GHG
Member
Not really, it's not a point that's just made in this video. You can check pretty much any DF Elden Ring coverage and John (who has done most of it) always says he preferred playing the game on Xbox because of the broader VRR coverage.
This thread is about the video in the OP which covers how VRR impacts games (including elden ring), not what John said in 2022.
You can test this out very easily yourself in any 120hz game. If there is a difference, it's so minute that you won't even notice it. I know I've never noticed it. Maybe this is something that's easier to see in the PC sphere.
These kinds of trade-offs have always been there and are clear to see unless you are blind. I've discussed this at length over the years how VRR has an impact on image quality and can result in bugs/glitches dependant on the display (particular so on TV's with VRR).