I named 3 ports & already said 3 ported games had issues (though outside SR2 they were minor) and 3 were excellent, why pretend you're replying when you're just going back to the known lesser 3?
And LOL @ Naomi 2 only being comparable to Model 3. No fighter on Model 3 even touches DOA2 on Naomi/DC but Virtua Fighter 4 with 2x the complexity and more effects like the deforming snow is easily viable, no proof required for this, you only want more and more proof for DC vs Model 3.
And you call others delusional, lol, have you even seen Virtua Fighter 4 before and/or realize they had to halve the character polygons among other things to port it to the mighty PS2?
And lol @ going back to Crazy Taxi 1 when 2 improves it further and doesn't lack anything with the games mentioned (one of which isn't even open world in the same way at all, Ambulance has clear tracks with a couple alternate turns at best, have you played the games you're discussing or what?).
1 of those is obviously NOT like the others you lump together with it (in game design, not platform/quality/whatever you wanna disagree to) other than a somewhat similar visual style, if anything 18 Wheeler takes much more after it (and to that I'll agree it's the worse game, I'm not a truck nut).
But as you prefer to say games you haven't even played are comparable and so much better, again, let's go back to actual ports you can compare, what are the sacrifices in the higher resolution DC renditions of
Virtual On 2 and Virtua Striker 2 since you missed it the first time?
And what sacrifices would it take for Model 3 to run the same games at 640x480? Or would that magically be free performance, like it magically can do any Naomi 2 games like Virtua Fighter 4 even though it doesn't even have any half as complex games like DOA2 to show for it?
Also, modern modeling tools and methods or whatever for one example obviously don't help when they aren't remaking the models more optimized/better looking/with similar but much better used polycounts, but just porting what was already done in the 90s (that Dreamcast also came in), duh.
Hence SC models looking that good compared to VF3 (arcade too, not just DC, minor differences anyway) despite the lower specs, then DOA2 doing both higher specs and better modeling trumping both.
Then Virtua Fighter 4 taking it a step fruther (yet it's still fine on PS2's Evo with halved polygons which brings it to similar polycounts as VF3tb on Dreamcast yet fighters look way superior and almost next gen even with low res textures etc.).
Ps: Model 3 lived much longer than DC too so you can say it was more maxed out just like PS2 (incremental steps obviously didn't negate previous work like an all new system).