He Vitabros, I'm pretty sure that's gonna be old news but Rocketbirds is coming to Vita Q1 2013 :
http://www.vg247.com/2012/11/30/rocketbirds-hardboiled-chicken-releases-during-q1-2013-for-vita/
I enjoyed it in PS3, it's gold!
Not sure if native res, but now that they have the engine running on Vita, that they don't have the launch title constraints (date, not final SDK, not final hardware), I'm pretty sure that the second one will be technically way better.
They started Golden Abbyss when U2 was early on development, so they missed the best part of Uncharted, these spectacular cinematic WTF moments of U2 and U3 where shit got real or to have way different settings in the game. I'm pretty sure that for a Golden Abbyss sequel they'll learn for it and will add them because before they started GA they only had U1 as reference.
I agree that the game had too much touchscreen gimmick. It's great to use it in puzzles, as an optional control to do platforming, climbing or some melees. And the puzzle of the invisible ink was amazing. But they abused of making it mandatory for all melee attacks and for the stupid minigame of cleaning every single shit you found. These things were ok but don't about abuse of them and please let us use the traditional controls as optional way to do these moves. So I think it's easy to fix this part.
I also hated that the photo camera was too strict, so I avoiding using it. Please don't make the 100% mandatory, leave it for a trophy and let the users complete the pictures with something less hard, a 80% or so. Because to stop to take pictures too much time breaks the pacing of the game.
Other than these minor things I think they did a great job, and the game looks amazing, has very good controls and fits really well in a portable, which never had such a game as impressive like this one.