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Wasteland 2 Kickstarter project by inXile entertainment [Ended, $3 Million Funded]

Zeliard

Member
Yeah I agree that Fargo probably needs to show something. It's still on track to hit 2 million but WL2 seems to be losing significant mind share after the initial burst of excitement. Double Fine managed to keep the hype fairly steady with video updates and new tier rewards throughout DFA's run.

The $2,500 tier is also still not exactly lighting the world on fire. Perhaps they should have consolidated it with the $1,000 tier back when $2.5k had no takers.
 

duckroll

Member
Now's the time for Fargo to post an update showing base design materials for an initial area, maybe some early artwork by the guy they contracted, and a sample track from Mark Morgan. :p
 

The_End

Member
Did the main graph lose hourly tracking between the 15th and the 17th? There's a part where it flatlines and then jumps after that.

Yeah, I noticed that and was wondering about that myself. At first I thought that it might be that they added an incentive that caused an increase after a relative lull. But a lull wouldn't be a strait line like that. A slowdown still should have shown some movement in the numbers.
 

JoseJX

Member
Did the main graph lose hourly tracking between the 15th and the 17th? There's a part where it flatlines and then jumps after that.

As it says on the site:
previous values, before the green line, filled in manually from Facebook, Forum and Kickstarter comments

That shelf is before the green line, so I guess they didn't have data for that region.

Also, we're almost at 1.4M, we're definitely getting a Linux/MacOS version! I hope we do start to see some design documents/art even if it's really early concept stuff.
 

duckroll

Member
As it says on the site:


That shelf is before the green line, so I guess they didn't have data for that region.

Also, we're almost at 1.4M, we're definitely getting a Linux/MacOS version! I hope we do start to see some design documents/art even if it's really early concept stuff.

Ah okay. Didn't see that. Thanks.
 

Almighty

Member
It has really slowed down today. Fargo really needs to release an update and try to gain some more momentum before this things fizzles out.
 

Emitan

Member
Anyone else find it strange that all the art only shows one ranger? This ain't Fallout, people!
But I wish it was
 

Yup! 100k to mac+linux (not that i care) but yeah. Yeah, brian really needs to do more to fuel the KS. I'd like to know he was doing something concrete instead of just interviews. He put russian subtitles in the KS pitch but that's been it. :/

If he's already been pitching WL2 to publisher I want to:

whitneyreceipts.gif
 
It really slowed down. I can see it having troubles hitting 2 millions now.

Why didn't they update the page with any new info? No videos at all? Fargo is giving interviews all around the web but this is not enough.

Update the page damnit!
 
Yup! 100k to mac+linux (not that i care)

I've been using Linux as my OS of choice for almost a decade now (currently using Mint) and I don't really care if we see a Linux build either. I run most of my games under Wine anyway, and if I really need too (which I rarely ever do)....I just use Windows in virtualization. I can definitely understand the need for making a native Mac version, but a Linux build shouldn't really be a high priority.


Maybe I'm wrong, but it seems like Wasteland pledger's are on average more generous than the people who've pledged to the Doublefine kickstarter. 87 thousand backers at 3,3 million vs 26 thousand backers at 1,4 million. The Wasteland fanbase is obviously smaller but more dedicated to fund this project.

Though I agree, Mr. Fargo needs to put out a few more videos and promotional stuff to get more peoples attention before things trail off to far.
 

Minsc

Gold Member
Maybe I'm wrong, but it seems like Wasteland pledger's are on average more generous than the people who've pledged to the Doublefine kickstarter. 87 thousand backers at 3,3 million vs 26 thousand backers at 1,4 million. The Wasteland fanbase is obviously smaller but more dedicated to fund this project.

Though I agree, Mr. Fargo needs to put out a few more videos and promotional stuff to get more peoples attention before things trail off to far.

I noticed this right away when the Wasteland 2 tiers were submitted, but if you compare the limited rewards, DFA (which sold out of all limited tiers, fairly fast iirc) totaled $415,000, while Wasteland 2's limited tiers total $1,210,000, around 3x more. They're both in line with their respective goals, W2's goal being 2-3x higher than DFA's thus also having more limited rewards. So I think that's a part of the reason for the difference, given all limited rewards start at $250 and up for both kickstarters. I'm sure as you say the fanbase is highly dedicated, but DFA just couldn't compete with such a lower # of rewards.
 

mclem

Member
Yeah I agree that Fargo probably needs to show something. It's still on track to hit 2 million but WL2 seems to be losing significant mind share after the initial burst of excitement. Double Fine managed to keep the hype fairly steady with video updates and new tier rewards throughout DFA's run.

One worry I had early on was that they might have gone *too* comprehensive with tier rewards at the outset. Going a little light early on then placing enticements to upgrade in the tiers just above the most popular ones strikes me as a good way to tempt people into upgrading.

Then again, it's very possible that they've got a bunch of ideas waiting in the wings for precisely that sort of purpose.
 
I noticed this right away when the Wasteland 2 tiers were submitted, but if you compare the limited rewards, DFA (which sold out of all limited tiers, fairly fast iirc) totaled $415,000, while Wasteland 2's limited tiers total $1,210,000, around 3x more. They're both in line with their respective goals, W2's goal being 2-3x higher than DFA's thus also having more limited rewards. So I think that's a part of the reason for the difference, given all limited rewards start at $250 and up for both kickstarters. I'm sure as you say the fanbase is highly dedicated, but DFA just couldn't compete with such a lower # of rewards.

You're right, I didn't think of the rewards factor. Good point. :p
 
Maybe I'm wrong, but it seems like Wasteland pledger's are on average more generous than the people who've pledged to the Doublefine kickstarter. 87 thousand backers at 3,3 million vs 26 thousand backers at 1,4 million. The Wasteland fanbase is obviously smaller but more dedicated to fund this project.

Though I agree, Mr. Fargo needs to put out a few more videos and promotional stuff to get more peoples attention before things trail off to far.
I think it's less about the fanbase and more about releasing a sequel to a known game. DF's game is yet to be seen and we only know the genre. Considering that, $3.45M is a lot! For Wasteland 2, we not only know the genre but the universe and game as well.

Oh and it shouldn't be a problem if things trail off as it's meeting the required funding. I do hope they calculate the cost of making the limited edition packages and are already excluding it from required budget.
 
I expect after 1.5m for it to start to dry up, unless there are updates. 1.8m total my guess.

That's been my guess all along. With 1.5 million being the last published 'target' it will be hard to motivate fence-sitters beyond that figure, without creating significantly more press and offering more incentives.

Regarding the relative 'silence' of Fargo, it's good to remember that we still have 27 days to go in this campaign. I doubt they had planned to be anywhere near 1.4 million after, what, 7 days in? I'm sure we'll see more reveals, incentives et cetera as we approach the funding date.
 

Zeliard

Member
One worry I had early on was that they might have gone *too* comprehensive with tier rewards at the outset. Going a little light early on then placing enticements to upgrade in the tiers just above the most popular ones strikes me as a good way to tempt people into upgrading.

Then again, it's very possible that they've got a bunch of ideas waiting in the wings for precisely that sort of purpose.

This is a good point, but perhaps they still have something up their sleeves. Remains to be seen. I do think they definitely need to be more active even if it's just giving a couple video updates on things.

However we also shouldn't lose sight of the fact that this has already been a great success. Remember that $1.5 million was an idealized amount; Fargo and company were so unsure it would even hit a million that Fargo was willing to throw in the final 100k.

While the WL2 Kickstarter has certainly slowed down majorly, it will certainly hit $1.5 million and if it ends up at "only" 1.8 million or something around there, that will still be a stunning success relative to the original amount they asked for. Not quite Double Fine, but then nothing has been so far. DFA ended up making 834% more than its original figure; it's too much to expect that others will hit similar numbers.
 

subversus

I've done nothing with my life except eat and fap
With just about one and a half times the necessary funding for the game already promised through Kickstarter, Fargo is already planning how that extra money is going to be used. “Having more money means the writers will get to make the game broader and deeper. The bigger music and sound budget means more great music from Mark Morgan. It also allows for more varied environments, more character portraits and interesting effects like having radiation clouds that float move over areas.”

“In addition to more locations, we’ll have the manpower to create more layered effects based on what the player is up to. Cause and effect is everything in a good RPG so triggering based off more variables makes for a better world. This can range from having hundreds of different NPC dialogue remarks based on who is in the party, encounters that react to what you look like, scenes that open up based on how violent you were or perhaps how low your intelligence is. This kind of depth is what made Wasteland 1 so good.”

source
 
I like that they've kept the radioactive zones and now they're moving!?! Cool! Should make travel plans through the world map interesting and dangerous when you're wounded, trying to heal up, and battling your way across a large expanse of desert or mountainous terrain. Now you've got to deal with radiation sickness, more mutants, and permadeath.
 

esserius

Banned
I hope they don't make the game too broad or too deep, such that it just becomes a mess. Hopefully they'll simply develop the world they originally envisioned and make it shine like a diamond.
 
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GDJustin

stuck my tongue deep inside Atlus' cookies
He needs to throw a bone to the fans, some new video showing off something, more concept art, detailed features list, mock-up screenshots, etc...
In short, he needs to post anything to get more press coverage.

They don't need to do anything. A huge percentage of every kickstarter I've ever followed has raided a TON of dough in the final 24 hrs, completely on its own.

And I've been following Kickstarter since way before Doublefine Adventure.
 

Wiktor

Member
They don't need to do anything. A huge percentage of every kickstarter I've ever followed has raided a TON of dough in the final 24 hrs, completely on its own.

And I've been following Kickstarter since way before Doublefine Adventure.

Yep, especially for projects that were successfuly funded already. People just use it as a chance to pre-order and pay less than the final version will cost at launch.
That said, with more updates they will bring even more money before th final 24 hours start.
 

mujun

Member
Is this going to be open world like the original? Wandering into the monks compound early on and getting utterly destroyed was one of the best things ever. I hope for the same, I loved going back every now and then to have another crack at it.

Also is it going to have factions from the first? The monks would be cool to see again.
 
Is this going to be open world like the original? Wandering into the monks compound early on and getting utterly destroyed was one of the best things ever. I hope for the same, I loved going back every now and then to have another crack at it.

Also is it going to have factions from the first? The monks would be cool to see again.

I think it's safe to say that every iconic element from the first will be present in the second. It's just a matter of how well that all plays with all of what most certainly will be a load of Fallout influence and new ideas that the core team has come up with. The thing about WL1, to me, was how varied the missions became, so it all felt just a little experimental but well-designed, yet this new one will seek to refine and evolve that...twenty-five years later. I wonder how much of that will alter the feel, simply because this thinking comes with the benefit of protracted hindsight and all of the possible influences since. Fargo's specifically mentioned the Guardian Citadel in a couple interviews already, so I'm sure we'll see more of that sort of epic challenge for your much higher level party daring you to enter and see how far you can survive. Permadeath really added weight to deciding upon risk and when to run from a fight. It needs to be here, too.
 
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