Do you think GTA 6 will have a 60 fps mode?

Will GTAVI have a 60 fps mode?


  • Total voters
    323
I'll take your word for it, i wouldn't know.
Well for example even Avowed which is a 1st party MS title, skips the 60 FPS mode.

"That includes 30fps quality, 60fps performance and 40fps balanced (on 120Hz screens only) modes on Xbox Series X, plus an uncapped frame-rate toggle for VRR displays. That's excellent - we've been pushing for 40fps for years but it's remained relatively rare for Xbox titles. Series S, meanwhile, offers just quality and balanced modes, with the balanced mode again restricted to use with 120Hz displays."

 
I mean the game is gonna have to run on Series S.

Use Series S settings on XSX/PS5 and im sure they could get to 60 on the GPU side.
Depends on if GTA6 is CPU intensive, which it looks like it is.

The CPU is responsible for managing and executing tasks that aren't primarily related to graphics, including game logic, physics calculations, AI, and processing player input.

The PS5, XBSX and XBSS all have the same Zen2 CPU at around the same clocks. If GTA6 is CPU intensive, it'll affect all 3 consoles in the same way. So using the XBSS settings may be of no help for the PS5/XBSX.
 
Depends on if GTA6 is CPU intensive, which it looks like it is.

The CPU is responsible for managing and executing tasks that aren't primarily related to graphics, including game logic, physics calculations, AI, and processing player input.

The PS5, XBSX and XBSS all have the same Zen2 CPU at around the same clocks. If GTA6 is CPU intensive, it'll affect all 3 consoles in the same way. So using the XBSS settings may be of no help for the PS5/XBSX.

I know.
Read my post properly.

I very explicitly say, on the GPU side, we dont know the load the game will have on the CPU side and whether a 60fps mode would be possible with these CPUs.
 
No 60 fps = no buy.

so who knows when i will play it.

If Sony is smart they will put every engineer they have to work with Rockstar to make that happen.
 
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Depends on if GTA6 is CPU intensive, which it looks like it is.

The CPU is responsible for managing and executing tasks that aren't primarily related to graphics, including game logic, physics calculations, AI, and processing player input.

The PS5, XBSX and XBSS all have the same Zen2 CPU at around the same clocks. If GTA6 is CPU intensive, it'll affect all 3 consoles in the same way. So using the XBSS settings may be of no help for the PS5/XBSX.
Sure but they made RDR2 run on a Jaguar. Those Zen 2 CPUs are about 3 to 4 times more powerful than those Jaguars. And GTA5 is running on PS3 and X360 with CPU maybe like 10 times less powerful than Zen 2 at 3.5ghz.

I am confident they will make a 60fps mode like one dev once twitted. They'll remove RT if necessary (they'll have to for the XSS game anyways). The game looks more graphically intensive than GTA5, sure, but are they going to double NPCs and such CPU heavy tasks? I don't think so. They'll have to make it run at 60fps because all games have a 60fps mode nowadays. Also they are master at optimizing consoles. They stuff they were doing on a PS2 was crazy.
 
I'm not playing this for another four years or so. Sorry but I just can't play at 30fps anymore.

My PC won't be able to hit 60 on this and I've no plans to upgrade for a while yet. And I'm not buying a console for one game.
 
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Highly unlikely. Even if they get rid of the RT reflections and RTGI resolution is only slightly above 1080p even at 30fps, I don't think they would want to go much lower than that. With all RT features is off the table, the CPU just can't handle it.
 
Well for example even Avowed which is a 1st party MS title, skips the 60 FPS mode.

"That includes 30fps quality, 60fps performance and 40fps balanced (on 120Hz screens only) modes on Xbox Series X, plus an uncapped frame-rate toggle for VRR displays. That's excellent - we've been pushing for 40fps for years but it's remained relatively rare for Xbox titles. Series S, meanwhile, offers just quality and balanced modes, with the balanced mode again restricted to use with 120Hz displays."

Yeah, and i would imagine GTA 6 will be far more demanding than Avowed, i guess everyone will find out next year i use G Sync so it's not so much about numbers to me but about smooth non stuttering game play, which when it works is good for me.
 
Depends on if GTA6 is CPU intensive, which it looks like it is.

The CPU is responsible for managing and executing tasks that aren't primarily related to graphics, including game logic, physics calculations, AI, and processing player input.

The PS5, XBSX and XBSS all have the same Zen2 CPU at around the same clocks. If GTA6 is CPU intensive, it'll affect all 3 consoles in the same way. So using the XBSS settings may be of no help for the PS5/XBSX.
People forget the level of simulation they were doing on the 360, 20 years ago
 
the Series S has worse memory bandwidth and ¼ of the GPU power.
this means you literally ALWAYS can use the Series S settings and run a GPU limited game at 60fps on PS5 and Series X. in fact you can run at higher settings than Series S as you'd only have to free up ½ of the GPU time instead of the ¼ to make it work on the Series S.

with the amount of Raytracing happening here however, I assume their CPU strain will be the limiting factor here.
It's refreshing to see people now realising the reality of Series S. A complete 180 compared to pre-launch. I remember people saying lockhart (series s) had more headroom at 1080p than anaconda(series x) at 4k and arguing for hours that this isn't how things would scale in actual games.
 
Voted no, but I'm torn on it. Will come down to whether the game is CPU limited or not. All signs point to it being so, but if anyone could figure it out, it would be Rockstar. So I'm crossing my fingers as well
 
I know.
Read my post properly.

I very explicitly say, on the GPU side, we dont know the load the game will have on the CPU side and whether a 60fps mode would be possible with these CPUs.
Which is why I used the word "depends", in context to you basing your post on the GPU.
 
Sure but they made RDR2 run on a Jaguar. Those Zen 2 CPUs are about 3 to 4 times more powerful than those Jaguars. And GTA5 is running on PS3 and X360 with CPU maybe like 10 times less powerful than Zen 2 at 3.5ghz.

I am confident they will make a 60fps mode like one dev once twitted. They'll remove RT if necessary (they'll have to for the XSS game anyways). The game looks more graphically intensive than GTA5, sure, but are they going to double NPCs and such CPU heavy tasks? I don't think so. They'll have to make it run at 60fps because all games have a 60fps mode nowadays. Also they are master at optimizing consoles. They stuff they were doing on a PS2 was crazy.
My point is if all that's going on with GTA6 is CPU intensive, changing settings related to the CPU isn't going matter on the XBSS, since the PS5 and XBSX has the same CPU.
 
PS5 Pro might have a 1080p60fps mode

It's likely the 6090 wil lstruggle to run this at 4k
I highly doubt that, a 4080/9070XT will probably be able to with DLSS4/FSR4. It will also be approaching 20GB of VRAM native I think.

You will however need a beefy processor. At least a 5800x3D.
 
The best I can hope for is 40fps. The game looks far more CPU demanding than their past games with the sheer amount of NPCs on screen at any time alone, unless the AI is dumb as shit like in Cyberpunk.
 
I'm assuming:
  • 30fps mode as the default on PS5 and Xbox Series S/X
  • 40fps mode for PS5 and Xbox Series X
  • 60fps mode for PS5 Pro, even if they have to drop settings a fair amount
  • Future PC version will push whatever the high end kit is at that time with crazy settings options
 
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Don't give yourself hope, expect 40fps mode at best (on Pro) and be happy about it - just like me.

But if this game has only 30fps option I will probably not buy it on consoles...
watching how i met your mother GIF by WGN America
 
Doubtful as they'll need to completely decimate both the graphics and simulation to double the framerate.
In other words it's possible but the resulting mode will not look like what has been shown so far. They may be unwilling to cut the game this much and rely on next gen h/w (which should appear in a year or two after GTA6 launch) for any "60 fps modes" instead.
 
When the PC version drops, sure.

Remember how GTA V came out at the tail end of the 360/PS3 generation, pushed the hardware to it's limits and ran like total dogshit and R* made us double dip with a XBO/PS4 version...and then those versions STILL struggled to maintain 30FPS and then R* made us triple dip a XSX/PS5 version just to get 60FPS???

yeah-bill-lumbergh.gif
 
When the PC version drops, sure.

Remember how GTA V came out at the tail end of the 360/PS3 generation, pushed the hardware to it's limits and ran like total dogshit and R* made us double dip with a XBO/PS4 version...and then those versions STILL struggled to maintain 30FPS and then R* made us triple dip a XSX/PS5 version just to get 60FPS???

yeah-bill-lumbergh.gif

What?



Not a single frame dropped below 30.

Did they put something in the water or something? Are you okay?
 
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The trailer was 60 with frame drops. Obviously open world traversal will be lower especially with day/night and varied terrain. It will most likely have a performance-quality switch because most big games do now.
 
What?



Not a single frame dropped below 30.

Did they put something in the water or something? Are you okay?

Did you actually play GTA V on last gen hw? Drops to low 20s during heavy load frequently. Online could be a slideshow.

 
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The trailer was 60 with frame drops. Obviously open world traversal will be lower especially with day/night and varied terrain. It will most likely have a performance-quality switch because most big games do now.

the trailer is literally uploaded at 30fps. what the fuck kinda fantasy version of the trailer did you watch?
 
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The trailer was 60 with frame drops. Obviously open world traversal will be lower especially with day/night and varied terrain. It will most likely have a performance-quality switch because most big games do now.
Did you watch a different trailer than the one we watched? The only 60fps they shared is snippets on their website
 
The answer is no, and this game is definitely going to be CPU-limited on console, has anyone ever played a Rockstar game in the past 15 years? RAGE is probably one of the most advanced physics-gameplay engines out there, you know damn well this shit is going to be running like sub-30fps at points, Pro or not.
 
Did you actually play GTA V on last gen hw? Drops to low 20s during heavy load frequently. Online could be a slideshow.

Never played online. Didnt care for it

Just a few frame drops here and there. Yes I played it on PS4. Its basically a locked 30 minor drops, even in the vid you posted
 
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Never played online. Didnt care for it

Just a few frame drops here and there. Yes I played it on PS4. Its basically a locked 30 minor drops, even in the vid you posted

Basically any mission in the back half of the game that involves a car makes the FPS go to shit. The video I posted had mid 20fps drops with NOTHING going on. The 30FPS wasn't actually stable, was my point...and I proved it. WTF are YOU smoking?
 

Basically any mission in the back half of the game that involves a car makes the FPS go to shit. The video I posted had mid 20fps drops with NOTHING going on. The 30FPS wasn't actually stable, was my point...and I proved it. WTF are YOU smoking?
with sustained drops to around the 24-26fps range at their worst.

I mean, okay? So its not locked at ALL times.

The video I posted has barely any frame drops tho.

It runs infenitely better than on a PS3.

You're acting like the game runs like total shit, which isnt the case.
 
I mean, okay? So its not locked at ALL times.

The video I posted has barely any frame drops tho.

It runs infenitely better than on a PS3.

You're acting like the game runs like total shit, which isnt the case.
The video you posted was from the opening of the game, which runs MUCH better than the majority of it, mission-wise.
My point is that it was not STABLE. You can make the fps drop with a rocket launcher, ffs.
This thread is about the likelihood of GTA VI being 60FPS, and I pointed out how long it took to get GTA V there. You just decided to erroneously nitpick a detail...
 
No 60 fps = no buy.
Yeah, this is me this generation. I refuse to pay for anything that doesn't have 60 minimum. I'm quite happy to wait, although I do wish they'd hurry up with a RDR2 patch. I'm too poor to buy a pc right now, that thing would print money again on console but I guess rockstar don't need the cash.
 
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