Heimdall_Xtreme
Hermen Hulst Fanclub's #1 Member
Interesting list from Wikipedia
For me if a form of communication where you can express the art.
I so happy see that is Gravity rush 1 and 2.
My maximum expression of art
For me if a form of communication where you can express the art.
20th century[edit source]
- Tempest (1981) – an arcade tube shooter with vector graphics by Atari Inc. PBS Idea Channel described it as a strongly aesthetic experience, comparing it to paintings.[1]
- Super Mario Bros. (1985 NES) – a side-scrolling platform game released as a launch title for the NES and became the most praised game in the original Mario series for its 8-bit visuals, power-ups and charm. The game has its own spot in the Smithsonian museum in an exhibition called the Art of Video Games.[2]
- The Myst series, beginning in 1993 with Myst – a graphic adventure based on pre-rendered scenarios and a strongly atmospheric, immersive setting.[3][4][5] The level of detail allowed by the use of CD-ROM as the storage media was a technical achievement at the time, praised for the way the limitations of the format were overcome and used as part of the game story.[6]
- Doom (1993) – a violent game whose transgressive thrills make it, according to The Guardian games editor Keith Stewart, "natural heir to the splatterhouse cinema of the pre-digital era".[7]
- Chrono Trigger (1995) – a Japanese role-playing game created by Square Enix about a group of adventurers from different time periods trying to stop the end of the world. The game has been praised for its multi-ending plot, graphics, art direction by Akira Toriyama, and soundtrack by Yasunori Mitsuda.[8][9][10][11][12][13][14][15]
- Cosmology of Kyoto (1995) – an open world graphic adventure exploring Japanese myths in ancient Kyoto. Together with Myst, it was reviewed by film critic Roger Ebert in a column on whether video games can be art.[16]
- Final Fantasy VII (1997, PlayStation) – considered by many to be one of the best role-playing video games, its story includes the death of a major character, aimed to give the player an emotional stake in the game.[1]
- Grim Fandango (1998, LucasArts, Microsoft Windows) – An adventure game which combines elements of film noir with aspects of Aztec mythology.[17]
- The Legend of Zelda: Ocarina of Time (1998, Nintendo, Nintendo 64) – An action-adventure game that revolutionized the entire 3D video game industry. It was highly praised for its music, gameplay and its technical achievements for the time. It is widely considered as the greatest game of all time.
- Planescape: Torment (1999, Black Isle Studios, Microsoft Windows) – A cult-classic role-playing video game that was praised for its detailed writing, defined characters, unique setting and the use of death to progress the story.[18]
- Vib Ribbon (1999, NanaOn-Sha, PlayStation) – a rhythm game known for its unique vector graphics artstyle. Vib Ribbon was collected as part of a video game exhibit at the Museum of Modern Art.[19]
- Galatea (2000, Microsoft Windows) – Rock, Paper, Shotgun analyzes it as an art game saying that it "transcends that", and calls it "literature" and "not an art game [but] a game about art".[20]
- Max Payne (2001, Microsoft Windows, Mac OS, Linux, Xbox, PlayStation 2) – a third-person shooter developed by Remedy Entertainment. The game was praised for its use of neo-noir storytelling devices[21] and its thematic connection and frequent references to Norse mythology
- Silent Hill 2 (2001, Microsoft Windows, PlayStation 2, PlayStation 3 (HD), Xbox, Xbox 360 (HD)) – Team Silent's survivor horror video game has been considered a work of art due to its story; atmosphere; sound design; exploration of psychological ideas such as subconscious; use of psychological horror, of metaphors, of taboo topics such as incest and domestic violence.[22][23]
- Ico (2001, PlayStation 2) – a title created by Team Ico that has often been cited as an example of art in games due to its immersive gameplay, evoking narrative and unique style.[24][25][26]
- Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2) – a stealth game by Hideo Kojima that has been cited as a primary example of artistic expression in video games and an early example of post-modernism in video games.[27][28][29][30] The game is considered to be ahead of its time, for anticipating themes and concepts that later became culturally relevant in the 2010s, such as social media,[31] news feeds, post-truth politics,[29] fake news, echo chambers and alternative facts.[32][33]
- MusicVR (2002-2004, Microsoft Windows) – a series of two video games, Tres Lunas (2002) and Maestro (2004), under the creative design of English musician Mike Oldfield. Each one set out to be a real-time virtual reality experience combining imagery and music, as a non-violent and essentially a non-goal driven game.
- Yume Nikki (2005, Microsoft Windows)[34] – An independently-developed freeware game that has the player explore the dreams of a hikikomori little girl known only as "Madotsuki" as she encounters numerous surreal characters and events while collecting "Effects", most of which do little more than alter her appearance.
- The Endless Forest (2005, Microsoft Windows)[35] – Originally commissioned for an art exhibition, The Endless Forest is an MMO in the broader sense of the word. As a stag, the player roams around the forest and interact with other players; though not by words, but by sounds and body language. Another unique feature is that all players are recognizable by their unique symbol and customized appearance, but are otherwise anonymous.
I so happy see that is Gravity rush 1 and 2.
My maximum expression of art