digoutyoursoul
Member
Voting with your wallet is always the best policy
Because King Shark is queer, you bigotThis whole project is honestly so baffling. Why do they think ANYONE would want to play this game the second the campaign is done?
Game exec- "but they're going to want to keep running the same levels over and over to get King Sharks "Fart Shooter" which has 0.0003% change to drop from the flash in ultra mega difficiulty, and has 0.03 percent chance to cause 3.57 points of poison damage every 16 seconds. And surely, they will drop $40 in our eshop to buy Harley's "Golden Dildo Bat" cosmetic. And they'll remain engaged because of our battle pass they'll happily purchase and grind through the same shit each month, so they can earn some "joker chattering teeth toy" emotes.
But seriously- you have Warner Bros here sitting on Hogwarts Legacy as the biggest game of last year and now this for their big 2024 game, and likely the biggest bomb. This should clearly tell them.... Do people want a well-crafted, lengthy and very complete single player game full of curated content, or another vapid GaaS product, draped over an Eshop/battle pass, recycling the same 5-10 hours of shit content over and over (which they had to strong-arm a seriously talented developer of well-crafted single player games to waste a decade making this garbage because "we want our Fortnite".).
But, we've had failures of Anthem, Avengers, and now this. Who else wants to join the shit show? Which other legendary dev can be brought to its knees over this crap?
666?I mean it's not because it's a GaaS game, it's because it's a bad game, Helldivers is a GaaS game and drawing more players...
No I'm not talking about Helldivers 2.
I'm talking about...
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666?
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They don't. The higher up you go the more you'll see how out of touch people are. It's the same with Sony Pictures/Avi Arad Spiderman Cinematic Universe.Warner Brothers executives had to know this game was going to be a disappointment.
The devs do deserve a good bit of blame for making a bad game and pushing things such as Sweet Baby in our faces. Taking a look at some of the most notable devs at rocksteady and you can see they were fully on board with many of those changes/pushes.the people actually responsible will be safe, devs will get blame instead
Yeah yeah only publishers bad xDDDthe people actually responsible will be safe, devs will get blame instead
Yes. I think it's about time people realize that publishers aren't the sole party to blame when garbage games happen, the devs need to be critized all the same.The devs do deserve a good bit of blame for making a bad game and pushing things such as Sweet Baby in our faces. Taking a look at some of the most notable devs at rocksteady and you can see they were fully on board with many of those changes/pushes.
The game didn't fail only because of publisher meddling.
WB will be like:
Hogwarts Legacy: Traditional single player game by lesser known dev --> Massive success
Suicide Squad: GaaS by well known and beloved studio --> Absolute failure
Conclusion:
Let's double down on GAAS
You're free to feel however you wish, I just find it hard to believe these decisions originated with the creatives. Could be wrong.Yeah yeah only publishers bad xDDD
Seems to be a problem across multiple industries now. Execs and management will rather save face, push a message or chase unsustainable ideals over taking pragmatic steps to make money by way of making a solid product.This is why I'm starting to hate the "BUSINESS" side of video games. It's making less and less sense.
Avengers failing means nothing, because it's not a similar situation, avengers failed wholly because they failed to deliver any meaningful content, there were constant massive delays because disney wanted to tie in with their delayed shows, and they even delayed the wakanda expansion for more than 6 months because boseman died. In the end they left players with nothing to play aside from rehashed events like red room and even canceled a roadmap because they couldn't deliver on 90% of their promised content, like patrol mode and drop in coop etc.; even the actual fans left because there was nothing to do, avengers failed because they entirely mangled post launch support and players left in droves.And Avengers failed.
Some publishers can be very pushy. I believe WB is beyond hands on and controlling. I think it's why so many people abandoned Rocksteady during SS:KTJL's development. Why did others stay? No clue, maybe because they loved the studio and their coworkers. Maybe they had belief in the project. It's honestly probably a little bit of everything.You're free to feel however you wish, I just find it hard to believe these decisions originated with the creatives. Could be wrong.
Yeah, & look how long the development for SS was. You think they're gonna be any more timely with content updates?Avengers failing means nothing, because it's not a similar situation, avengers failed wholly because they failed to deliver any meaningful content, there were constant massive delays because disney wanted to tie in with their delayed shows, and they even delayed the wakanda expansion for more than 6 months because boseman died. In the end they left players with nothing to play aside from rehashed events like red room and even canceled a roadmap because they couldn't deliver on 90% of their promised content, like patrol mode and drop in coop etc.; even the actual fans left because there was nothing to do, avengers failed because they entirely mangled post launch support and players left in droves.
A strong brand is not gonna save you from failure if you can't deliver long form content, disney/cd thought they could just coast along MCU success and got a harsh reality check.