fistfulofmetal said:
There must be something I'm missing, because evading missiles is just beyond my comprehension. I try doing loops while boosting, tried making sharp turns, nothing shakes the missiles off except the chaff.
I think lock-on as whole is overpowered. A dude with an RPG shouldn't be able to take on a Warhawk as easily as they can.
It seems like they decided to make it so everyone has the ability to take down a Warhawk, which I don't agree with. If you're on foot and a Warhawk comes, you should be afraid and want to hide. But that's not how it goes down, a Warhawk appears and you really don't have to worry because you can easily our maneuver it's fire and if you have an RPG then you don't have to worry at all. IMO the Warhawk shouldn't have to run away in the encounter, should be the other way around.
Maybe you're not playing the same game I am.
I generally make it a point to stock up on certain weapons as a warhawk, which can considerably balance your ability to take out a foot soldier.
Snagging up a TOW missile, and maybe the ground bombs will make it amazingly easy to kill a foot soldier.
If you try to take him on with only your machine gun and swarm missiles, it'll be a tad harder.
Also, RPG missiles are very VERY easy to dodge if you're in flight, but harder when you're hovering (actually, Impossible when hovering).
It's balance at it's best. Making Warhawks overpowered may 'seem' cool, but it will ultimately kill the game. If you see a foot soldier, land, get out, and kill his ass. Then get back in your warhawk and continue. Works every time.