Team 1 (red) has to break out of the city and capture any of the blue points to win.
Team 2 (blue) has to either destroy Team 1 completely or capture the only red point.
I want to add to the mission the convoy, which will go by when someone from the team is around.
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So I began to work on event:
- 5 randomly spawns and capture points around the city
- Columns of tanks that need to be accompanied to the enemy spawn (surrounded)
- Tanks go only when the players around, they shoot back if shot at or when the enemy is in the vicinity
- capture point is the whole city, the rules of conquest (side with more tanks captures) apply
- airfields angle (?)
The event has the status of WIP, testing needs.
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At the beginning the team 2 hast to capture the city, if after a certain time they did not - the point in the city disappears, and the team 1 needs to break from the city (at this point there appears bots convoy)
Just thoughts: do we need bots for team 2? I can spawn them in or near the capture point or near spawn point (and they'll need player to accompany them). Maybe I'll make their presence required to capture point.
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No SPAAs in the convoy
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Wrote the mechanics by which the bots will respawn and drive their way (only when the player is within 70 m), at the start of a breakthrough from the city. Wrote logic on which the spawn point of team 1, the city, will be transferred as soon as the capture point will cease to belong to them
P.S. Busy paving the way for each of the 50 bots - long, tedious and dull.
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So, what's done?
- 1 of 5 random Team 2 spawns at the beginning of the assault.
- Dynamic shifting out of spawn for the team 1 if city doesn't belong to them. Transfers spawn to the outskirts of the city, on the opposite side from the beginning of the assault.
- A breakthrough can't start if the city does not belong to the team 1
- Break starts randomly at from 300 to 600 seconds (first break), and at 180-300 seconds (next)
- After the start of a breakthrough bots appear (on the outskirts of the city on the side of the attackers), they need to be accompanied to the breakout point.
- Players can capture a breakthrough point, but the score are removed on -50 * Number of living bots (nominally 10) per second (but only if the bots are at the capture point)
- If bots are destroyed the siege begins again with the spawn of the attackers in the new location.
I won't cut bots damage, they'll have session BR
Bots will notice the enemy at 700 meters (they ignore wall - sorry - but they won't shoot through them)
If shot at from the long range, bots will respond, and respond rather accurately.
Central spawn has bots defenders that must be destroyed for capturing the city.
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Plans are to do it in Realistic mode, no markers, JIP (join-in-progress), about an hour of total play time