nkarafo
Member
I'm not sure why this is happening now, in my 40s. I didn't have this issue before.
I was always the completion type, don't get me wrong. If i like a game, i will 100% it. But in my last few playthroughs of random games (that i also played in the past) it got weird.
- Silent Hill 2: It wasn't that bad with this one. I played the Enhanced version on PC. I was exploring every little corner so i won't miss a single item. I wanted every area to be clean before i move on. I guess that's pretty normal overall.
- Resident Evil 4: I played the HD project. Same deal, i had to grab every single item. If my inventory was full i would use/discard/sell something just so i can grab an item to remove it from the environment. Making room for new items was more important than holding on useful items that i would probably need later on. The thought of having a random item forgotten somewhere bothered me so much, i would travel through the whole map to grab it. I don't think that's normal.
- Bioshock. Oh boy, it got really bad with this one. You can only hold very little ammo for each weapon, only 500$ in your wallet and only 9 HP/Hypos. And 50 of each craftable items. Problem is, this game gives you a TON of stuff. And there are a LOT of things you can grab/eat, etc. And not only that, the enemies respawn so it's basically unlimited stuff. Most of the time i spent managing my items so i can clear each area without leaving anything behind. I would hurt myself on purpose so i can use the excess healing items. I would waste my hypos, waste my ammo shooting at nothing because i found a bunch of grenades i can't carry, wasting my money (that was easy thankfully), etc. It was working until i hit a craftable item limit. Sure, i could just go and craft junk i don't need but when i reached the "empty hypo" limit, i couldn't do anything about it. There are no items left to craft that need it. So now there are a bunch of corpses and boxes with empty hypos that wait to be grabbed.
Doesn't help that the game lets you explore all previous areas freely, so you don't even have the excuse you can't go back to grab them. They never disappear, never cleared from the memory/save file, they are there waiting for you, always, forever. It bothers me so much that i don't feel continuing my playthough. Yes that's right, i stopped playing because of that.
Am i going crazy GAF?
I was always the completion type, don't get me wrong. If i like a game, i will 100% it. But in my last few playthroughs of random games (that i also played in the past) it got weird.
- Silent Hill 2: It wasn't that bad with this one. I played the Enhanced version on PC. I was exploring every little corner so i won't miss a single item. I wanted every area to be clean before i move on. I guess that's pretty normal overall.
- Resident Evil 4: I played the HD project. Same deal, i had to grab every single item. If my inventory was full i would use/discard/sell something just so i can grab an item to remove it from the environment. Making room for new items was more important than holding on useful items that i would probably need later on. The thought of having a random item forgotten somewhere bothered me so much, i would travel through the whole map to grab it. I don't think that's normal.
- Bioshock. Oh boy, it got really bad with this one. You can only hold very little ammo for each weapon, only 500$ in your wallet and only 9 HP/Hypos. And 50 of each craftable items. Problem is, this game gives you a TON of stuff. And there are a LOT of things you can grab/eat, etc. And not only that, the enemies respawn so it's basically unlimited stuff. Most of the time i spent managing my items so i can clear each area without leaving anything behind. I would hurt myself on purpose so i can use the excess healing items. I would waste my hypos, waste my ammo shooting at nothing because i found a bunch of grenades i can't carry, wasting my money (that was easy thankfully), etc. It was working until i hit a craftable item limit. Sure, i could just go and craft junk i don't need but when i reached the "empty hypo" limit, i couldn't do anything about it. There are no items left to craft that need it. So now there are a bunch of corpses and boxes with empty hypos that wait to be grabbed.
Doesn't help that the game lets you explore all previous areas freely, so you don't even have the excuse you can't go back to grab them. They never disappear, never cleared from the memory/save file, they are there waiting for you, always, forever. It bothers me so much that i don't feel continuing my playthough. Yes that's right, i stopped playing because of that.
Am i going crazy GAF?
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