Foreign Jackass
Member
Answer the question.
Foreign Jackass said:Ok. Did anyone try the multiplayer?
lockii said:I liked it. But it teased me with the possibility that some day a game like Freelancer will have the scope and freedom of GTA x 100. Freelancer's planets/outposts only had 2 or 3 static locations to visit.
ArcadeStickMonk said:You get to a new area, your ship is now obselete and you have to run crap combat missions to upgrade. When you move to the next section, you do it all over again. How many times can you really have fun with that?
Ghost said:As others have said, Freelancer was a good game, but it really just teases you at the possibility of how could it could be with a varied mission set, sub-plots, an economy you can actually affect. It's frustrating because once you've completed the game theres literally nothing to accomplish. It should have been Pirates! in space, but instead it was more like Pirates Of the Caribbean in space.
Yeah I remember that.calder said:Nothing more satisfying than buying the largest freighter, filling it to the brim with drugs at one of the outlaw hideouts and then booting it to Manhattan as fast (using cruise to get from gate to gate ASAP and cutting around military bases helps) as you can praying you don't get scanned by the fuzz. Huge money, big risk, and when you're done you can go buy one of the elite Very Heavy Fighters.
Crazymoogle said:Freeelancer = ok; story and gameplay vary from decent to irritating. It can't seem to decide whether to be a weak hollywood scifi piece or an uneven freeform shooter.
Freespace 2 = so good in gameplay, story and visuals it could ship today without looking old (possibly excepting what, a cutscene maybe?).
TIE Fighter = god of the genre that, more than any other game today, desperately needs a graphical remake and rerelease.
I miss the genre badly, but the bar was set so high I've never held much hope for new franchise attempts (you know, back when games like these were actually released on the PC).
tahrikmili said:IAWTP completely.
As for Tie Fighter, there was a collector's edition with VESA local bus graphics and the expansion in it.. I currently STILL own the collector's edition but I can't use it at 640x480 because I don't have a vesa local bus card (obviously) is there any way to emulate VESA that anyone knows?
tahrikmili said:XvT actually has a directx patch somewhere that really gets the graphics up to accelerated DX7 quality, I think.. IIRC the game was originally software renderer only? Or glide only? Or something.. or I'm just going senile..
I'm 100% positive that the collector's edition TIE Fighter I have does not run in hi-res (640x480) because it bitches about lack of VESA and defaults to 320x240 VGA which is fuglyI ran it on my 486 and Pentium with ISA/PCI cards, but it just won't work in anything beyond MS DOS 6.22 I guess.. I haven't tried DOSBOX yet, I'll try that eventually.. Would be a blast, playing it with my flightstick
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