Yeah. The Great Crusade took hundreds of years but in my mind if always feels like two decades maxalways liked how a thousand years is a "scant" amount of time for the series
Yeah. The Great Crusade took hundreds of years but in my mind if always feels like two decades maxalways liked how a thousand years is a "scant" amount of time for the series
I do hope they make Fulgrim next. Would really like to kill him on the table.
Don't forget the stuff that the Dark Angels had too.Stormbirds too. 😜
Fulgrim the daemon primarch is MIA. But you can get Fulgrim the Fabulous from 30k
Fulgrim the daemon primarch is MIA. But you can get Fulgrim the Fabulous from 30k
He's just missing by omission, not actually gone though. There's nothing to stop GW writing a story saying he's popped out of the EOT a bit.
Don't forget the stuff that the Dark Angels had too.
The trick to 40K is not to try and take it all in at once and to build your understanding of it gradually. The "broad strokes" of the lore are pretty simple, but they're sandwiched between tomes of minutiae that's written for us dweebs that have been following this shit for decades now. To wit:
Hyperspace is extremely dangerous in 40K. (Why it's dangerous is a complicated answer best examined later.)
Ships get lost in it, and not infrequently either. It's totally unpredictable what happens to those ships once they get lost there. Sometimes they collide with other ships that are in hyperspace too and fuse into bigger pieces of debris called space hulks.
Sometimes those space hulks inexplicably emerge from hyperspace. And sometimes they emerge in human space. What's the big deal about that you might wonder. Well, there's two primary issues with that:
1. Security - Aside from the fact that they're unpredictable, space hulks can be full of dangerous aliens... or other organisms that aren't exactly aliens but are also super dangerous. Some human systems are sparsely populated in 40K, others contain trillions of people, but in either case it's customary to send people aboard a space hulk to make sure that it's not a threat to solar system or even interstellar security.
2. Technology - 40K is a post-apocalyptic universe and a component of that post-apocalyptic society is that human technology is almost exclusively the purview of a religious order called the Adeptus Mechanicus. This organization doesn't do a real good job at developing new technology despite having near infinite access to it, however. In fact, they actually lose the knowledge on how to operate, construct, or repair technologies to the point where the prequel series to 40K (the Horus Heresy) has stuff in it that might as well be science fiction in the 41st millennium. So the only reliable source of new technology in 40K is finding it in working order and since space hulks have been getting lost in hyperspace for at least 10,000 year now, they can be a source of priceless technology.
Vaults of Terra: The Carrion Throne by Chris Wraight
Perturabo: Hammer of Olympia by Guy Haley
oh man those covers are gonna make some sweet avatars.
I think I missed a few, but I know there is one for the Crimson King (Graham Mcneil book for Horus Heresy) and one for the Lucius the Eternal book.
That helped me imensely.
I'll read the wiki articles you guys suggested as well.
Thanks
The concept of the Space Hulk is fascinating. An amalgamation of lost spaceships...
Holy fucking shit.
The Beheading (novel) spoilers:Kyril Sindermann was alive during War of the Beast. You know, the old Iterator from the Great Crusade. And he is one of the four original Inquisitors. And saw Emperor waste Horus. Which makes him about 1500 years old at this point.
Holy fucking shit.
The Beheading (novel) spoilers:Kyril Sindermann was alive during War of the Beast. You know, the old Iterator from the Great Crusade. And he is one of the four original Inquisitors. And saw Emperor waste Horus. Which makes him about 1500 years old at this point.
Wow:
http://www.warhammer-community.com/2016/11/19/watch-live-now-at-black-library-live/
Anyone watching this today? Hours and hours of live interviews with Black Library authors. It's been a great listen so far.
TRAITOR LEGIONS 'Nine is the magic number this month, as within this 136-page softback supplement to Codex Space Marines are army special rules, exclusive Detachments, Warlord Traits, Tactical Objectives and Chaos Artefacts for each of the Traitor Legions - the nine legions who followed their Primarchs into treachery and heresy as they turned from the Emperor's light. (avail 10 Dec)
IMPERIAL AGENTS Loyal sons and daughters of the Imperium take heart, as whilst the Ruinous Powers may seek to be in ascendance as the year wanes, the God-Emperor's most righteous agents stalk the stars ready to enact his will.
Codex: Imperial Agents contains nine subfactions of the Imperial war-machine, from agents of the Inquisition to Wyrdvane Psykers of the Adeptus Astra Telepathica to reinforce your armies of the Imperium. After all, Deathwatch Kill Teams and Imperial Assassins are just as likely to be found working alongside regiments of the Astra MIlitarum or Space Marine strike forces as they are working by themselves, giving the Armies of the Imperium increased tactical choice and scope to conquer any foe.
Within this volume you'll find background and rules for using nine smaller factions alongside your existing armies of the Imperium, from the Grey Knight Terminator squads to the BATTLE SISTERS OF THE ADEPTA SORORITAS.
http://www.warhammer-community.com/2016/11/19/this-december-all-is-dust-and-loads-of-new-books/This December, all is Dust… (and loads of new books)
Change is well and truly on it’s way folks.
This December sees the return of a demi-god to the Warhammer 40,000 universe, and nothing will be the same again.
Lets just take a moment to let that sink in, Magnus the Red is back. A Daemon Primarch from the Eye of Terror has returned to claim a vengeance denied to him for 10,000 years. We’re not 100% sure what his goals are for returning, but one thing’s for sure: we sure wouldn’t want to be the guys who burned his planet…
The model is not only incredibly detailed, it’s also absolutely huge: eye to single-eye with an Imperial Knight on the tabletop. And he’s not alone. A veritable legion of miniatures accompany him, some of whom you can see above – new Rubric Marines was perhaps to be expected, but there are also Terminators, disk-riding sorcerers and more. All these will be covered in the new Wrath of Magnus book, part II in the War Zone: Fenris saga.
But that’s not all,
December also sees more books on the way that all Chaos Space Marine and Imperial commanders should immediately be adding to their Gift Lists. We’ll have more details on all of these for you soon, but for the moment, here’s a tantalising glimpse into the covers of the future:
GW has really been getting me excited lately. I just wish 40k had rules that weren't awful.
I haven't played since about 4th edition, what's the problem with the rules?
It's a mess at this point. They've kept adding in more and more rules and just made it a pain to play. Even army composition is a good deal more complicated these days. I also don't like how bloated armies have become but that's a separate issue.
- GW is borrowing some rules mechanics form Age of Sigmar to pull over into the new edition.
- Look for an emphasis on ease of play, especially for new players.
- Look for the variable-stats-based-on-damage rule mechanic seen on some Age of Sigmar monsters to make its way into the Grimdark.
- Look for Psychics to be greatly simplified.
- Army construction will not be constrained.
- Some version of AoS Warscrolls will make their way into the game.
- The game will retain its gameplay and tactical depth, and not come anywhere near AoSs tiny 4 pages of rules.
- GWs design goal is to maintain 40Ks depth of tactics and play, while speeding up playtime and removing needless detail.
The latest rumours for 8th edition next year sound fairly promising to me:
If they can meet that goal of making it easy to get into, but with gameplay and tactical depth, I think they'll be onto a winner.
The latest rumours for 8th edition next year sound fairly promising to me:
If they can meet that goal of making it easy to get into, but with gameplay and tactical depth, I think they'll be onto a winner.
Can you give me some examples of the sort of thing you mean? I've been thinking about getting back into 40K recently but i don't really know how it's changed since 4th edition, other than there's now a psychic phase and allies.
I haven't played since about 4th edition, what's the problem with the rules?
The army building rules are all over the place. Allies, formations and the weird force organization charts make it so you put almost anything on the table and call it an 'army'. Plus there are so many little formations and organization charts out there that it's hard to keep track of if your opponent's army is even legal. There are super heavies and flyers in regular games now each with their own rules. There are more special rules that ever. Summoning is ridiculous unless they've nerfed it since I last looked. Newer psychic powers are getting more and more powerful. Codices are likely more out of balance with each other than ever before, armies like Chaos Marines and Orks can barely compete at all. Random charges are AWFUL IMO.
On the plus side, fluff is actually advancing and a lot of the new minis are damn pretty. There's a new website with actual content and they have a facebook presense now! GW has started releasing discounted boxes that feel like a reasonable price and their team really seems to finally be looking to their community and to the future. As much as I dislike 7th edition I have a bit of confidence that 8th will not be so bad and might actually pull me back in for real.
In what way is the lore advancing, though? W40K is a setting, telling new stories within that setting is obviously fine but i don't think moving everything forward like with the WHF end times would be a good thing. I seriously hope it's not to that sort of level.