Not for breaking an NDA, though. For cybercrimes.
My bad then, caught me pre-coffee![]()
dual CPU/GPU? The extra set must be the Xbox 360's CPU/GPU hybrid that they'll include on the motherboard for full BC...amirite?
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you mean the current 360's Valhalla SoC which merges cpu+gpu? that doesn't sound crazy at all
I think I am starting to understand. The rumors make sense. It's 8gb of ram PER CORE, plus 1 reserved for the OS. So it's 64gb of GDDR5 memory or 63 usable. Sony was afraid so they bumped it to 8.
I'm not that familiar with tech, but I know that 360's SoC and Jaguar are too different to be included on a single mono. How would that even work?
you mean the current 360's Valhalla SoC which merges cpu+gpu? that doesn't sound crazy at all
Even at 32nm it would be a pretty sizable chipset, so I think it's rather crazy.you mean the current 360's Valhalla SoC which merges cpu+gpu? that doesn't sound crazy at all
i believe would be more useful an increase of both clock ( like 2 ghz for cpu and 1 ghz for gpu ) than throwing some additional transistor from a different architecture
BC could be handled by software like previous box. and it would be nice just for the early adopters
higher clock would be useful for the entire generation to come
dual CPU/GPU? The extra set must be the Xbox 360's CPU/GPU hybrid that they'll include on the motherboard for full BC...amirite?
http://pcper.com/images/reviews/940/25.jpg[IMG][/QUOTE]
It would take more than just that one chip for BC.
It would be the second "next Gen" console design ruined by BC.
It would take more than just that one chip for BC.
It would be the second "next Gen" console design ruined by BC.
Out of curiosity, is the 360 not based on X86 architecture? Also, given the GPU in 360 was of MS/AMD design with unified shaders (which is now a standard) would it not be easier to emulate BC on the primary hardware without resorting some secondary and dedicated hardware?
360 is based on PowerPC, which is predominately why BC is up in the air for Durango.
Why couldn't BC be done with a 360 CPU/GPU chip? Things like HDD, RAM and other minor components could likely be used from the 720 hardware. The PS3 had PS2 BC by having a PS2 CPU/GPU chip.
What if Microsoft isn't going for " One Single chip" , from day one ?You're right with the idea that upping the working frequency a bit is the easiest and most efficient way to get more raw power at this point but we have to consider that frequency in APUs is particularly critical because everything is integrated in a single chip.
What if Microsoft isn't going for " One Single chip" , from day one ?
They will shrink both die as they did with X360, eventually cpu and gpu will become a SOC like ps4, but not from the start. but if they would have 3 separate die ( cpu+gpu+esram) they could manage to high a bit the frequencies
The good news is that software BC from here on out should be easy. X86...unless we have another huge architecture change. :\
I've heard from a few rumors that Durango is an SoC. It would have been an APU like PS4 if they didn't have to embed the eSRAM.
Yeah, X86 pretty much guarantees full BC from now on. The pictairn based GPUs should also be very easy to emulate on later GPUs.
Isn't XB3's GPU a derivative of Cape Verde architecture with 2 additional CUs?
The good news is that software BC from here on out should be easy. X86...unless we have another huge architecture change. :\
Oh, is it? Hadn't heard that, I thought both were pictairn. The point still stands though.
Do you have a link for that? I'm just curious.
No, but looking at the BW figures it makes more sense that would be a upgraded cape verde (70GB/s). Also, the TF figure closely replicates it (7770). I can be wrong though.
Not to derail the thread, but there really isn't any 'special sauce'.Afaik processor architecture usually isn't the problem with BC... or emulation for that matter...
The problem is GPU's and specific hardware, like from the current 720 specs: the specific 'special sauce' on the GPU or the EDRAM on 360 or the ESRAM on 720...
Uhhh... That goes back further than that.
One APU and one discrete GPU.
Cliffy B... I know Cliffy usually doesn't give a shit when he posts something... But he isn't that bold.
http://beyond3d.com/showpost.php?p=1715919&postcount=1675
Amusing rumor nonetheless.
This sounds like complete pie in the sky.
I would think MS would learn from PS3 that BC isn't worth the cost. When Sony took out BC and dropped the price to $400, most people were just happy to get a cheaper PS3 and didn't care BC was gone. I think the 720 would have a greater advantage by keeping the price lower than touting BC.
Not only that but it's a bad idea to cram two APUs in one box.
Okay, I get it. Proelite was joking. That other leaker could be full of shit too. But like the BF4 rumor which some quickly regarded, it actually turned out to be very real a year later.
It would be a lot of work to get them both working well together. If this had been a longtime goal then it wouldn't be an issue but it's nowhere near the kind of thing that could be a last minute addition like that post says. It would be far easier, reasonable, and cost effective to swap out the GPU or something.Besides adding to design complexity of the board (adding to the price) and perhaps heat, are there other intrinsic issues with dual APU setup? Would programming for it be more complicated since it just adds another layer of parallelism?
Besides adding to design complexity of the board (adding to the price) and perhaps heat, are there other intrinsic issues with dual APU setup? Would programming for it be more complicated since it just adds another layer of parallelism?
Any random forum post now constitutes as a rumor now?
And you realize that poster is banned, right?
It would be a lot of work to get them both working well together. If this had been a longtime goal then it wouldn't be an issue but it's nowhere near the kind of thing that could be a last minute addition like that post says. It would be far easier, reasonable, and cost effective to swap out the GPU or something.
Cheaper to have one chip than separate CPU/GPU, much less complex motherboard, advantages with latency and speed between CPU and GPU as they are both on the same chip.
All of those disappear if you go with two APUs. You'd be better off just going with a big standard two chip setup with a nice fast CPU and a fat GPU. Similar motherboard complexity, lower cost as yields aren't being pushed, and much simpler to program
360 is based on PowerPC, which is predominately why BC is up in the air for Durango.
Software emulation?
Anything posted on B3D even if it's a poster with only two posts is automatically a rumor and most probably correct. If I post there that PS4 will be able to cook spaggetti it will become a reality.
software emulating a 3 core 3.2Ghz CPU with an 8 core 1.6-2.0Ghz CPU isn't exactly easy.
PearPC since 2004.
software emulating a 3 core 3.2Ghz CPU with an 8 core 1.6-2.0Ghz CPU isn't exactly easy.
This.
Besides adding to design complexity of the board (adding to the price) and perhaps heat, are there other intrinsic issues with dual APU setup? Would programming for it be more complicated since it just adds another layer of parallelism?