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Virtua Tennis PSP screens

DMczaf

Member
http://www.gamespot.com/psp/sports/virtuatennis/screenindex.html

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Looks really solid. Perfect kind of game for a portable. Virtua Tennis DC was one of my most played DC games. Still think it's the best tennis game ever.

Is this online?
 
Looks great.

I`d like to have this game but I just can`t get myself to when I have VT1/2 on Dreamcast.
PSP needs new games, less ports.
 
This looks amazing. I hope my friends with PSPs buy this too for some wifi action (unless there isn't any?), because this looks really fun.

It's out sometime in october, right?
 
flsh said:
I hope my friends with PSPs buy this too for some wifi action (unless there isn't any?)
Ad-hoc (local) only. Top Spin 2 DS is currently the only online tennis game planned for handhelds.
 
flsh said:
This looks amazing. I hope my friends with PSPs buy this too for some wifi action (unless there isn't any?), because this looks really fun.

It's out sometime in october, right?

September to us UKers. :P

I think Sumo Digital seem to be a competant little dev team. They did a smashing job of Outrun 2 and now this by the looks of it. Great work guys. Aren't they also working on Colin McRae or TOCA for the PSP also?
 
Looks great. Seems as if developers are finally coming to grips with PSP development. Some really impressive stuff has emerged of late.
 
Apparently, but they're not casting correctly. It could've been done with modifier volumes in the DC version which would've made achieving the proper effect trivial, and the PSP, not having the same capability, might then have needed a different method like polygon shadows that's causing this broken projection. Kind of like the conversion of the self-shadowing in DC's Sonic Adventure 2 to GameCube.
 
Lazy8s said:
Apparently, but they're not casting correctly. It could've been done with modifier volumes in the DC version which would've made achieving the proper effect trivial, and the PSP, not having the same capability, might then have needed a different method like polygon shadows that's causing this broken projection. Kind of like the conversion of the self-shadowing in DC's Sonic Adventure 2 to GameCube.

:lol
 
Lazy8s said:
Apparently, but they're not casting correctly. It could've been done with modifier volumes in the DC version which would've made achieving the proper effect trivial, and the PSP, not having the same capability, might then have needed a different method like polygon shadows that's causing this broken projection. Kind of like the conversion of the self-shadowing in DC's Sonic Adventure 2 to GameCube.
Yeah, it's a shame isn't. Dreamcast is so powerful. Can you believe it actually does something better than a little handheld? I know, I know...it's hard to believe.

I mean, we've got this game here that looks shockingly f*cking close to one of the best looking games on the DC and all you can do is bitch. Do you really think the shadows matter THAT MUCH on such a small display? I mean, really, do you actually give two shits about anything other than the Dreamcast hardware? I suppose PSP is a good thing for you as you'll continue to have something to pit the Dreamcast against (possibly Revolution as well...). :\

I guess the DC hardware literally built just for you, as the only effects that you seem to care about or find even remotely impressive are things the DC excels at. It is just absolutely bizarre in a way that I can't even comprehend. I mean, when someone like cybamerc used to defend the Gamecube, I could certainly understand where he was coming from...but the DC is so underpowered in so many key areas that it's really difficult to be impressed by the few features it happens to do well.
 
Lazy8s said:
Apparently, but they're not casting correctly. It could've been done with modifier volumes in the DC version which would've made achieving the proper effect trivial, and the PSP, not having the same capability, might then have needed a different method like polygon shadows that's causing this broken projection. Kind of like the conversion of the self-shadowing in DC's Sonic Adventure 2 to GameCube.

Actually the GC couldn't do the self-shadowing, and so it didn't have it. It did have a realtime shadow on the ground though, but it was a pixelated mess.

VT looks like a must buy for the PSP. I wish too, that it had multiplayer. This game thrived in the arcades and in homes due to multiplayer!
 
Fight for Freeform said:
Actually the GC couldn't do the self-shadowing, and so it didn't have it.
GC can do selfshadowing just fine, but as stated, it doesn't have modifier volumes, so you do have to redo that part to work right. Which they clearly didn't bother with for the SA port.

That said, afaik all VT revisions used shadowmaps, the PSP ones are just a bit on the lowres side in that shot.
 
Fafalada said:
GC can do selfshadowing just fine, but as stated, it doesn't have modifier volumes, so you do have to redo that part to work right. Which they clearly didn't bother with for the SA port.

That said, afaik all VT revisions used shadowmaps, the PSP ones are just a bit on the lowres side in that shot.

I never said it couldn't, I said it couldn't do "the" self-shadowing (since it was volumetric shadows).

It's the same with the Crazy Taxi ports on the GC and PS2. CT's volumetric shadows were awesome. It was self shadowed, and applied to the bg and people...it was great!
 
VT on PSP is 60FPS, or at least it was at E3. This and Daxter were the best PSP games on the show.

Looks much better than Top Spin PS2. :P
Well, don't pass that judgmement untill you see TS on PS2. The game looked very nice, actually, and had a rock solid 60FPS as well (something a TS2 on X360 definitely could have used, istead of unstable 30FPS...)
 
Looks very good. There's some new training modes there, right? I never played the career mode in played Virtua Tennis 2 / Sega Tennis 2k2 that much though, perhaps they all where included in that title (tetris+fruit stuff)?

So it's released 10/04... Possibly the first worthwhile game that requires a 2.0 update?
 
Lazy8s said:
Apparently, but they're not casting correctly. It could've been done with modifier volumes in the DC version which would've made achieving the proper effect trivial, and the PSP, not having the same capability, might then have needed a different method like polygon shadows that's causing this broken projection. Kind of like the conversion of the self-shadowing in DC's Sonic Adventure 2 to GameCube.


i want to see wipeout pure at 60 fps on a DC XD
 
dark10x said:
Yeah, it's a shame isn't. Dreamcast is so powerful. Can you believe it actually does something better than a little handheld? I know, I know...it's hard to believe.

I mean, we've got this game here that looks shockingly f*cking close to one of the best looking games on the DC and all you can do is bitch. Do you really think the shadows matter THAT MUCH on such a small display? I mean, really, do you actually give two shits about anything other than the Dreamcast hardware? I suppose PSP is a good thing for you as you'll continue to have something to pit the Dreamcast against (possibly Revolution as well...). :\

I guess the DC hardware literally built just for you, as the only effects that you seem to care about or find even remotely impressive are things the DC excels at. It is just absolutely bizarre in a way that I can't even comprehend. I mean, when someone like cybamerc used to defend the Gamecube, I could certainly understand where he was coming from...but the DC is so underpowered in so many key areas that it's really difficult to be impressed by the few features it happens to do well.


Uh oh, somebody call a Wahmbulance! :lol

Seriously, chill out Dark, I don't think he was trying to diss the PSP, in any case, why would you care so much?
 
capslock said:
Uh oh, somebody call a Wahmbulance! :lol

Seriously, chill out Dark, I don't think he was trying to diss the PSP, in any case, why would you care so much?
I don't really, I'm just calling him out 'cuz he acts like this on a daily basis.
 
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