Just 5 or 5-8?
Can someone quote the post? Curiouscat is glitching like crazy for me for some reason.
If it's soon probably just 5.Just 5 or 5-8?
Can someone quote the post? Curiouscat is glitching like crazy for me for some reason.
It says it's coming very soon.
If it's soon probably just 5.
"Soon."
Root Double feels like it tried to capture R11's complexity but ended up being more of a sci-fi drama (that I didn't connect with all that much), while for I/O let's just say that you won't need an English patch for it since you'd probably understand as much in Japanese as you understand in English after a point.
So, Sekai Project is running a Kickstarter for Tokeijikake no Ley Line -Tasogaredoki no Kyoukaisen- / A Clockwork Ley-Line: The Borderline of Dusk, a localization that had been announced previously. On one hand it's a game I really want, but on the other it's Sekai Project, and I don't want to encourage them running more Kickstarters.
The game is fully funded via internal funding, we're offering the chance for people to pledge for limited edition physical copies that we normally would not be able to create.
Just to avoid alternative facts on Ley-line, I'll copy-paste this part
Nurse Love Addiction bundle comes with its soundtrack for free now if you pick up this bundle.
"Vita isn't dead, boys. Not by a long shot." -- Two unannounced translation projects by ReadingSteiner
Most likely Punchline and YU-NO or Chaos;Child.
Oh wow there's a visual novel community thread? This is awesome! Been looking to get into visual novels for a while now and am going to be starting my first (Steins;Gate) soon.
Going to add on with the comments about Clannad and ask - is it worth it if you only intend on doing one or two routes? It's on my wishlist and I really want to play it but I have a lot of other games I want to play too so I haven't really been replaying titles all that much as of late.
"Vita isn't dead, boys. Not by a long shot." -- Two unannounced translation projects by ReadingSteiner
Most likely Punchline and YU-NO or Chaos;Child.
This reminds me, has the Dies Irae Backerkit been sent out yet?
I don't think so, no.
Wooow, great news about ISLAND there. Also glad that there might finally be a way out for Subahibi fron localization hell.So Frontwing just made a bunch of announcements on their twitch stream.
Grisaia: Phantom Trigger has a prefundia up. The Kickstarter is to fund physical goods and localize the manga, the first 2 parts of the game are releasing April 28th.
Island is 50% translated, and planned for release in 2017.
They are publishing Subahibi, coming out in 2017. More news late Spring/Summer.
Frontwing has other unannounced projects, both internal and 3rd party.
They are also planning to launch their own storefront.
This is hilarious for a number of logistics reasons.They are also planning to launch their own storefront.
Features:
Script fixes
Corrects several hundred typos, mistranslations, continuity errors and other translation flaws. These range from simple punctuation mistakes to errors great enough to impact ones understanding of the game, such as a reference to the wrong character.
Consistency fixes
Adds an option that changes terminology (such as names, objects, or products) to be more consistent with the previous STEINS;GATE VN translation and switches name order to Japanese (e.g. Kyoma Hououin => Hououin Kyouma).
Better typography
Displays text in a nicer font and adds/corrects wordwrapping in RINE and dialogue. Outline improvement can be toggled and RINE name display can be switched between white-with-black-shadow and pure black.
Subtitles
Translates some cutscenes and optionally adds styled karaoke subtitles to openings and endings.
Translated CGs
Contains translated versions of most CGs. CGs that were already translated in the official Vita localisation were reedited instead of being upscaled from 540p to 1080p.
More translations
Also translates stickers used in RINE conversations, system/menu text and the launcher.
High quality FMV audio
For openings, endings and some other videos, plays high-quality versions instead of the included low-quality audio tracks.
Hide auto/skip buttons
Includes an option to hide auto/skip buttons even when using mouse control (keyboard / gamepad shortcuts for these will still work).
Save game compatibility
Can be installed over the Japanese version or other patches without breaking existing saved games.
So Frontwing just made a bunch of announcements on their twitch stream.
Grisaia: Phantom Trigger has a prefundia up. The Kickstarter is to fund physical goods and localize the manga, the first 2 parts of the game are releasing April 28th.
Island is 50% translated, and planned for release in 2017.
They are publishing Subahibi, coming out in 2017. More news late Spring/Summer.
Frontwing has other unannounced projects, both internal and 3rd party.
They are also planning to launch their own storefront.
I wonder if they'll release the Vita version of Island. Since there's not a Kickstarter I guess... not? Maybe they want to get Sharin out of the door then try it?
I hope they get round to it. And I hope Grisaia is still coming too.
Didn't they say forever ago that Vita versions wouldn't come until the whole trilogy is out on PC?Grisaia is in Sekai Project's hands. I have no idea why we haven't heard anything about it in ages.
Didn't they say forever ago that Vita versions wouldn't come until the whole trilogy is out on PC?
They said that about WEE, I don't remember hearing that about Grisaia. Or much of any news beyond vague teases. It was noticeably absent when they announced all of their other future console/vita plans.
They said that about WEE, I don't remember hearing that about Grisaia. Or much of any news beyond vague teases. It was noticeably absent when they announced all of their other future console/vita plans.
IIRC, it wasn't all of their future console/Vita plans. They said they have more coming this year.
For console versions of Grisaia we'll have some more news after GDC!
As many fans of A Clockwork Ley-Line know there's a console release of the series in Japan.
We're currently in the early stages of talks on bringing it over to western shores.
However we want to be as clear as we can, it is not guaranteed that we can bring this to the West.
We want to make sure our team is 100% focused on QAing our current titles in production for console before we start bringing over new titles. We hope to be able to bring you good news in the future!
https://www.kickstarter.com/project...ley-line-a-visual-novel-trilogy/posts/1814041
As by console, they mean Vita, since that's the only platform other than PC where the game was released in Japan.
Is this your supposition? Because that's not necessarily true, especially since they could end up porting the game on their own and not licensing an existing port.
I really dislike the main gameplay mechanic in Root Double, GAF. The sliders are so fiddly and they needlessly obfuscate the story branches. I guess it might make more sense after I see more but I'd much prefer a standard multiple choice prompt.
Yeah, it's overly complicated and poorly communicated and the game doesn't really benefit from it. I'd just use a guide.
Isn't this true for all VNs?
But then, I'm a person who'd use a guide for Umineko