Its a third person shooter with melee, ITS PRETTY MUCH THE CLONE OF CLONES!Salazar said:On the level at which a brain damaged raccoon would interpret it, Space Marine is STILL not a Gears clone.
SalsaShark said:That quote is idiotic, but people saying that this game doesnt owe anything to Gears are just in denial or something. I mean what's the problem with that? it does feel a bit like gears except for the fact that its biggest mechanic (cover) is nowhere to be seen.
What do you think it owes to gears exactly?SalsaShark said:That quote is idiotic, but people saying that this game doesnt owe anything to Gears are just in denial or something. I mean what's the problem with that? it does feel a bit like gears except for the fact that its biggest mechanic (cover) is nowhere to be seen.
elrechazao said:What do you think it owes to gears exactly?
SalsaShark said:That quote is idiotic, but people saying that this game doesnt owe anything to Gears are just in denial or something.
I think people confuse the aesthetic, which gears took from space marine inspired stuff in the first place, for gameplay, which is completely unlike gears at all.SalsaShark said:Its hard to pin down, cause anything i could say on paper could be applied to any third person shooter, but when you play it, it feels a tad like Gears, until you explore the game's unique mechanics and different stuff it has from it.
Its hard not to make the comparission, its what im saying, and not solely based in the fact that the huge space marines look like those buff dudes from gears.
elrechazao said:I think people confuse the aesthetic, which gears took from space marine inspired stuff in the first place
I think thats true, but thats how this smelly industry works >.<SalsaShark said:yeah that's obviously the case, but i have a hard time thinking this game would be exactly like this if a game like Gears hadnt ever come out, you know.
I see three commonalities:SalsaShark said:Its hard to pin down, cause anything i could say on paper could be applied to any third person shooter, but when you play it, it feels a tad like Gears, until you explore the game's unique mechanics and different stuff it has from it.
Its hard not to make the comparission, its what im saying, and not solely based in the fact that the huge space marines look like those buff dudes from gears.
One of these days I'll learn to get my points across in fewer words, like this. ;Pelrechazao said:I think people confuse the aesthetic, which gears took from space marine inspired stuff in the first place, for gameplay, which is completely unlike gears at all.
SalsaShark said:yeah that's obviously the case, but i have a hard time thinking this game would be exactly like this if a game like Gears hadnt ever come out, you know.
Maybe even as a market decision. The fact that a game like Gears succeed must certainly made the decision to make this game easier for THQ. The games could seem similar on the surface and that could be a plus regarding sales, specially on the console market wich isnt too familiar with the Warhammer lore.
Kalnos said:Have you ever played Dawn of War 2? If you zoom in and watch your units, it's basically like watching Space Marine from a top down view instead of controlling one marine from a third person view, executions and all. The game is similar to Gears aesthetically, but the similarities end there I think.
You are getting really angry at someone for making an observation that isn't too far from the truth.Salazar said:Well, he does say they "flagrantly ape" the d-pad weapon switch. I think that's his justification, really.
His website:
http://hypermissile.wordpress.com/about/
Staggering that somebody so prestigiously educated could write something so fucking thick.
FieryBalrog said:You are getting really angry at someone for making an observation that isn't too far from the truth.
FieryBalrog said:You are getting really angry at someone for making an observation that isn't too far from the truth.
SalsaShark said:Yeah also this
I dont get why people are trying to defend this game so hard.
Pretty much this.Salazar said:Less angry than exhaustedly bemused with the lazy recycling of nonsense.
I would defend shovelware against bullshit reviewing.
It happens on GAF all the time, you get a game that is slightly underrated or not reviewed super well, but happens to be the special favorite of some posters (usually part of this being the source material, like here), and you get a lot of hype explosion and white-knighting.SalsaShark said:I dont get why people are trying to defend this game so hard.
The comparison to Gears of War sells both games short. They occupy two very different gameplay spaces. The closest thing to Space Marine is Orks Must Die.FieryBalrog said:You are getting really angry at someone for making an observation that isn't too far from the truth.
Oh and no one is talking about the IP. They're talking about the gameplay, I'm pretty sure Warhammer didn't define how TPS games are played in its codex.
That said, while there is a strong Gears influence particularly in the weight and movement of the characters (check the sprint as well), it is certainly not a clone. It's more like Dynasty Warriors meets Gears of War.
Salazar said:I would defend shovelware against bullshit reviewing.
The game has changed its design in a major way at least twice. I'm pretty sure the developers were very aware of Gears of War when they settled on this version.Kalnos said:I don't think that the game 'owes' anything to Gears of War though.
duffyside said:What's the difficulty consensus? Is there a super-hard mode to unlock at higher difficulties?
I could definitely see this.FieryBalrog said:The game started off very different, designed as a four-player co-op TPS with heavy tactical elements and squad based missions.
Some deaths may feel cheap at first because the game really compels you to be hyper aggressive. But there is cover in the game, and its there for a reason, along with the defensive combat roll. So you need to respect ranged attackers, prioritizing them or blocking their line of sight when pulling off executions. Maintain those shields and back off if you've been stripped of their protection, and learn the timing of your combos against bigger foes so that you're not just standing there as they wail on you with their big attacks.Sinatar said:All the difficulties are available from the start. It's a challenging game but in a fair way. No real cheap deaths here.
NinjaKixx said:Is there a cheaper price than the $39.99 through amazon download?
If not, am I able to just register the CD Key on Steam?
Its the weight of the character, perspective of the camera, and how they move.SalsaShark said:Its hard to pin down, cause anything i could say on paper could be applied to any third person shooter, but when you play it, it feels a tad like Gears, until you explore the game's unique mechanics and different stuff it has from it.
Its hard not to make the comparission, its what im saying, and not solely based in the fact that the huge space marines look like those buff dudes from gears.
shintoki said:Its the weight of the character, perspective of the camera, and how they move.
I really feel that Space Marine could have benefited greatly from borrowing more from Dawn of War. More wargear (iron halos, teleportation packs, rally flags, melta bombs, blind grenades, etc..) actual abilities (orbital strike, invulnerability, war cry, etc..) and certainly some RPG style level up/customization. I think all of that would have served to make Space Marine a deeper and more replayable game.NullPointer said:I could definitely see this.
There are a lot of Dawn of War 2 elements that could be re-imagined to work well with what they've made in Space Marine. Something that adds gameplay between battles and lends flavor to the core of ultra violence without turning it into a Band of Brothers type game. Customization and extremely light RTS aspects or even just call-in support options would be ace though.
Pylon_Trooper said:Do they have stats you can check? Ala, kills, kills with certain weapons, melee etc.?
Boogdud said:So I finally tried multi on the 360 after playing about 10 hours of multi on the pc over the last couple days. Night and day. What a horrible time on the 360. *Very* long load times. Several matches with host migrates for minutes at a time, many times not even migrating but just kicking back out to an empty lobby. Every game I played had at least 2-5 people with 1-2 bar connection, who ironically dominated everyone because of the lag. Every game that was lopsided had people jumping at the last minute forcing host migration. It was just brutal.
Just a terrible time on the 360. The pc multi is almost the exact opposite. Quick load times, very few host migrations (I think I've seen like 3), connections are good for all players that get matched for the most part.
Those of you that are only playing on the 360 you have my sympathy. I really thought live might be pretty decent with this game and wow was I wrong.
If there was some cosmic misalignment that made space marine horrible on live tonight, I apologize, but I don't think it was isolated. This was over a period of several hours.
Been the opposite for me. Having a fantastic time on and offline.Boogdud said:So I finally tried multi on the 360 after playing about 10 hours of multi on the pc over the last couple days. Night and day. What a horrible time on the 360. *Very* long load times. Several matches with host migrates for minutes at a time, many times not even migrating but just kicking back out to an empty lobby. Every game I played had at least 2-5 people with 1-2 bar connection, who ironically dominated everyone because of the lag. Every game that was lopsided had people jumping at the last minute forcing host migration. It was just brutal.
Just a terrible time on the 360. The pc multi is almost the exact opposite. Quick load times, very few host migrations (I think I've seen like 3), connections are good for all players that get matched for the most part.
Those of you that are only playing on the 360 you have my sympathy. I really thought live might be pretty decent with this game and wow was I wrong.
If there was some cosmic misalignment that made space marine horrible on live tonight, I apologize, but I don't think it was isolated. This was over a period of several hours.
I have to disagree just a bit.NullPointer said:I see three commonalities:
1. The d-pad weapon switch.
2. Big guys in big armor.
3. Ruined gothic architecture.
Gameplay wise they have absolutely nothing to do with each other,
Vilix said:I have to disagree just a bit.
Both game use the same control scheme on the 360 version when shooting: Left trigger to aim, right trigger to shoot.
Very true. Just giving my $.02.Salazar said:This is platitudinous to even remark on, though.