This game rocks hardcore.
http://fowler.1up.com/
http://fowler.1up.com/
Bliss on a card. Let me get my first nitpick out of the way first: The story sequences for the characters are too damned long. Look, I appreciate that those wacky interludes are what ties the game together and that they can be funny, but Wario Ware is a quick-hit game and they take TOO DAMNED LONG. I swear the Mona one clocks in at around five minutes, which is ridiculous.
Otherwise, complaints are thin on the ground. To be blunt, it rocks. Everything about this game is awesome. I love the little touches, like the title screen being a smorgasbord of interactive elements to play with, or the "level select" being a bunch of characters freely walking around on the touchscreen (naturally you can prod them and pick them up and move them around to your little heart's desire). Hell, the game even occasionally uses both screens to good effect -- either showing a bit more of the minigame, introducing a new element, or in one story sequence, used for a little flashback sequence.
All the old favourites are back as characters in this one. I've only played through four, but alongside Wario I've seen Mona, Jimmy, Dr. Crygor, Kat & Ana, 9-Volt & 18-Volt, and even WARIO-MAN from Wario Ware Twisted (the tilt-sensor-packin' GBA sequel, yet to see the light of day in the US). There appear to be more games per character than Twisted or the original, but I'm not too sure there.
I don't really want to spoil particular games (since that is most of the fun), but there's been a fairly decent variety and I will talk about a few. Thus far I've only ever had to use the stylus, so there's no word on whether the A button will be ever called into action, but since the stylus is more capable than Twisted's tilt sensor (which was basically a clumsy D-pad) there seems to be plenty to do. Some games call for:
Precision: Tap the tips of tiny fireworks to make them explode; Scrubbing: Rub wide areas of the screen to erase a picture from a blackboard; Speed: Rub the stylus repeatedly on a roll of toilet paper quickly to pull the whole roll out; Drawing: Mark out a safe path for a skiier; Something else entirely: Use the stylus to make a hand wave good-bye.
There have also been a few cool re-workings of older games. Two of my favourites so far are the dripping-snot game (different woman, this time you need to cut the snot instead of sniff it back in) or the pets (pet the cat to put it to sleep). Either way, the games are tons of fun.
I should note that it's pretty hard. Not amazingly so for Wario Ware vets (I had been playing the original virtually non-stop until Twisted came out), but it's certainly harder than Twisted. One thing for sure: The time limits are shorter. By the fourth character I was hitting time limits shorter than anything you'd experience outside the very highest speed setting on the other to games.
Oh, one more thing: This game is nuts. I say this because after every character you beat, you unlock a bonus. And the bonuses are just damned weird. The first one was a calculator -- an actual working calculator on the touchscreen that only allows you to add or subtract; no multiplication or division for you! There's also a countdown clock, a metronome and a plate of pudding. Yeah, a plate of pudding.