Played this for an hour or two with a mate of mine, honestly I'm not impressed by the core gameplay and there's a few things that I don't understand. The pacing is good, the engine is stunning and sounds are good, so they certainly nailed that. The problem is in that realism aspect of fuel. God damn everything runs out of fuel by travelling less than half the map(s), some of the bigger ones are impossible to cross. Then you need a supply truck constantly following these units around, which is annoying, especially as they seem to run dry of supplies in seconds, as they both refuel and repair. That's one annoying aspect and not very realistic.
In games like Men of War, each tank can be micromanaged to hell and back, so they are easier to keep alive, thus they are in the field longer. That means when you reach late end-game and the battle starts to become a stalemate, moving around your tanks is at a cost. Here it just seems like an annoying feature that does little to the game other than slow it right now for the sake of it.
The default balance between unit call-in limit and points is horrible. What's the point of calling in lower ranked, worse units when you get enough points to just buy the higher ranked better units? We had a lot of different situations and none of them called for low rank units. When I started lower the amount of points we started out with, the pacing of the game just died, it became boring as hell. So I can't find a middle-ground between the pacing and the points, to make low rank units viable.
Then there's the territory capturing. Now this is probably due to none of us reading the manual but why do we lose the territory when the command jeep moves? You can only call in 4 of them and in the smallest maps there's like 8 points, so the game just 'forces' you into a role of capture 2-3 areas and defend these.
I don't like the lack of proper unit management, unless I'm mistaken your option to move a unit is a 'move to that general area', despite the game having cover zones, line of sight etc. then I can't move the unit to a precise point and turn it in the right direction? The default move is always into some terrible position.
And what's up for the FOBs, you can only build these at the start of the round or what? And what's their purpose? Are they expecting us to constantly drive units back and forth which takes a fortnight to resupply, repair etc.? They seem to do more harm than good when I attacked my friend at his FOB, I took it over and it started repairing and refueling my units.
I'm not sold ...