Vita PSN Game & Service Thread | July 2013 | Slow Month, Fast Games

honest question here... why are all indie games 2d and rely on artsy/whimsical style?

In the past i have probably seemed against indie games but the truth is im not... i just need more diversity

how many fully 3d indie games are on the vita? almost all are 2d and incorporate some style of platforming / adventuring

why hasnt someone made an indie FPS? doesnt even have to be true 3d it could be a doom/duke 3d style game for all i care

why has no one made a 3d racing game? i dont expect Forza 5 graphics here, im sure on a reasonable budget 3d is not very expensive... it can look like Daytona usa for all i care, as a matter of fact, that would be awesome!
 
Well I said I would like the IOS version of XCOM because I think would be easier to port than the PS3 version.

But anyway, I Frozen Synapse will fill my wish for a tactical game.


Edit. I also would like to see the Layton Brothers game on Vita ,but that one is a long shot.
 
honest question here... why are all indie games 2d and rely on artsy/whimsical style?

In the past i have probably seemed against indie games but the truth is im not... i just need more diversity

how many fully 3d indie games are on the vita? almost all are 2d and incorporate some style of platforming / adventuring

why hasnt someone made an indie FPS? doesnt even have to be true 3d it could be a doom/duke 3d style game for all i care

why has no one made a 3d racing game? i dont expect Forza 5 graphics here, im sure on a reasonable budget 3d is not very expensive... it can look like Daytona usa for all i care, as a matter of fact, that would be awesome!

I'll try and address this sort of thing in a second post about games for the Vita - but you're wrong - those games have been made, and are being made.

Also google Project Cars
 
honest question here... why are all indie games 2d and rely on artsy/whimsical style?

In the past i have probably seemed against indie games but the truth is im not... i just need more diversity

how many fully 3d indie games are on the vita? almost all are 2d and incorporate some style of platforming / adventuring

why hasnt someone made an indie FPS? doesnt even have to be true 3d it could be a doom/duke 3d style game for all i care

why has no one made a 3d racing game? i dont expect Forza 5 graphics here, im sure on a reasonable budget 3d is not very expensive... it can look like Daytona usa for all i care, as a matter of fact, that would be awesome!

Short answer: 2D graphics are easier than 3D graphics. A competent indie programmer can make a full game from start to finish using "programmer art" and then outsource the sprites to an artist to fix them up at a reasonable cost.

When you enter 3D into the equation that process becomes a lot more time consuming and expensive.
 
Short answer: 2D graphics are easier than 3D graphics. A competent indie programmer can make a full game from start to finish using "programmer art" and then outsource the sprites to an artist to fix them up at a reasonable cost.

When you enter 3D into the equation that process becomes a lot more time consuming and expensive.

really? i was under the impression it was the opposite... i know a 3d space makes mechanics more complicated but in terms of assets. 2d stuff every single frame has to be drawn by hand...
 
really? i was under the impression it was the opposite... i know a 3d space makes mechanics more complicated but in terms of assets. 2d stuff every single frame has to be drawn by hand...

A programmer with limited artistic abilities should still be able to draw good enough to 'get by' until they hire an artist (or perhaps keep one on hand for initial art work). 3D graphics add a whole other level of complexity to the situation. If you already know how to work with 3D you are way ahead of the game but if you have no experience with it then 2D is a LOT easier and cheaper to start with.
 
No - but you asked why people aren't making 3D indie games. But as Interfectum said, 2D is easier and a lot cheaper.

i guess i expected it to be understood i was referring to the Vita exclusively

I can go on steam and get all kinds of crazy indie games of EVERY genre. FPS, Racing, strategy, fighting, etc
 
i guess i expected it to be understood i was referring to the Vita exclusively

I can go on steam and get all kinds of crazy indie games of EVERY genre. FPS, Racing, strategy, fighting, etc

2D games are a lot easier to port for an indie dev than a 3D game. Think about porting Braid to Vita vs porting something like Project Cars or an FPS where you'd have to start worrying about performance tweeks and whatnot.
 
preview-logo-dark.jpg

I've noticed that many indie dev on Kickstarter aside of PC usually aim for Wii U (or have Wii U as a stretch goal) over another systems, there is lack of Vita KS projects and only few indie put Vita as a stretch goal if they get more money. I'm not sure if Nintendo is doing something good here or have better policies or if eShop is that good (doubt it) but there is must be something here make these people prefer Wii U keeping in mind that both Vita and Wii U are in the same position (as in don't sell well and have tiny userbase)
 
more Atlus RPG goodness <3

just bought these

Hexyz Force™
Kenka Bancho: Badass Rumble
Crimson Gem Saga™
Knights in the Nightmare™
Riviera™: The Promised Land
Yggdra Union™

now to decide on
Rock of Ages (PS3 for easier co-op)
Trine 2 (PS3 for easier co-op)
Book of Memories

Summer/Fall is a bleeding month
Dragon Crown
FFX|X-2
KH HD 1.5 (PS3)
Tales of Xillia (PS3)
The Sky Final Fantasy Artbooks (PS3)
 
It looks like Spelunky isn't going to make July/early August. Over on the US PSBlog a user asked why it wasn't part of the 'Play 4' promotion. A mod answered him saying: "Spelunky will be available on PSN a bit later this year. Stay tuned for more news on Selunky soon."

Play 4 runs until August 13. Too bad, really wanted to play Spelunky all summer long on Vita.
 
Apparently Shahid helped give Liege the nod to add the PS4 and Vita as target platforms on their Kickstarter campaign. I'm not usually into Kickstarter but this game is ringing all the right bells for me. Gameplay looks good, great artwork, mature story and the guys behind it are fans of FF Tactics and Suikoden.

http://www.vg247.com/2013/07/16/liege-gets-the-nod-from-sony-ps4-and-vita-stretch-goal-added/

http://www.kickstarter.com/projects/codagames/liege?ref=live


Here's a couple of videos.

http://www.youtube.com/watch?feature=player_embedded&v=ID3VwZ4ZRRA

http://www.youtube.com/watch?feature=player_embedded&v=C2oEAi_8ajE


They already have $31,000 out of $51,000 with 12 days to go. I already backed. Needless to say, I'm pretty excited about this one and I hope it meets its goal.

If you like it, spread the love!

Looks nice. Gonna support if they reach or getting close to the Vita goal. Got burned once with a steam code when the vita stretch goal wasn't reached.
 
really? i was under the impression it was the opposite... i know a 3d space makes mechanics more complicated but in terms of assets. 2d stuff every single frame has to be drawn by hand...

I think there are other reasons such as they arn't competing with the big publishers as they arn't making these 2d games.

Anyway hopfully if these indie games sell really well (and it just so happens most the best selling indies in recent times have been the 2d ones) then indie devs will start aiming to release all their games on vita as well, including the 3d ones.

I imagine its easier to port the 2d ones as well so when they do make a 3d one from scratch they can do so with the Vita in mind.

---------------

I remember seeing people say something about Unity be enabled for PSM soon. Does that mean games like shadowgun deadzone could get a vita release? I honestly think thats the best portable competitive shooter out there at the moment and would work a lot better on Vita.

Saying that killzone certainly has a chance of being awesome from its latest footage.
 
honest question here... why are all indie games 2d and rely on artsy/whimsical style?

In the past i have probably seemed against indie games but the truth is im not... i just need more diversity

how many fully 3d indie games are on the vita? almost all are 2d and incorporate some style of platforming / adventuring

why hasnt someone made an indie FPS? doesnt even have to be true 3d it could be a doom/duke 3d style game for all i care

why has no one made a 3d racing game? i dont expect Forza 5 graphics here, im sure on a reasonable budget 3d is not very expensive... it can look like Daytona usa for all i care, as a matter of fact, that would be awesome!


I agree with everyone and think that time and money are the big motivators in going 2d... it's just flat out cheaper and easier to make.

But another aspect of this is that indie developers are free to make the type of games they want to make. Most of these developers are about the same age and definitely seem to have been raised on the NES. So they, typically, want to make something like they experienced when they were kids.

As 3d development gets cheaper and a younger generation of indie devs comes around that were raised on Final Fantasy VII and Halo, i expect we will see more branching out into those genres. I look forward to it.


Also... if you check out psm, there are plenty of genres represented there. There's a fps. There's a racing game. It's mostly 2d art but there's more than just platformers.
 
for those interested there are also 7 PSmobile releases this week one of which being a roguelike called Adventure Bar Labyrinth that im curious about.

Watching a video for Doodle God...I have no idea wtf that is supposed to be.

On PS Mobile this week there's also Ten By Eight from Action Button Entertainment (ie. Tim Rogers). I'm looking forward to it.
 
Does anyone know whether Dust: An Elysian Tail has ever been mentioned or hinted as a possible Vita release? Thinking about picking it up on Steam sale but I would much prefer it on the Vita and don't mind waiting.
 
Ended up getting Growlanser, even though I have a pretty sizable backlog.

Really sucks I don't have a PS3 with me, with all these games coming out...
 
But another aspect of this is that indie developers are free to make the type of games they want to make. Most of these developers are about the same age and definitely seem to have been raised on the NES. So they, typically, want to make something like they experienced when they were kids.

Good point, I never considered that.
 
It looks like Spelunky isn't going to make July/early August. Over on the US PSBlog a user asked why it wasn't part of the 'Play 4' promotion. A mod answered him saying: "Spelunky will be available on PSN a bit later this year. Stay tuned for more news on Selunky soon."

Play 4 runs until August 13. Too bad, really wanted to play Spelunky all summer long on Vita.

Boooooo :( That's so strange since they are demoing it all over... I'll just have to pick up another blind box Spelunky toy to tide me over till then.
 
honest question here... why are all indie games 2d and rely on artsy/whimsical style?
Most 3D indie games use Unity, which doesn't have official Vita support... yet. It is on the way though, so I would expect we'll see more diversity once it's officially released. That said, there have been a few 3D indie games already announced for the Vita, like Forgotten Memories (survival horror) and Dying: Sinner Escape (adventure/puzzle).

I've noticed that many indie dev on Kickstarter aside of PC usually aim for Wii U (or have Wii U as a stretch goal) over another systems, there is lack of Vita KS projects and only few indie put Vita as a stretch goal if they get more money. I'm not sure if Nintendo is doing something good here or have better policies or if eShop is that good (doubt it) but there is must be something here make these people prefer Wii U keeping in mind that both Vita and Wii U are in the same position (as in don't sell well and have tiny userbase)
I definitively get the impression that Nintendo's indie team is seeking out Kickstarters and offering them Wii U devkits, though how this works out for them in the end remains to be seen. And many of the more promising Kickstarter games with Wii U versions seem to end up on PlayStation platforms eventually, like Cloudberry Kingdom and Two Brothers for example. I think Sony just prefers to have a working game to evaluate before approaching a dev.
 
I think many of those Kickstarter devs grew up playing Nintendo consoles and that's why they are interested in a Wii U version foremost.
 
http://unity3d.com/unity/multiplatform/

I believe they are adding PS4/Vita soon.

New deployment add-ons for Nintendo Wii U and Sony PlayStation will soon bring the Unity advantages of development speed, flexibility and creative freedom to console developers. Certified Nintendo or Sony Computer Entertainment (SCE) developers will be able to create games with the powerfully intuitive Unity development environment and tools, and then smoothly port their games to their chosen console without the need to rewrite the code from scratch.

For PlayStation games, a Unity for PlayStation® deployment add-on will be available with optimized deployment for PlayStation®4 (PS4™), PlayStation®3 (PS3®), PlayStation®Vita (PS Vita) and PlayStation®Mobile (PSM).
yep
 
really? so it's a mystery until the store update?

are the gta ps1 games on the store? those were rated by esrb, weren't they?
Sometimes it's a mystery, sometimes word gets out early.

GTA 1 & 2 were rumored to be coming soon back in May, so that would make sense.
 
I've noticed that many indie dev on Kickstarter aside of PC usually aim for Wii U (or have Wii U as a stretch goal) over another systems, there is lack of Vita KS projects and only few indie put Vita as a stretch goal if they get more money. I'm not sure if Nintendo is doing something good here or have better policies or if eShop is that good (doubt it) but there is must be something here make these people prefer Wii U keeping in mind that both Vita and Wii U are in the same position (as in don't sell well and have tiny userbase)

That's an interesting question and one I'd not really considered, and I suspect one that we won't ever know the answer to really. Is the Wii U easier to programme for? Are the dev kits cheaper? Is it cheaper to get onto eShop compared to PSN?
 
I wish that the guys who fixed Zone of Enders would fix the Jak Trilogy on Vita. It'd be amazing to have the Jak games running crisply :(
 
more Atlus RPG goodness <3

just bought these

Hexyz Force™
Kenka Bancho: Badass Rumble
Crimson Gem Saga™
Knights in the Nightmare™
Riviera™: The Promised Land
Yggdra Union™

now to decide on
Rock of Ages (PS3 for easier co-op)
Trine 2 (PS3 for easier co-op)
Book of Memories

Summer/Fall is a bleeding month
Dragon Crown
FFX|X-2
KH HD 1.5 (PS3)
Tales of Xillia (PS3)
The Sky Final Fantasy Artbooks (PS3)

i mean i hope FFX HD is this Fall but who knows
 
honest question here... why are all indie games 2d and rely on artsy/whimsical style?

In the past i have probably seemed against indie games but the truth is im not... i just need more diversity

how many fully 3d indie games are on the vita? almost all are 2d and incorporate some style of platforming / adventuring

why hasnt someone made an indie FPS? doesnt even have to be true 3d it could be a doom/duke 3d style game for all i care

why has no one made a 3d racing game? i dont expect Forza 5 graphics here, im sure on a reasonable budget 3d is not very expensive... it can look like Daytona usa for all i care, as a matter of fact, that would be awesome!

Everyone can program 2D game since they are super simple and assets are also much easier to make.

Going to 3d makes everything order of magnitude more complicated
 
ID just needs to give me Doom, Doom II and Ultimate Doom on Vita.

I remember buying that 2D FPS that's on PSM thinking it would fill that void and it was just complete garbage.
 
WTF @ Virtue's Last Reward ending.

Spoilers, obviously:
Sigma/"Kevin" is sent into the past to take 22 year old Sigma to the future to train him into trying to stop Radical-6/deadly virus from spreading and killing/self-inflicted deathing the entire world at the hands of Dio/Left's "Free the Soul" cult's wanting.

Anyway, after a bunch of time jumping and LET'S DO THE TIME WARP AGAIN~~~~~~o/`'s he finally returns to Kevin's body/Sigma-as-a-22-year-old-clone's body. But the whole: "What body did Kevin jump into to support Phi and Sigma/Zero Sr/not-Kevin's mission to stop the virus from spreading this time!" isn't ever answered.

So WTF.
 
Catching up on the past couple of pages - this looks pretty nice actually! Surprised no-one else responded to you - probably because you didn't include screenshots ;)

Right! Here are some just in case :)

8Qx2QCB.jpg


zPuvdjA.jpg


wmxmnFF.jpg


QEmoqjc.jpg


DwJDEA0.jpg


6b6IPD6.jpg


PS_Vita_Close_Up_Logo.jpg


Consider this post extreme port begging. We all do it; it seems like being a Vita owner (plus Sony’s recent approach) a free pass to hope, discuss and wish for titles to come to our beleaguered handheld.

-snip-
Liege

I know this was posted earlier - but here it is again in case some of you missed it. This has already been approved by Sony and has added a PS4/Vita stretch goal already.

mockup-vita.png


“Story, Tactics, and Art. A modern re-imagining of the classic 16-bit RPG.”

Legend of Iya

e7702d4ae973a57a3c1d94d53e2ed5f8_large.png


Gorgeous art, wonderful animation and it scratches that genre itch.

It feels like we’re constantly discussing two genres in this thread; roguelikes and metroidvanias. We have Spelunky coming shortly, with one or two others to satisfy the first, but I’ve been dying to play a good Metroidvania since, well, Metroid Prime. (Hyperbole – Guacamelee was pretty good too.)

“An epic metroidvania adventure built of beautiful pixels.”

-snip-

Great post. Great idea. I wonder if a "Vita Kickstarter Port Thread" would work.

Personally, I'm very interested in these two. I think as long as the developers are interested in porting to Vita and they can get a hold of Shahid, then it is highly likely we could see their games.

They suggested on the last Playstation blogcast that a long-awaited PS1 classic is finally coming. I'm hoping it's Suikoden II.

Oh my...I would cry manly tears of joy if that were the case. I never played the original but I've heard so much praise from GAF for it. Let's hope together my friend!
 
WTF @ Virtue's Last Reward ending.

Spoilers, obviously:
Sigma/"Kevin" is sent into the past to take 22 year old Sigma to the future to train him into trying to stop Radical-6/deadly virus from spreading and killing/self-inflicted deathing the entire world at the hands of Dio/Left's "Free the Soul" cult's wanting.

Anyway, after a bunch of time jumping and LET'S DO THE TIME WARP AGAIN~~~~~~o/`'s he finally returns to Kevin's body/Sigma-as-a-22-year-old-clone's body. But the whole: "What body did Kevin jump into to support Phi and Sigma/Zero Sr/not-Kevin's mission to stop the virus from spreading this time!" isn't ever answered.

So WTF.


The wait for the sequel is agonizing. I want to get mindfucked again.
 
Top Bottom