AHA-Lambda
Member
Should I just donate now or is it worth holding off for the 1.5 million mark to be reached?
I need a mac osx version
I need a mac osx version
Should I just donate now or is it worth holding off for the 1.5 million mark to be reached?
I need a mac osx version
You get to place a personalized collectible artifact in our world and write its backstory! It could be anything from an engagement ring to a teddy bear. We will have 200 of these rare and semi rare items that can be found throughout the Wasteland 2 world. When collected, all players will learn about the personal touch that you added to the world. You'll also receive a signed Collector's Edition, boxed version and 10 digital copies of the game to do what you'd like with, in addition to a lv4 Desert Ranger medal of honor limited edition collectible. (This does not include NPC/Weapon/Location as well)
$2500x3
so much for that blood sausage eh.
Wasteland 2 is going to be littered with all these "bonuses" I hope they're integrated well, and don't stick out too much.
THat's actually a damn good idea.and another note about the engine.
UNITY is also available.
Unity can be later "easily" ported to iOS and Android, so it would fit in the grander scheme of things nicely.and another note about the engine.
UNITY is also available.
I thought it was the other way around? Most proponents of 3D say it's more cost-efficient.On the other hand, making 3D assets takes forever while drawing is a lot faster...
It really depends on how they generate their 2d assets.
I think the easiest thing would be to go ToEE style and do hand painted backgrounds with 3d models for the characters.
GB: Unfortunately, role-playing games have lost much of their original identity in recent years, thanks in part to the popularity of first-person action RPGs. How do you convince a newer or younger RPG fan who has grown accustomed to the action-focused titles to give Wasteland 2 a shot?
Brian: Well here is the beauty of fan funding... we don't have to convince some younger RPG player of anything. I am making this game for the wonderful fans who put their money behind us and not some nebulous group of new people. Let's make the game they all expect and let the chips fall where they may. There is just no way I'm going to consider anything that could let down the core.
Tap for 30, bird-man!This looks really interesting. I'm still thinking if I should go with 15$ or 30$.
It's capitalism. It's not enough to make sustainable profit and revenue, you need to keep increasing both.I guess I'm never going to understand the obsession with publishers who have consciously rejected old customers and fans in the hope of new customers, when they are doing sequels for the "masses" even though'd already pretty solid, and a wide fan base.
I hope it is like this.Fallout, Baldur's Gate, Planescape, etc used pre-rendered backgrounds and character sprites.
I'm confident that they'll reach 3 million.Founding should reach the 2 million mark for sure, still a month to go.
I hope it is like this.
I don't see why would anybody want this since they can do backgrounds of the same quality but not prerendered on any modest modern PC.
I'm confident that they'll reach 3 million.
With 2M budget? I don't know.I don't see why would anybody want this since they can do backgrounds of the same quality but not prerendered on any modest modern PC.
With 2M budget? I don't know.
Also budget 3D almost always looks worse than 2D in my eyes.
For example Silent Storm vs Planescape: Torment.. the latter looks so "detailed" in comparison.
There are pro and cons obviously and I'm not saying Silent Storm looks bad at all, but I think that for a turn-based+isometric game, the advantages of 3D become less important against the greater beauty (imo of course) of that 2D style.
James Ohlen said:James: The Infinity Engine was a great engine for the Baldur's Gate Series, and we look back on it fondly. It managed to more or less bypass the issue of 3D graphics altogether (other than limited exceptions like 3D spell effects, for example) in favor of beautiful hand-painted backgrounds.
James Ohlen said:The Infinity Engine neatly bypassed this struggle and significantly increased the lifetime of the engine by tying the primary type of art in the game (the adventure areas) into 2D paintings rather than 3D models. A painting looks good or bad depending on its quality and age has nothing to do with it.
Those pre-renderede backgrounds would still have to be made in 3D first, so they would at the very best cost the same as real-time 3D ones and most likely they would end up making project far more expensive.
Infinity engine backgrounds were painted not 3d renders.
If I had my way, it'd be 2D tiled-based, just like the old game, but obviously updated like crazy.
I think you don't put an high detail model "as is" ingame, there is work to do in that case too. So I don't know which one ends up costing more.Those pre-renderede backgrounds would still have to be made in 3D first, so they would at the very best cost the same as real-time 3D ones and most likely they would end up making project far more expensive.
For "painted" I intend King's Bounty style.Besides, robin2 mentioned that he doesn't think a hand-painted look would fit Wasteland, although I wonder why he feels that way.
Infinity engine backgrounds were painted not 3d renders.
Do you have a link to that? Because they sure do like reglular low-poly renders and I would have to wonder what the hell would they make artists recreate computerized 3D style by hand.
Let the art team figure out how to make the game look good after the more important elements are squared away.Tiles are always useful from the developers' perspective, but I can't see how going that way will benefit the visuals. Might make the game more moddable, though.
It's tracking behind Double Fine's campaign, and that only reached 3.3 million. I don't think that's an easy goal here. I'll say about 2.5 million seems more likely.
The link is in the post.
Infinity engine backgrounds were painted not 3d renders.
http://www.gamebanshee.com/interviews/bg2fiveyearanniversary.php
I don't believe it. Maybe they just meant pre-rendered and then painted upon ? Because otherwise I have no clue why they would make their backgrounds looks like simple 3D renders if they could go for the detail hand painted images allow.
I don't believe it. Maybe they just meant pre-rendered and then painted upon ? Because otherwise I have no clue why they would make their backgrounds looks like simple 3D renders if they could go for the detail hand painted images allow.
James Ohlen was the lead designer on BG1 and 2. I'll take his word over your lack of belief.
I agree, to an extent, but I think a lot will depend on the talent/clout behind the kickstarter. It makes total sense that Double Fine would be able to generate more than inXile, which haven't developed a single high quality game in their studio's life. The only reason it is doing as well as it is, is because they haven't tried and failed at a hardcore RPG and the pedigree at the studio is pretty good for that type of game.Each new kickstarter campaign aimed to bring back an oldschool game will be met with smaller and smaller enthusiasm. I would prefer if they'd be able to finance BG3 from the sales of BG1/2 Extended Editions personally, people will quickly become tired of the various initiatives and soon-ish devs won't be able to raise $1M+ anymore.
Hunted sounds like a hot mess...
I'm sure it was meant to be good, it just didn't turn out that way. Much like all their other games. Hopefully Wasteland 2 won't share the same fate.I think choplifterHD is meant to be really good. I'm not really gaming very these days but I kind of want to buy it now that I know its them.
http://www.metacritic.com/game/playstation-3/choplifter-hd
Hunted sounds like a hot mess but I never even heard of inXILE prior to this kickstarter; nor read any thread on the game. I can't imagine it being any worse than ShadowsoftheDamned (which is the last game I played and gave up on; watched the IGN+gamespot review)
The Bard's Tale (PC/Xbox/PS2) (2004)
Line Rider (2008) (Flash/Silverlight/DS/Wii/iOS)
HEI$T (2010) (cancelled)
Hunted: The Demon's Forge (2011) (Playstation 3, XBOX 360, PC)
Choplifter HD (2012) (Playstation Network, Xbox Live Arcade, PC)
Wasteland 2 (2013) (PC)
I agree. Hunted is a good game at the core. It suffers mostly from a lack of content. If it had more money to flesh out its systems it would have been pretty great.Hunted is a fine example of a game not given the amount of funding and time for it to flesh out gameplay systems and add polish. Bethesda rushed it out before it was ready and sent it to die. I think the underlying ideas in Hunted had tons of potential. I think inXile is a talented group that can never get the publisher backing they need to truly make what they're capable of.
I think it's hilarious it's inXile is the company that's ressurecting this old school RPG, because when Hunted was being releaed their president (Matt Findley) said that all those old turn based RPGs were more of a detrour caused by weak technology, while in reality all those games wantes was to be action games