I gave it a try within the last year, but post Silent Hill and System Shock, low poly Unreal geometry just couldn't suspend my disbelief, and scorn, or scare me for even one second. You start out in one of those big mansions whose porportions feel too wide. It just felt shoddy to me, I know I should forgive much of that due to when the game was released, but I just couldn't.
I didn't play long, a bit past when enemies start coming out of the floor all the time, I guess. None of the weapons, none of the enemies, none of the areas felt solid at all to me. I'm sure this is a game where concept was meant to triumph over execution, kinda like Bloodrayne, but I simply didn't enjoy my time wih it, at all.
BTW, there's no way the audio is better than what was done in System Shock 2 and the Thief games; no contest.