You clearly have no idea of what youre talking about.It was released just before the powerful PS1. And it was similar to the PS1. In this ancient time, it was powerful with good graphics.
This is sarcasm right?It was released just before the powerful PS1. And it was similar to the PS1. In this ancient time, it was powerful with good graphics.
You clearly have no idea of what youre talking about.
I'm not kidding. I'm serious.This is sarcasm right?
If you think this looks like a ps1 game you have serious problemsI'm not kidding. I'm serious.
Most probably, or I'll like to think so.He confused it with the Saturn.
This guy's doing some nice playthroughs.
Sega Rally 2 was such a disappointing port but, conversely, probably the best looking racer money could buy on release.
F355 is probably the best looking racer on the system. It’s a shame it lacked a third person view and a replay mode though.
On this very thread you can find the answers to that. Community itself is porting GTA 3 to DC and also an improved versión of Doom 64 with Vertex Lighting and Bump Mapping.I guess Dreamcast was destined to die soon. And we will never know how far could developers push it's hardware.
I've been following the development of those ports closely day by day.On this very thread you can find the answers to that. Community itself is porting GTA 3 to DC and also an improved versión of Doom 64 with Vertex Lighting and Bump Mapping.
Take a better look at this thread. GTA 3 is actually running on Dreamcast right now. No one says DC is on par with PS2/GCN/Xbox, not even any of those consoles are on par with each other, but clearly its a proven fact, not an opinión, DC is on the same tech league as them. Is the weaker of 4? Yes. But its still there.The Xbox/PS2 ended up with GTA 3, Vice City, San Andreas, a ton of suped up EA games, Halo (on xbox) and Medal of Honour. The Dreamcast was just replicating mid 90s arcade games. If the Dreamcast was on a par with those it’s too bad nobody told the developers.
The Xbox/PS2 ended up with GTA 3, Vice City, San Andreas, a ton of suped up EA games, Halo (on xbox) and Medal of Honour. The Dreamcast was just replicating mid 90s arcade games. If the Dreamcast was on a par with those it’s too bad nobody told the developers.
I have a question. First of all, amazing work done on Lemans and GP Challenge, played those games a lot, not only because they're both stunning looking, but gameplay is fantastic.Well, as I lead and designed both Lemans Dreamcast and Transformers Armada PS2 I might be able to shed some new light on the question of this thread and more for all that wonder!?
If you think this looks like a ps1 game you have serious problems
Take a better look at this thread. GTA 3 is actually running on Dreamcast right now. No one says DC is on par with PS2/GCN/Xbox, not even any of those consoles are on par with each other, but clearly its a proven fact, not an opinión, DC is on the same tech league as them. Is the weaker of 4? Yes. But its still there.
Car models are like X10 the polycount of the ones from GT2, or you meant 3?I mean the car models are probably not significantly higher than GT2's, but the IQ is way ahead of anything on PS1 otherwise. Textures are better, they don't have that shimmering effect either. And framerate much smoother & higher than GT2 or most PS1 racers ,plus better trackside detail.
That should be the common sense takeaway. Plus even among the four, each had some oddball advantages over the competition. Gamecube could output the most raw geometry of the lot. PS2 had the highest particle fillrate by far. Xbox had the most memory bandwidth (IIRC) and advanced GPU features like bump-mapping. Dreamcast had the cleanest video output and deferred rendering.
6th gen is great in that all the systems had their own "character" architecture-wise but still delivered really good results out of the gate. 7th gen was something of a repeat of that, but it took the PS3 a while to start producing consistent results, and Wii was just a souped-up Gamecube.
......kinda on topic but, has there been any update with GTA3?
Hi there. By memory bandwidth you don't mean VRAM bandwidth surely, right? Because PS2 stands at 48 GB/s on that front which is by far the highest of this generation as you know. As to fill rate Xbox' is the lowest (with the exception of Dreamcast's transparency) as far as i know.That should be the common sense takeaway. Plus even among the four, each had some oddball advantages over the competition. Gamecube could output the most raw geometry of the lot. PS2 had the highest particle fillrate by far. Xbox had the most memory bandwidth (IIRC) and advanced GPU features like bump-mapping. Dreamcast had the cleanest video output and deferred rendering.
This guy's doing some nice playthroughs.
Car models are like X10 the polycount of the ones from GT2, or you meant 3?
Hi there. By memory bandwidth you don't mean VRAM bandwidth surely, right? Because PS2 stands at 48 GB/s on that front which is by far the highest of this generation as you know. As to fill rate Xbox' is the lowest (with the exception of Dreamcast's transparency) as far as i know.
This threade still going LMAO
The Dreamcast was the most powerfulest ultimate evar at launch but don't forget the Wii U is the most powerful console ever, Nintendom and third parties never harnessed the power. It's capable of hardware ray tracing, AI upscaling and more just wait for TOTAL DESTRUCTION 2025 to prove it.
You are quite wrong with original Xbox it's GPU is leaps and bounds better than the PS2 GS, the PS2 is a filleate monster though. But the GPU it's is weaker point there is a reason many PS2 games than ran at 30 FPS ran at 60 on Xbox.Well if comparing to GT3 Le Mans car models would lose out in geometry detail, unless there's something I'm missing? I did kind of remember hearing Le Mans car models have a pretty decent poly count, but I could be confusing this with DOA2 for whatever reason.
You're right, I was getting some details mixed up there. It's been a while since I've looked over the specs for the 6th gen systems in a comparative fashion. I usually refer to this chart.
Which, just looking at it now, really shows how capable Gamecube was with their CPU vs. original Xbox. Looks like they routinely beat Xbox's CPU in all areas. Meanwhile the Graphics Synthesizer routinely beats Xbox's GPU in all areas (pixel fillrate, texture fillrate, etc.). Gamecube Flipper manages to beat Xbox's GPU in some areas (textured polygons mainly) and GS in a couple, but I'm quite impressed how performant PS2's GS was that gen.
Seems like Xbox's only advantages over PS2 & Gamecube WRT graphics were some of the GPU features (bump-mapping), having more VRAM, and higher compression on textures vs. PS2.
Which, just looking at it now, really shows how capable Gamecube was with their CPU vs. original Xbox. Looks like they routinely beat Xbox's CPU in all areas. Meanwhile the Graphics Synthesizer routinely beats Xbox's GPU in all areas (pixel fillrate, texture fillrate, etc.). Gamecube Flipper manages to beat Xbox's GPU in some areas (textured polygons mainly) and GS in a couple, but I'm quite impressed how performant PS2's GS was that gen.
Seems like Xbox's only advantages over PS2 & Gamecube WRT graphics were some of the GPU features (bump-mapping), having more VRAM, and higher compression on textures vs. PS2.
You have just dropped some amazing insight in that 37 pages thread, thank you so much for this.not really. it was obvious that ps2 was going to bulldoze dreamcast at the time even before it came out.
Good point. May be DC had more of a western appeal to them? I always have thought DC Japan launch at 98 was a mistake. They should held it back and launch everything 99. Also they should had improved VF 3 and leave it least DOA 2 visual level wise.What baffles me about Dreamcast is its relative failure in Japan.
It was the only country where the Saturn found any success, and a lot of that was down to the popularity of Virtua Fighter, especially in 1994.
Dreamcast launched with Virtua Fighter 3 which looked incredible in 1998, but they didn’t go for it. Yes the launch lineup was minuscule, but so was the Saturn’s.
Well, IIRC Saturn gained some interest in Japan after they released the BEAUTIFUL white Model 2 console in late 1996?, with all the Segata Sanshiro promos and stuff. It was some sort of re-launch. And it worked.What baffles me about Dreamcast is its relative failure in Japan.
It was the only country where the Saturn found any success, and a lot of that was down to the popularity of Virtua Fighter, especially in 1994.
Dreamcast launched with Virtua Fighter 3 which looked incredible in 1998, but they didn’t go for it. Yes the launch lineup was minuscule, but so was the Saturn’s.
Well, IIRC Saturn gained some interest in Japan after they released the BEAUTIFUL white Model 2 console in late 1996?, with all the Segata Sanshiro promos and stuff. It was some sort of re-launch. And it worked.
This would be equivalent to Dreamcast having a, let's say, black and red new model console (like European Megadrive model 2, black and red buttons or something, just let me dream ) in late 2000/early 2001. But we all know what happened during those months.
It just didn't have enough time in the market to gain some cult (commercial) following.
Spoken like somebody who really likes Power Stone.You have just dropped some amazing insight in that 37 pages thread, thank you so much for this.
No, the Dreamcast started very unstable, in Japan its initial games were poorly received and in the West after 3 months of frantic sales, game sales were not keeping up and Sega needed to sell games to recover the subsidy costs. The board decided to release several games that today would be AAA at the same time, sales did not react, so they made successive price cuts, in September 2000 the Dreamcast was in the ICU, the following 3 months sales were extremely low, at the time of greater flow of consumers.if they didn't run out of money, I bet the Dreamcast, over the course of the generation, would have outsold the GameCube at the very least.
if game support would have been decent of course
No, the Dreamcast started very unstable, in Japan its initial games were poorly received and in the West after 3 months of frantic sales, game sales were not keeping up and Sega needed to sell games to recover the subsidy costs. The board decided to release several games that today would be AAA at the same time, sales did not react, so they made successive price cuts, in September 2000 the Dreamcast was in the ICU, the following 3 months sales were extremely low, at the time of greater flow of consumers.
Peter Moore was right, the Dreamcast was already dead he just made it official.
I don't think so, there was dissension between the american and japanese teams in deliberating about pulling Dreamcast plug .By summer 2000 a deal had been made with Acclaim to port games to PS2.
I wonder if the decision had already been made by then to axe the console, but they just wanted some Christmas sales before confirming it?
It's not a question of 'impossible' - it's cost-practicality.Another impossible effect on the Dreamcast debunked.
CPU wasn't just 'good' - it was easily at least twice as fast as anything other consoles had. It's pretty much 'the' reason why Xbox had could double framerates on games like GTA.The CPU was actually good too, and the perceived bottlenecks never showed up because of the extra headroom everywhere else.
It's not a question of 'impossible' - it's cost-practicality.
This would cost at least 30% of the frame on DC (possibly more), while other architectures could do it in single digits.
If you remove performance constraints then you could do 'everything' on all the machines.
CPU wasn't just 'good' - it was easily at least twice as fast as anything other consoles had. It's pretty much 'the' reason why Xbox had could double framerates on games like GTA.
But yes - the biggest differentiator was Ram, that was well over 2x advantage in most practical scenarios (and what lifted most resolution limitations that GC/PS2 had because of eDram limits).
Not compared to other consoles it wasn't.But the CPU was slightly bottleneck
Not compared to other consoles it wasn't.
OG xb was the first time a console had a CPU that wasn't comically under powered compared to contemporary PCs. We'd wait 20 years for the next time that happened.
The internal design details are irrelevant, it's not hard to see that the Xbox CPU is more powerful by a large margin.I think the Gamecube had more cache in the CPU, but the Xbox was faster. Didn't really matter when the GPU was far and away better + more RAM.
The internal design details are irrelevant
We know the Xbox was more powerful and proved it. Does not mean that other consoles didn't have some slight advantages. You're basically saying to shut up about it. lol