You clearly have no idea of what youre talking about.It was released just before the powerful PS1. And it was similar to the PS1. In this ancient time, it was powerful with good graphics.
This is sarcasm right?It was released just before the powerful PS1. And it was similar to the PS1. In this ancient time, it was powerful with good graphics.
You clearly have no idea of what youre talking about.
I'm not kidding. I'm serious.This is sarcasm right?
If you think this looks like a ps1 game you have serious problemsI'm not kidding. I'm serious.
Most probably, or I'll like to think so.He confused it with the Saturn.
This guy's doing some nice playthroughs.
Sega Rally 2 was such a disappointing port but, conversely, probably the best looking racer money could buy on release.
F355 is probably the best looking racer on the system. It’s a shame it lacked a third person view and a replay mode though.
On this very thread you can find the answers to that. Community itself is porting GTA 3 to DC and also an improved versión of Doom 64 with Vertex Lighting and Bump Mapping.I guess Dreamcast was destined to die soon. And we will never know how far could developers push it's hardware.
I've been following the development of those ports closely day by day.On this very thread you can find the answers to that. Community itself is porting GTA 3 to DC and also an improved versión of Doom 64 with Vertex Lighting and Bump Mapping.
Take a better look at this thread. GTA 3 is actually running on Dreamcast right now. No one says DC is on par with PS2/GCN/Xbox, not even any of those consoles are on par with each other, but clearly its a proven fact, not an opinión, DC is on the same tech league as them. Is the weaker of 4? Yes. But its still there.The Xbox/PS2 ended up with GTA 3, Vice City, San Andreas, a ton of suped up EA games, Halo (on xbox) and Medal of Honour. The Dreamcast was just replicating mid 90s arcade games. If the Dreamcast was on a par with those it’s too bad nobody told the developers.
The Xbox/PS2 ended up with GTA 3, Vice City, San Andreas, a ton of suped up EA games, Halo (on xbox) and Medal of Honour. The Dreamcast was just replicating mid 90s arcade games. If the Dreamcast was on a par with those it’s too bad nobody told the developers.
I have a question. First of all, amazing work done on Lemans and GP Challenge, played those games a lot, not only because they're both stunning looking, but gameplay is fantastic.Well, as I lead and designed both Lemans Dreamcast and Transformers Armada PS2 I might be able to shed some new light on the question of this thread and more for all that wonder!?
If you think this looks like a ps1 game you have serious problems
Take a better look at this thread. GTA 3 is actually running on Dreamcast right now. No one says DC is on par with PS2/GCN/Xbox, not even any of those consoles are on par with each other, but clearly its a proven fact, not an opinión, DC is on the same tech league as them. Is the weaker of 4? Yes. But its still there.
Car models are like X10 the polycount of the ones from GT2, or you meant 3?I mean the car models are probably not significantly higher than GT2's, but the IQ is way ahead of anything on PS1 otherwise. Textures are better, they don't have that shimmering effect either. And framerate much smoother & higher than GT2 or most PS1 racers ,plus better trackside detail.
That should be the common sense takeaway. Plus even among the four, each had some oddball advantages over the competition. Gamecube could output the most raw geometry of the lot. PS2 had the highest particle fillrate by far. Xbox had the most memory bandwidth (IIRC) and advanced GPU features like bump-mapping. Dreamcast had the cleanest video output and deferred rendering.
6th gen is great in that all the systems had their own "character" architecture-wise but still delivered really good results out of the gate. 7th gen was something of a repeat of that, but it took the PS3 a while to start producing consistent results, and Wii was just a souped-up Gamecube.
......kinda on topic but, has there been any update with GTA3?
Hi there. By memory bandwidth you don't mean VRAM bandwidth surely, right? Because PS2 stands at 48 GB/s on that front which is by far the highest of this generation as you know. As to fill rate Xbox' is the lowest (with the exception of Dreamcast's transparency) as far as i know.That should be the common sense takeaway. Plus even among the four, each had some oddball advantages over the competition. Gamecube could output the most raw geometry of the lot. PS2 had the highest particle fillrate by far. Xbox had the most memory bandwidth (IIRC) and advanced GPU features like bump-mapping. Dreamcast had the cleanest video output and deferred rendering.
This guy's doing some nice playthroughs.