, you say? 360 especially or this gen generally?
So you would be happy with nothing more than a frame rate boost? that would seriously feel 'next gen' to you?
If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO
This thread keeps getting more and more entertaining each time I check, gone are the discussion of the main topic instead replaced by denial, wishful thinking, illogical ideas, insults, bickering etc.
Next gen is going to be glorious, I can't wait!
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For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.
They have to stay neutral. They don't want making one faction more "salty" than the other. Saying the PS4 is the superior version will only get xbox fans mad and vice versa. Fanboys and websites that do comparison breakdowns will point out which one is obviously better, there is no need for devs to shoot themselves in the foot and harm potential sales.Thats why the current situation is so interesting.... things are not going to be 'about the same' any more from the specs on paper.
PS4 should be faultless for multiplatform ports... even when they are nerfed for the lowest common denominator.
This gen people like DF and Lens of Truth (lol) have gone to town on (mostly) minor differences in tearing, framerates, etc.... how will that work in reverse when there's a bigger difference that the specs back up.
As much as people think that devs and pubs will only develop to 720/durango specs... do you not think fans and the media will start questioning why certain things arent better on a platform with so much power on paper?
That will mean a promotional advantage and, provided the PS4's additional grunt isn't difficult to get to (and every account so far says it is good for developers) then we will see a good number of titles that take advantage of the power.
Sure... by no means all of them.... but then, the 360 didn't need every title to be better for there to be a perception that it runs multi-plat games better than PS3.
You're right, 2x is "slightly", better AA, some things here, better things there, but almost the same. 4x is more dangerous, it is not "slightly"(I read it an article from eurogamer).
Isn't it funny that this guy with MS contacts makes this comment the monday after the internal MS xbox meeting?
Yeah. That really stood out to me.
Going by rumored specs vs. official specs slightly is a understatement.
If you seriously believe they dropped some mega tonne changes I have a bridge and statue to sell to you, but they will have to wait till next year to arrive.
Gemüsepizza;49740894 said:Would you get a feeling of "true, vindictive ecstasy", if the difference was only "slightly"?
Isn't it funny that this guy with MS contacts makes this comment the monday after the internal MS xbox meeting?
Ryan Payton ‏@ryanpayton
That moment when you're sure that Next Xbox will be slightly more powerful than Next PlayStation (or vice versa). True, vindictive ecstasy!
2x better is 2x the shaded pixels.
Thats nearly but not quite the difference between 720P and 1080P.
he's trolling now.
Yeah he's reading GAF.
Haha, poor Quatrich banked too much on that.he's trolling now.
maybe this was targeted towards a friend he had a steak-bet with? (just speculation of a bet)Gemüsepizza;49740894 said:Would you get a feeling of "true, vindictive ecstasy", if the difference was only "slightly"?
Even though I need Digital Foundry totell me which version is graphically superior, I'm sure [insert console brand of choice] will be best!
he's trolling now.
Scott Warner ‏@scott_343
@ryanpayton system specs stopped mattering *last* generation.
Ryan Payton ‏@ryanpayton
@scott_343 SHUT YOUR MOUTH