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Vita OLED burn in.

I know, I've been there. Despite all the people saying that newer Plasmas don't burn in I could see the GTA radar days after playing. Despite breaking it in...

Not to mention phosphor trails.

Now I have to live with DSE..new TVs all suck.
Well...there are plasmas that don't suffer from image retention or burn-in. Unfortunately, all of the plasmas sold today do. :(
 
The 3DS has a polarizing filter on top of the screen that might diminish the effect a bit.

Edited my post. The quote you posted is not from any 3DS specification. I couldnt find any mention about the 3DS having IPS screens anywhere when googling.
 
I see that you quoted an explanation for the IPS acronym. Which I knew. But where is the source on the 3DS using IPS panels? Because they look like TN to me.

There is no such thing as a 24bit TN screen, furthermore all parallax barrier 3D LCD's use IPS technology.
 
Well this is definitely good to know as a recent Vita owner, I never would have thought burn-in would be a problem.

I'll be sure to keep on the auto-sleep after 5 mins of inactivity.
 
black inc Mura stuff
OLED problem. Cant see it in almost all cases. Not really an issue. If it bothers you thats a shame.

vertical lines
Sounds broken to me. That isnt normal at all.

and now there's possibility for burn in
Again its an OLED thing and as explained its not burn in per say. Also there seems to be very few instances of it and I dont think its an easy thing to get. I am yet another who has played their Vita a LOT and not had any issue. If you use the browser a lot and have it on full brightness you might be a fair bit more likely to get this.

nothing but pure junk
Silly comment. I received a faulty product = all Vitas are faulty????

Personally The fantastic colours and contrast with the no noticable ghosting is easily worth it for me. If you dont feel that way then thats fine to.

However the vertical lines sound like you need a replacement Vita.


Instead the just made sure the console itself would scratch the top screen to make up for it.

The vertical lines exist. It's another problem with OLED that is not exclusive to Vita. Plenty of pictures of phones with the same problem. I have that issue. Doesn't bother me enough to care, though.

MNHzj.jpg
 
There is no such thing as a 24bit TN screen, furthermore all parallax barrier 3D LCD's use IPS technology.

My current google "research" seems to point at the screen being a TFT-LCD, whatever that means. Its the only website I found that actually put the panel type in their info box:
http://www.verschenkehandy.de/handy.php?id=1013_1038&t=2510

Doesnt mean its 100% correct, but more likely than IPS atm.
Someone feel free to chime in with better sources and more knowledge though.
 
My vita screen shuts down when I'm not playing anymore.
Pisses me off since it's stops my downloads which are long enough ....

When you turn off the screen the downloads stop, if you let the vita power the screen down after whatever time out the downloads continue.
 
Well you took the wrong guy if you think i'm a "FUD spreader" because actually i prefer the Vita to do actually better in general and better than the 3ds for a bunch of reasons and i'm happy that Samsung (the one that pushes more on these kind of screens) has reached the maximum for the marketable specs on the GS4 (FullHD, billions of ppi and whatnot) so they can focus more on the reliability and fixing the problems.

If i talk bad about the tech it's because right now there's bad stuff in it.



Per se. It's per se not per say. It's Latin.

Lol. Yeah I spell stuff wrong all the time. At least now I know right.
 
If this is true, lol the 3DS screen is better in my eyes. Serious, I hate being paranoid about stuff like this. "How long should I leave the screen on for?" etc. Just let me play my damn games T_T

Even if half the pixels died and with all the burn in in the world it's still better than the 3ds screen, don't be silly the 3ds screen is an embarrasment.
 
Our good friend wsippel...on the 3DS screens using IPS

And some info on the screen itself.

In this area, the Mobile LCD world, Sharp will provide you with something their competitors have not been capable of, with better brightness (usually the competitors offer a maximum brightness of 250cd/m2, while Sharp propose 500cd/m2), a contrast ratio of 1000 :1 compared to the 100 :1 that their competitors have achieved.

I'm really sorry, I'm having hard time finding links, but I'm 100% sure of the fact. If I find more conclusive info I'll be happy to provide.
 
My current google "research" seems to point at the screen being a TFT-LCD, whatever that means. Its the only website I found that actually put the panel type in their info box:
http://www.verschenkehandy.de/handy.php?id=1013_1038&t=2510

Doesnt mean its 100% correct, but more likely than IPS atm.
Someone feel free to chime in with better sources and more knowledge though.
Anyone who has a 3DS at hand can just disable 3D, display a static image and tilt the system. If the colors are affected it's TN.

I was under the impression that it's TN because of the low contrast, but there are also laptop IPS screens out there with shitty 300:1 contrast ratios so it's hard to be sure based on that.

It's ridiculous how hard it is to find any solid information on this though. If I used a high-quality IPS screen in my handheld I'd want people to know about that.
 
Our good friend wsippel...on the 3DS screens using IPS

And some info on the screen itself.



I'm really sorry, I'm having hard time finding links, but I'm 100% sure of the fact. If I find more conclusive info I'll be happy to provide.

The problem is that the only space I find any information about 3DS using IPS technology... is on GAF.
 
The problem is that the only space I find any information about 3DS using IPS technology... is on GAF.

Heh tell me about it.

There's also this

Step aside Sharp, Hitachi has a parallax barrier 3D display all its own that likewise doesn't require special glasses to view. While not as bright (400nits vs. 500nits) or big as Sharp's 3.4-incher, Hitachi's contribution brings a 3.1-inch IPS panel to mobile 3D devices pushing the same 480 x 854 pixels and 1,000:1 reported contrast. While the image above won't make much sense outside of Japan, here's the gist: a series of vertical slits in the IPS LCD directs light to the right and left eyes to give the 3D effect -- no special glasses required.

From here
 
This is kinda what I've been saying since Vita was launched. OLED is great tech, but there are way too many drawbacks. 3DS screen > Vita OLED

please be kidding.. ?

if not then look at this game

Lego Lord of the rings

on 3ds: http://www.youtube.com/watch?v=GIQcVyweTsA

and th same game (it´s just a cheap port of the 3ds version)

on the Vita: http://www.youtube.com/watch?v=O8CLphjknwk

both are flmed with a camera.. both can be watched at 1080P.. please don´t tell me the 3ds screen is better...
 
please be kidding.. ?

if not then look at this game

Lego Lord of the rings

on 3ds: http://www.youtube.com/watch?v=GIQcVyweTsA

and th same game (it´s just a cheap port of the 3ds version)

on the Vita: http://www.youtube.com/watch?v=O8CLphjknwk

both are flmed with a camera.. both can be watched at 1080P.. please don´t tell me the 3ds screen is better...

Did you, ermm read the whole thread? Plus the 'revelation' that its IPS.

Tech wise? Both are cool. 3D is cool and so is OLED colours/true blacks. I've had a Super AMOLED phone for a while now so it isn't as WOW to me, but its a very nice screen. Images looks nice on it.
 
Now go and spread the word my friend :P

I will indeed.


Although I give it a week before im typing per say again with a little voice in my head saying "thats not right you know"...... oh well its the internet, getting my opinion out fast is more important than caring about this.
 
I can't believe that there doesn't appear to be a single site on the whole internet that measured the usual metrics (contrast, brightness, angle dependence) of the 3DS screens.

You can't go 1 week after the release of some new smartphones without 20 sites having thoroughly measured and published that information.
 
Will the black bars on the side of ps1 games burn in or is that not how it works?

because its not burn it thats not how it works. Where the game is playing in the 4:3 ratio area might fade after prolonged use. This will lead to the lines either side being visible.

Basically yes...... but its not burn in.
 
Thats just general technology blurb though. Doesnt mean Nintendo used the same screens.

Yeah I'm in Uni right now with coursework up my eyeballs lol so I'm sorry. It's kinda hard to find info on it, but as far as I'm aware, ALL glasses free 3D screens require IPS tech, its an inherent part of the way it works.

That piece of text from Engadget is on the same screens/tech that is in the 3DS. Its an off the shelf part. The fact that its 24bit also voids the point that its TN. Polarising filters etc can diminish the field of view, but that's a part of the 3D tech.
 
Did you, ermm read the whole thread? Plus the 'revelation' that its IPS.

I read it.. and you still keep saying that the 3ds sreen is better.

And now you talk about IPS.. and quoting an article wih a great big ? in the title. But I really don´t see the 3ds using an IPS screen in that article, just alot of speculation before the launch of the console.
 
So in his opinion it's better or is something wrong here?

I have both as well and there is a night and day difference between both screens.
 
Now i'm glad i didn't get a vita. I'm paranoid as hell when it comes to image retention. Which is the reason why my parents now own a plasma TV and i no longer do.
 
Yeah I'm in Uni right now with coursework up my eyeballs lol so I'm sorry. It's kinda hard to find info on it, but as far as I'm aware, ALL glasses free 3D screens require IPS tech, its an inherent part of the way it works.

That piece of text from Engadget is on the same screens/tech that is in the 3DS. Its an off the shelf part. The fact that its 24bit also voids the point that its TN. Polarising filters etc can diminish the field of view, but that's a part of the 3D tech.

ok staying on Engadget then (because you mentioned them youself..).. here is the 3DS XL review.

http://www.engadget.com/2012/07/10/nintendo-3ds-xl-review/

and here is a quote from that article:

Purely number-wise, it doesn't sound impressive to anyone spoiled by Retina displays and the like. The screens on the original weren't the sharpest back then, but the jagged edges on fonts and detail is noticeably more pronounced on the bigger model. It goes without saying that the Vita's screen is a stronger performer, both visually and technically (being capacitive and all). We presume this is why Nintendo imposed filming and photography restrictions on its reviews for the 3DS XL, even though pixel math dictates that the bigger screen won't look so hot close-up. Even if the 3DS XL doesn't win on crispness, however, Sony's onyx wonder can't -- and never will -- output 3D content.

the only thing the 3ds screen does better is.. 3D, just because the Vita doesn´t do 3D.

so enough with this stupid offtopic derailing... (which I also am part of)

Vita Burn in can happen, but it´s not an widespread issue, and a lot of stuff make the probability of Burn in happen.
 
Yeah I'm in Uni right now with coursework up my eyeballs lol so I'm sorry. It's kinda hard to find info on it, but as far as I'm aware, ALL glasses free 3D screens require IPS tech, its an inherent part of the way it works.

That piece of text from Engadget is on the same screens/tech that is in the 3DS. Its an off the shelf part. The fact that its 24bit also voids the point that its TN. Polarising filters etc can diminish the field of view, but that's a part of the 3D tech.
Honestly, if it truly is IPS then it is the worst IPS screen I've ever seen. It really looks quite awful and, in many ways, is actually less attractive than the PSP3000/Go screens in 2D.
 
ok staying on Engadget then (because you mentioned them youself..).. here is the 3DS XL review.

Of course the Vita screen is better lol, did you read what I've said in this whole thread? I said the Vita has a MUCH batter screen tech wise. Colours, resolution etc.

BUT I said that the burn-in is a boner killer for me. I'm much happier with the 3DS screen then the Vita due to the burden of Burn-in.

This talk about 3DS using IPS is totally unrelated. I was just talking about how the 3DS screen isn't completely bottom of the barrel TN or some shit. I even posted the BoM for the screen, with Vita costing more. 3DS screen Bom being $33.80 while Vita's being $50 for the screen and touch panel.

Geez...
 
BUT I said that the burn-in is a boner killer for me. I'm much happier with the 3DS screen then the Vita due to the burden of Burn-in.
It's very clearly a minor issue that isn't impacting most units, though. It's not worth worrying about.
 
Why would Sony be so dumb to use a screen technology on a portable gaming device that can be affected with burn in or allow you to use it as often or with any app you please.

Maybe they figured there aren't enough games for the thing for them to think it would ever be a problem.



No, I'm not serious.
 
It's just a toy so if it breaks after few years i'll get a new one. I'd be more pissed off if it happened to TV or computer display since they will be lot more expensive.
$200-300 is a lot of money to some people.

It's no more of a toy then a PC or TV.
 
It's very clearly a minor issue that isn't impacting most units, though. It's not worth worrying about.

he thinks this...

javac said:
It's not a matter of IF but WHEN...unless you don't play on your Vita. To what degree is the question.

Unless your very lucky I guess.

how old is the Vita now..? if ALL people get Burn in, why don´t we see more reports on it..?
 
I wasn't even aware that OLED could be vulnerable to burn in. I had always thought it was exclusive to plasma screens. One thing I do know that the period of time required for a static image to cause burn in inversely proportion to the contrast and brightness.
 
he thinks this...

how old is the Vita now..? if ALL people get Burn in, why don´t we see more reports on it..?
Exactly.

Heck, it is actually possible for an LCD to development similar problems. I recall hooking up an Apple Cinema Display and being stunned by the fact that it actually suffered from severe image retention problems.
 
That's crazy, I've drained my battery multiple times when it has been in my hardcase because the system was set in there wrong, so it never went into sleep mode and ave not had any issues at all thus far...
 
It's very clearly a minor issue that isn't impacting most units, though. It's not worth worrying about.
People have different perspectives on this problem. I have seen people act as if the 3ds screens are going to destroy their eyes while million of gamers are enjoying monster hunter 3 ultimate on the 3ds at this moment.
 
My current google "research" seems to point at the screen being a TFT-LCD, whatever that means. Its the only website I found that actually put the panel type in their info box:
http://www.verschenkehandy.de/handy.php?id=1013_1038&t=2510

Doesnt mean its 100% correct, but more likely than IPS atm.
Someone feel free to chime in with better sources and more knowledge though.

TFT-LCD is basically every LCD whether it be VA, IPS, PLS, or whatever Sharp uses in their badass Elite series TVs.

Despite the hard-on people have for IPS, its does not always mean "good quality". To put it simply, IPS is just a different way or arranging the liquid crystals so you get better viewing angles amongst other things.

For monitors, LG's IPS panels were notorious for poor quality control if you were looking for a perfect panel for professional work. We're talking about huge variances in actual measured contrast, problems with uncorrectable tinting, backlight bleeding, dark striping, and so forth.

In the case of the 3DS XL, I'm convinced the 3D filter (especially this), extremely low pixel pitch, and Nintendo's aim for higher profit margins is the reason why the display is not exactly great.
 
You can easily check if the 3DS screen is IPS. Just look at it on a more extreme angle and if the colors don't go to hell, it's most likely IPS. The thing is, IPS is not the best choice for gaming machine. Ghosting on that type of screen is pretty noticeable, just look at any side scrolling 60FPS game on iphone 4, 4S, 5 or any ipad. When in motion, Rayman on any of those is a blur city compared to rayman on vita.
 
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