VGLeaks rumor: Durango CPU Overview

Well, it confirms what many have suspected, one is more powerful than the other. It also suggests the power difference may not be as huge as some think/hope it is.

As aforementioned, no multiplat developer who has to sell product on both platforms labelled, "next gen" will publicly make any statement that will be scrutinized and then perhaps be blown out of proportion. That will be quite detrimental to manufacturer and developer relationship.
 
You are mistaken, edge clearly stated sony were pushing for 8GB. Many here, myself included, assumed that highly improbable given that RAM chip densities had only just increased

Hi Razgreez, then I may stand corrected. However, has it been determined if Edge was simply making an editorial speculation and commentary...based upon the pre-existing leak that the Nextbox will have 8Gb RAM? Or, did Edge directly attribute this information to one of their "souces"/"leaks"?
 
"(or vice versa)". Back to square one.

Plus even if PS4 was more powerful, I hardly see multiplat developers ever acknowledging it.

Why is that? Devs acknowledged 360's advantages over PS3, and vice versa...

Whole fields of grass missing from PS3 games because of no edram, or complete lack of image quality for cutscenes on 360 because of dvd.
 
Hi Razgreez, then I may stand corrected. However, has it been determined if Edge was simply making an editorial speculation and commentary...based upon the pre-existing leak that the Nextbox will have 8Gb RAM? Or, did Edge directly attribute this information to one of their "souces"/"leaks"?

From one of their source.
 
Hi Razgreez, then I may stand corrected. However, has it been determined if Edge was simply making an editorial speculation and commentary...based upon the pre-existing leak that the Nextbox will have 8Gb RAM? Or, did Edge directly attribute this information to one of their "souces"/"leaks"?

http://www.edge-online.com/news/playstation-4-revealed/2/

We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.
 
As aforementioned, no multiplat developer who has to sell product on both platforms labelled, "next gen" will publicly make any statement that will be scrutinized and then perhaps be blown out of proportion. That will be quite detrimental to manufacturer and developer relationship.

I don't believe that applies to Payton, he's currently working a kickstarter project for iOS, through a studio he set up, and hasn't made any hint toward working on either the PS4 or next Xbox.

His comments are revealing in that he has no investment in either console nor does it appear he will have one for some time to come, so I wouldn't be so eager to dismiss his comments.
 
Why is that? Devs acknowledged 360's advantages over PS3, and vice versa...

Whole fields of grass missing from PS3 games because of no edram, or complete lack of image quality on 360 because of dvd.

There is a difference. We see the difference (on websites like DF). No multiplat developer would come out and point the lack of something due to certain shortcoming of a console.

For example, despite knowing how ugly the situation could get with the PS3 version of Skyrim, they shipped the game anyway without any indication that PS3's split pool and their engine became incompatible with that game.

I don't believe that applies to Payton, he's currently working a kickstarter project for iOS, through a studio he set up, and hasn't made any hint toward working on either the PS4 or next Xbox.

His comments are revealing in that he has no investment in either console nor does it appear he will have one for some time to come, so I wouldn't be so eager to dismiss his comments.

I am not dismissing his comments as much as I stating that at is both ambivalent and that there are ramifications for making claims that could later come to bite him in the tush.
 
CGI and Audio quality downgrades are the only cons of using DVD as a format. It has nothing to do with graphics.

Ermmm, they were still advantages that PS3 had over 360. I'm just saying, it goes both ways. They didn't just slap in the same sounds and low bandwidth CGI pre-renders that the 360 had.
 
Ermmm, they were still advantages that PS3 had over 360. I'm just saying, it goes both ways. They didn't just slap in the same sounds and low bandwidth CGI pre-renders that the 360 had.

The main beasts of the PS3 was that the Cell could do GPU tasks and you didn't have to tile things into RAM to get a 720p framebuffer.
 
There is a difference. We see the difference (on websites like DF). No multiplat developer would come out and point the lack of something due to certain shortcoming of a console.

For example, despite knowing how ugly the situation could get with the PS3 version of Skyrim, they shipped the game anyway without any indication that PS3's split pool and their engine became incompatible with that game.
Well, they acknowledged the differences, but they always said they strive for parity (even though it doesn't happen). Some dev will say "well, bluray lets us do so many things" and then another dev says "the 360's memory lets us do more than we can on other consoles" but yeah, you're right, in the end it's "they are about the same."

The main beasts of the PS3 was that the Cell could do GPU tasks and you didn't have to tile things into RAM to get a 720p framebuffer.

The point is, devs will take advantage of each console if it doesn't involve doing backflips and loopdy loops. =P
 
I am not dismissing his comments as much as I stating that at is both ambivalent and that there are ramifications for making claims that could later come to bite him in the tush.

What ramifications? He isn't working on any multiplat games nor does it look he will be for quite some time to come. If anyone could be trusted to relay accurate information, it would be someone like Payton.

He'll be bogged down with Republique for quite some time, by the time he gets around to developing for next gen consoles, if ever, his comments won't be a factor.

So in that sense, it does appear as though you're attempting to dismiss his comments by creating a scenario where we shouldn't read into his comments as ihe would try to be as neutral/diplomatic as possible. The problem being, the scenario isn't supported by the facts nor is it realistic.
 
What ramifications? He isn't working on any multiplat games nor does it look he will be for quite some time to come. If anyone could be trusted to relay accurate information, it would be someone like Payton.

He'll be bogged down with Republique for quite some time, by the time he gets around to developing for next gen consoles, if ever, his comments won't be a factor.

So in that sense, it does appear as though you're attempting to dismiss his comments by creating a scenario where we shouldn't read into his comments as it he would try to be as neutral as possible. The problem being, the scenario isn't supported by the facts nor is it realistic.

How am I dismissing his comment when I am acknowledging it (except we do not know which is more powerful)? All I am trying to say is that even if PS4/XB3 was more than "slightly more" powerful than the other no developer (incl. Payton) would come out and say it.

Plus, just because he is not developing any of the next gen platforms right now (as far as he has stated) he may do so in future.
 
Ryan's tweet doesn't sound like he's confirming anything, just commenting on the passive-aggressive formula for the console wars.
 
Yeah. That really stood out to me.

Going by rumored specs vs. official specs slightly is a understatement.
For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.
 
For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.

If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO
 
How am I dismissing his comment when I am acknowledging it (except we do not know which is more powerful)? All I am trying to say is that even if PS4/XB3 was more than "slightly more" powerful than the other no developer (incl. Payton) would come out and say it.

Plus, just because he is not developing any of the next gen platforms right now (as far as he has stated) he may do so in future.

I disagree. If the difference were as big as some hope it is, I doubt he or anyone would use the word slightly. It's very specific wording and it shouldn't be ignored.

It also nicely backs up the claim by EDGE that the PS4 is slightly more powerful. So now we have two sources claiming one is slightly more powerful than the other and as EDGE has been accurate in the past, it's fair to assume that Payton is referencing the PS4 when he says one is more powerful than the other. The vice versa is obviously thrown into stoke the flames, but can easily be dismissed when you take the so far accurate EDGE claim into account.

Camouflaj seems entirely focused on Republique, I doubt he's working on any next gen projects nor will be be for some time to come.
 
If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO

So 360 has framerate-issues, you say? 360 especially or this gen generally?
 
Well, they acknowledged the differences, but they always said they strive for parity (even though it doesn't happen). Some dev will say "well, bluray lets us do so many things" and then another dev says "the 360's memory lets us do more than we can on other consoles" but yeah, you're right, in the end it's "they are about the same."

The point is, devs will take advantage of each console if it doesn't involve doing backflips and loopdy loops. =P


Thats why the current situation is so interesting.... things are not going to be 'about the same' any more from the specs on paper.

PS4 should be faultless for multiplatform ports... even when they are nerfed for the lowest common denominator.

This gen people like DF and Lens of Truth (lol) have gone to town on (mostly) minor differences in tearing, framerates, etc.... how will that work in reverse when there's a bigger difference that the specs back up.

As much as people think that devs and pubs will only develop to 720/durango specs... do you not think fans and the media will start questioning why certain things arent better on a platform with so much power on paper?

That will mean a promotional advantage and, provided the PS4's additional grunt isn't difficult to get to (and every account so far says it is good for developers) then we will see a good number of titles that take advantage of the power.

Sure... by no means all of them.... but then, the 360 didn't need every title to be better for there to be a perception that it runs multi-plat games better than PS3.

If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO


So you would be happy with nothing more than a frame rate boost? that would seriously feel 'next gen' to you?
 
If the rumoured specs are true there is a difference

wether or not it is sizeable is up to peoples different opinion on what 'sizeable' or 'slightly' is.
 
If Durango's current specs are more than enough for more stable framerates compared to the 360, that would be good enough. If it produces sub optimal framerates compared to the competition then it's not a console I would be getting for third party ports. IMO

Console specs don't mean anything unless you have software. You cannot talk about frame rate with half of the equation.
 
This thread keeps getting more and more entertaining each time I check, gone are the discussion of the main topic instead replaced by denial, wishful thinking, illogical ideas, insults, bickering etc.

Next gen is going to be glorious, I can't wait!


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Meh... this is all tame and mild compared to the all out fanboy wars when PS2 and GC were about to launch. Oh and Sega was in the foray too! The internet gaming forums were madhouses.
 
For most people who don't obsess over specs, framerates and benchmarks, anything less than 2x can probably be classified as slightly. Here we might see at most 30-50% performance difference, so people making games won't start doing backflips over something like that.

You're right, 2x is "slightly", better AA, some things here, better things there, but almost the same. 4x is more dangerous, it is not "slightly"(I read it an article from eurogamer).
 
Thats why the current situation is so interesting.... things are not going to be 'about the same' any more from the specs on paper.

PS4 should be faultless for multiplatform ports... even when they are nerfed for the lowest common denominator.

This gen people like DF and Lens of Truth (lol) have gone to town on (mostly) minor differences in tearing, framerates, etc.... how will that work in reverse when there's a bigger difference that the specs back up.

As much as people think that devs and pubs will only develop to 720/durango specs... do you not think fans and the media will start questioning why certain things arent better on a platform with so much power on paper?

That will mean a promotional advantage and, provided the PS4's additional grunt isn't difficult to get to (and every account so far says it is good for developers) then we will see a good number of titles that take advantage of the power.

Sure... by no means all of them.... but then, the 360 didn't need every title to be better for there to be a perception that it runs multi-plat games better than PS3.
They have to stay neutral. They don't want making one faction more "salty" than the other. Saying the PS4 is the superior version will only get xbox fans mad and vice versa. Fanboys and websites that do comparison breakdowns will point out which one is obviously better, there is no need for devs to shoot themselves in the foot and harm potential sales.
 
You're right, 2x is "slightly", better AA, some things here, better things there, but almost the same. 4x is more dangerous, it is not "slightly"(I read it an article from eurogamer).

2x better is 2x the shaded pixels.

Thats nearly but not quite the difference between 720P and 1080P.
 
Isn't it funny that this guy with MS contacts makes this comment the monday after the internal MS xbox meeting?

If you seriously believe they dropped some mega tonne changes I have a bridge and statue to sell to you, but they will have to wait till next year to arrive.
 
If you seriously believe they dropped some mega tonne changes I have a bridge and statue to sell to you, but they will have to wait till next year to arrive.

Well it is odd that he chose this day to say it.

Maybe he was reading GAF and decided to stir up more shit for the lol.


Gemüsepizza;49740894 said:
Would you get a feeling of "true, vindictive ecstasy", if the difference was only "slightly"?

Since I know nothing of official specs it doesn't really mean anything.
 
Gemüsepizza;49740894 said:
Would you get a feeling of "true, vindictive ecstasy", if the difference was only "slightly"?
maybe this was targeted towards a friend he had a steak-bet with? (just speculation of a bet)

I know the 8-4 guys do that sort of thing. It's hard to really extract anything out of this, since we lack any substantive context.
 
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