call me crazy but im pretty sure DF and ppl here on gaf keep saying how Xbox with their VRR fixed every game
How is it whenever I finally get the tech everyone has been praising for years, it suddenly blows?
Yep, tearing sucks big donkey balls. Gsync and Freesync made that palatable.Of course it’s limited in what in can accomplish, but getting a Gsync monitor for the first time years ago sure felt like magic.
call me crazy but im pretty sure DF and ppl here on gaf keep saying how Xbox with their VRR fixed every game
DF: Its not a magic bullet
How is it whenever I finally get the tech everyone has been praising for years, it suddenly blows donkey hammer?
I have a GSYNC monitor (LG CX OLED) and honestly I feel every single framedrop lmao
I mostly just stay with 60 fps locked or 40 fps locked on PC. On consoles, i mostly only play at 30 fps. I cant handle variable framerates.
I think the problem is that camera pans will still introduce a lag which causes flickering on some tvs especially OLED ones like the CX. I tried playing GOW Rangorak at 40 fps unlocked and it was brutal every time i did a camera pan. Changed it to a locked 40 fps and it was smooth as butter. Straight up felt like 60 fps. And that game had custom LFC implemented by SSM to handle drops below 48 fps.
Same thing in PC. VRR/GYSYNC eliminates tearing but big 5+ framedrops and especially frametime spikes you will notice no matter what.
I will try disabling gysnc and see if i can notice framerate drops becoming worse, but its definitely not as smooth as people make it out to be.
Yeah, am I insane or are they bullshitting? VRR is supposed to eliminating tearing caused by uneven frames in relation to the monitor. It was never meant to fixed frame rate drops. Every time I hear the guys at DF say, "But with VRR, it's not much of an issue." I go WTF. I feel and see the fps dropping from 60 to 50, how the fuck could I not? VRR won't stop that.I have a GSYNC monitor (LG CX OLED) and honestly I feel every single framedrop lmao
well shit. ive been playing games wrong this whole time.VRR + OLED has issues for sure. Nearly every single OLED panel that supports VRR (even the newer $1000-4000 ones) has VRR flicker, from smaller devices, to 240hz monitors, to 85" HDTVs, so I'm not surprised it's noticeable.
Quick googling shows there's no shortage of threads from reddit years back detailing all the VRR issues with the LG CX, like this one.
Turn off a frame rate display and with vrr I guarantee you will not be able to tell a game is dropping frames from like 60 to 55 range. It makes small drops and changes imperceptible.Yeah, am I insane or are they bullshitting? VRR is supposed to eliminating tearing caused by uneven frames in relation to the monitor. It was never meant to fixed frame rate drops. Every time I hear the guys at DF say, "But with VRR, it's not much of an issue." I go WTF. I feel and see the fps dropping from 60 to 50, how the fuck could I not? VRR won't stop that.
VRR is amazing feature.
vrr is great
no screen tearing and better framepacing because game framerate=monitor refresh rate.
not supposed to fix anything else.
if you have variable framerate, you still have a variable framerate.
4k120vrrHDR baby
Depends who you are talking about for DF. The dudes that do pc analysis don’t tolerate bullshit and don’t shy away from harsh criticism. The ones on the consoles have a love affair whenever a company gives them access and provide a lot of excuses for technical issues.call me crazy but im pretty sure DF and ppl here on gaf keep saying how Xbox with their VRR fixed every game
Given the context, this deserves to be in the annals of best gif usage in the history of the forum. I tip my hat sir.
VRR on Xbox was a godsend, since every game seemed to have unlocked frame rate and screen tearing.call me crazy but im pretty sure DF and ppl here on gaf keep saying how Xbox with their VRR fixed every game
VRR on Xbox was a godsend, since every game seemed to have unlocked frame rate and screen tearing.
True.
Does it give 'free performance?' of course not.
But it definitely improves the play-ability of games that drop and makes everything seem more smooth if it falls in the VRR range, then it would without the feature.
Eliminating screen tearing is a big bonus.
SSD, Quick Resume and VRR are the 3 defining features of the generation for me so far, more so than any game on either new-gen console.
This, very much this.Yes they did, but now the feature available everywhere we can suddenly talk about it's flaws and how it doesn't actually "fix" poor performance.
I said this would happen (also take a look at the previous posts in the thread), so here we are.
It doesn't blow, it's just better to have your settings dialed in to deliver consistent framerate above your refresh rate (or the devs optimise the game deliver a consistent framerate in the case of consoles), and VRR is there as a fallback to prevent you from noticing too much on the odd occasion where the framerate fails to hold. You're not supposed to just permanently sit there in the VRR range while crossing your fingers hoping for the best.
Even in this video, they cite Elden Ring's example where the VRR implementation on Xbox makes it smoother than the PS5 version, even though the PS5 version has a higher average frame rate.
DF are hitting a low with this video IMO
I actually didn't know that. Image is blurrier on XSX because of LFC? Ugh. That would be a big deal for me. I have no problem of stutters due to variable framerates (while I can't stand screen tearing), but a sharp image is the most important to me and this is why I prefer the games uncapped as it improves temportal resolution: sharpness in motion.Here's the whole quote from the video so that people can understand the full context behind what you are claiming:
"Elden ring generally smoother on Xbox series X than it is on PlayStation 5 but it does have a cost technically in image quality due to LFC displaying an image perhaps two or three times at a higher refresh rate, LFC will induce the image over blurring effect that I talked about earlier and this will get worse the more refreshes LFC uses to compensate for the frame rate. This means vrr can actually make image quality worse technically while improving the smoothness of agame's motion due to this technical limitation"
The whole video talks about the trade-offs surrounding VRR, but yet you still insist on attempting to disingenuously frame things.
Explain. Why does this video and them finally educating people on the facts surrounding the technology make you uncomfortable?
LFC blur is almost impossible to spot. It will also only occur the FPS drops below 40fps. It’s also easy to disable by just forcing 120hz off.I actually didn't know that. Image is blurrier on XSX because of LFC? Ugh. That would be a big deal for me. I have no problem of stutters due to variable framerates (while I can't stand screen tearing), but a sharp image is the most important to me and this is why I prefer the games uncapped as it improves temportal resolution: sharpness in motion.
The whole video talks about the trade-offs surrounding VRR, but yet you still insist on attempting to disingenuously frame things.
I actually didn't know that. Image is blurrier on XSX because of LFC? Ugh. That would be a big deal for me. I have no problem of stutters due to variable framerates (while I can't stand screen tearing), but a sharp image is the most important to me and this is why I prefer the games uncapped as it improves temportal resolution: sharpness in motion.