Alex Connolly
Member
I think the big challenge will be creating 'decks', as the huge number of unit types, variants and veterancies means you're really weighing up strengths and weaknesses of your force at a much more minute level than most other games. Armour values, ranges, unit constitution, ability to operate for extended periods under fire and on the move without supply...
...it's going to have some great off-field deliberation. We'll see if slight variant differences make or break contact, but just for the moment, being able to choose the capacity of a motorised infantry company is thrilling.
...it's going to have some great off-field deliberation. We'll see if slight variant differences make or break contact, but just for the moment, being able to choose the capacity of a motorised infantry company is thrilling.