He needs to throw a bone to the fans, some new video showing off something, more concept art, detailed features list, mock-up screenshots, etc...
I will throw down an extra $100 bucks if they promise to give us a real ending to the game.
Brian Fargo said:I don't to ruin the surprise but yes the red ending is going to be great... so much better than the proposed pink one.
Did the main graph lose hourly tracking between the 15th and the 17th? There's a part where it flatlines and then jumps after that.
he is on it:
Did the main graph lose hourly tracking between the 15th and the 17th? There's a part where it flatlines and then jumps after that.
previous values, before the green line, filled in manually from Facebook, Forum and Kickstarter comments
As it says on the site:
That shelf is before the green line, so I guess they didn't have data for that region.
Also, we're almost at 1.4M, we're definitely getting a Linux/MacOS version! I hope we do start to see some design documents/art even if it's really early concept stuff.
Yeah, I'm actually far more interested in what could come after that threshold (bigger world, more content, better production value).Yup! 100k to mac+linux (not that i care) but yeah.
Yup! 100k to mac+linux (not that i care)
Maybe I'm wrong, but it seems like Wasteland pledger's are on average more generous than the people who've pledged to the Doublefine kickstarter. 87 thousand backers at 3,3 million vs 26 thousand backers at 1,4 million. The Wasteland fanbase is obviously smaller but more dedicated to fund this project.
Though I agree, Mr. Fargo needs to put out a few more videos and promotional stuff to get more peoples attention before things trail off to far.
Yeah I agree that Fargo probably needs to show something. It's still on track to hit 2 million but WL2 seems to be losing significant mind share after the initial burst of excitement. Double Fine managed to keep the hype fairly steady with video updates and new tier rewards throughout DFA's run.
I noticed this right away when the Wasteland 2 tiers were submitted, but if you compare the limited rewards, DFA (which sold out of all limited tiers, fairly fast iirc) totaled $415,000, while Wasteland 2's limited tiers total $1,210,000, around 3x more. They're both in line with their respective goals, W2's goal being 2-3x higher than DFA's thus also having more limited rewards. So I think that's a part of the reason for the difference, given all limited rewards start at $250 and up for both kickstarters. I'm sure as you say the fanbase is highly dedicated, but DFA just couldn't compete with such a lower # of rewards.
I think it's less about the fanbase and more about releasing a sequel to a known game. DF's game is yet to be seen and we only know the genre. Considering that, $3.45M is a lot! For Wasteland 2, we not only know the genre but the universe and game as well.Maybe I'm wrong, but it seems like Wasteland pledger's are on average more generous than the people who've pledged to the Doublefine kickstarter. 87 thousand backers at 3,3 million vs 26 thousand backers at 1,4 million. The Wasteland fanbase is obviously smaller but more dedicated to fund this project.
Though I agree, Mr. Fargo needs to put out a few more videos and promotional stuff to get more peoples attention before things trail off to far.
I expect after 1.5m for it to start to dry up, unless there are updates. 1.8m total my guess.
One worry I had early on was that they might have gone *too* comprehensive with tier rewards at the outset. Going a little light early on then placing enticements to upgrade in the tiers just above the most popular ones strikes me as a good way to tempt people into upgrading.
Then again, it's very possible that they've got a bunch of ideas waiting in the wings for precisely that sort of purpose.
With just about one and a half times the necessary funding for the game already promised through Kickstarter, Fargo is already planning how that extra money is going to be used. Having more money means the writers will get to make the game broader and deeper. The bigger music and sound budget means more great music from Mark Morgan. It also allows for more varied environments, more character portraits and interesting effects like having radiation clouds that float move over areas.
In addition to more locations, well have the manpower to create more layered effects based on what the player is up to. Cause and effect is everything in a good RPG so triggering based off more variables makes for a better world. This can range from having hundreds of different NPC dialogue remarks based on who is in the party, encounters that react to what you look like, scenes that open up based on how violent you were or perhaps how low your intelligence is. This kind of depth is what made Wasteland 1 so good.
Brian Fargo said:Also I will be putting a new video out this Friday. It will be hard to top the first one but we will have some fun with it.
Is that official art?
edit: Ah nah I see it's fanart.
PayPal support for #Wasteland2 is coming very soon for people without credit cards.
this might be the second wave. He's obviously been fielding emails/qns from people with no CC.
Would those donations be tracked on Kickstarter?
postively crawling. You'd think it'd be at 1.4 already.
$1,399,294
He needs to throw a bone to the fans, some new video showing off something, more concept art, detailed features list, mock-up screenshots, etc...
In short, he needs to post anything to get more press coverage.
They don't need to do anything. A huge percentage of every kickstarter I've ever followed has raided a TON of dough in the final 24 hrs, completely on its own.
And I've been following Kickstarter since way before Doublefine Adventure.
Is this going to be open world like the original? Wandering into the monks compound early on and getting utterly destroyed was one of the best things ever. I hope for the same, I loved going back every now and then to have another crack at it.
Also is it going to have factions from the first? The monks would be cool to see again.