Since there are only, like 5 replies in total and a bunch of useless reactions, I´ll take them in turn.
I'm sure nostalgia will impact how many will answer this question
Yes, it will but it is great knowing that inherent bias. I have played both games at their time of coming out. I like MGS for the story, characters and cinematic angle. As far as the game I would like to play - Syphon Filter 1 is the more fun one for me.
One of the first things I like about Syphon Filter are of course, the controls. The game actually sets up the first stages to accommodate you to the control scheme and in comparison to MGS1, it's fast and fluid. You have a real 3D third-person environment instead of a mostly overhead isometric view of the action, which I believe gives the player greater immersion within the levels itself. Switching weapons, using gadgets, moving around, aiming, interacting with objects or switches, it's all intuitive, fast, and fluid, so it never frustrates you or takes you out the game.
Movement in SF1 felt pretty good controlwise and at least tried to give you the illusion of controlling a real human (some say running looked funky, but it felt more alive than whatever that was in MGS). In MGS Snake could spin around for days looking like a merry-go-round, crawling felt terrible if you had to crawl into a duct. Due to changing camera angles sometimes you went the wrong way and it made aiming the gun very cumbersome in the beginning (that´s probably why the ordinary enemies are such pushovers).
In SF changing weapons was a bit imprecise because you had to manually scroll through them with a button (triangle I think) or go to the menu and change it there (I think it was also needed to equip non-combatant items). You could alsopump the shotgun for some reason. The grenades and grenade launcher could kill you too (especially gas grenades, if you forgot where you threw it and couldn´t see the faint green smoke, then you died) I really appreciated the two types of targetting (first person manual and third person rough auto) - the automatic one was good only for pointing at the enemy and then switching to first person.
In MGS changing the items(!) and weapons was very convenient - too bad using them was ass. I quickly realised that killing things with weapons was very cumbersome, better to throw them or choke them and run to your next destination than waste bullets. Many weapons were primarily made to fight bosses or to do gimmicky stuff (C4, Nikita, Stinger, PSG1...). CQC in this game was very bad - you had one measly full combo and then realise doing the full combo was not optimal, so you did one-two or just one. SF1 didn´t even go there, I admit.
Moving on to what may be the most controversial opinion, I believe Syphon Filter has a better, more grounded, and more coherent storyline. Metal Gear Solid 1 may not have been as bat shit as later games in the series, but it was still pretty nuts, and being nuts for the sake of being nuts can sometimes prevent you from writing scenarios that engage the player, instead you end up confusing them. Something like the enemy setting up a trap explosive within a train station destroying the entire tunnel, with you having to fight your way out of a blazing inferno, is a scenario that the type of writing MGS1 had wouldn't come up with. There are all kinds of twists and turns that engage the player throughout Syphon Filter, while in Metal Gear you just kind of shrug or maybe get a short laugh out of its cutscenes. Additionally, you have to face another issue with MGS1's storyline, and that issue would be it referencing two previous Metal Gear games that never released outside of Japan, as a result the context is lost on the player.
I agree, playing the MGS it was immediately apparent that it is a highly fictional, hammy Hollywood-esque story. SF1 made me think that it could happen (aside from the last missions and the flamethrower duel). In MGS you could watch and read the stuff through menus to get more detaield story, but reading that made me laugh (it´s like in dunkey Diablo 3 video - Big Boss is back!!! - are you even killing him??). One other thing is the dialogue - as a non-native English speaker I found the English dialogue in Syphon Filter 1 to be pleasant - they all sounded like Americans and conversations were serviceable (Markinson especially was a joy to listen to, Mara Aramov had a great accent).
In MGS - it was turn based dialogue (damn you Japanese!) with ham and cheese and expositions like from some anime ( Solid Snake (David Hayter); Hey DARPA chief I am here to rescue you! - DARPA chief (decoy octopus); Stay awhile and listen!). I like Brittish accent as the next guy but even the Liquid couldn´t save that from being ... ugh.
Gameplay is the most important factor for games, everyone knows this, and this is where I think the biggest difference rears its head. MGS1 has some decent gameplay, but it's very restricted, the controls take awhile to get used to, and are not very fluid or intuitive, and as you continue to play the game for hours the repetition and tedium starts to set in.
For Syphon Filter, the gameplay is fast, fluid, intuitive, and more open so you can approach situations several different ways, thus keeping things relatively fresh. The better controls play a key part here, especially for the gun play and overall movement, which felt so satisfying as you snuck or gun-run through well-designed 3D spaces. As you progress though the stages the game continues to present new ways to play, new enemies, new gadgets, and new combat strategies until near the end of the game. This makes it hard for repetition to start taking its toll on the player, and helps with replay value, something MGS1 has trouble with..
Yup, just rolling around in SF1 was really fun. Movement in MGS is terrible. Weapons in SF1 were also great to use and listen to (taser frying, .45, Shotgun - Combat Shotgun not so much, K3G4 - I caled it a duckgun, ´cuz the sound reminded me of a duck, M-79 - the sound it makes the moment a grenade leaves the barrel is just beautiful, various handguns - G18, HK5). MGS had a lot of weapons but camera angles and crappy movement made them very unsatisfying to use.
The one thing you didn´t mention is that in MGS if you get hurt you flash like a character from a platformer, but in SF1 if you get hurt - you gotta take cover, son! Also stockpiling or farming rations in MGS just killed all the tension. In SF1 you cannot stockpile Flak Armour, but have to come back to it or kill armoured enemies with headshots and get their armour (if you damage it beforehand, you get less or none at all.)
Syphon Filter was more challenging, and the combat was better than MGS especially because of the camera angle.
But Metal Gear Solid had better story, characters and music. Had more "soul" too.
It's apples and oranges at the end of the day.
Yes it was. Some bosses were merciless (especially the last one).
MGS had more of the story and ways for the player to get up to speed. SF1 had shorter but more approachable story. I don´t think one had better story than the other. Music - agreed. "Soul" - especially after hearing Kojima´s complaint about the translation - I beg to differ.
The only game that could really remotely challenge MGS as a good stealth-action 3D game was:
If MGS WERE a 3D action game. It was mostly 3D with fixed camera (which effectively makes it 2D) STEALTH game (action was terrible in there).
Tenchu being better in the stealth, action and music department? - Yeah I agree, story not so much. If they put in the mission editor as in the Japanese version, then it would be even better.
They aren't remotely similar in anything gameplay wise, MGS was a cinematic stealth game first and foremost while Syphon Filter was an action game with spy themes and an occasional stealth mission.
I absoultly LOVE SF and i own every game in the series and love them all, if there's one thing SF has over MGS is that it didn't end it run with a dud like Metal Gear Survive (and IMO V) and Bend knew when to put the series to rest.
Just quoting for truth, but those stealth missions in Syphon Filter kicked for the first time much more ass than anything in MGS (expo, in catacombs, Kazachstan ...) .
metal gear solid was mostly cutscenes and codec bullshit , syphon philter was a actually a playable game
Just quoting for truth. Also I liked the mission based gameplay of SF and how it reset your equipment after big mission was over. You could then easily jump into the part you wanted. Try doin that in MGS.
I'm trying to avoid googling the main guy's name, I just remember it was something super generic white-guy sounding like, Ethan James or Gabe Logan or Riley Marks or some shit. Damn....It's kind of fun though thinking of the most generic names possible.
I guess having a generic name is a sin now. As a non-English, I thought it was cool - particularly when friends called him Gabe, but enemies - GABRIEL LOGAN, LOGAN!!!
MGS was more ground breaking in the way it told a story and the plot unfolded. Syphon Filter however was a good game, I thought the running animation was dumb but the game was challenging. I really liked the second Syphon Filter game.
The ground it broke in story management it lost on gameplay and exposition handling.
The original Metal Gear Solid was one overrated game. Had some cool ideas and mechanics, but was incredibly short and didn't mesh as well as the other titles. MGS2 on the other hand blows it out of the water from all perspectives.
I gained access to internet around the year 2003 and found out how well recieved MGS was. If you had asked me at the time, I would have bet my money on SF1. MGS2 - Yeah, it does.
To answer the question from my perspective
Was the original Syphon Filter a better game than Metal Gear Solid 1 (PS1)?
Yes, it was the better game to play. MGS was the better 20hrs movie to watch and listen to - on account of there being more of it.