One of the many hot topics on the forum right now is that of quest compasses. Many games that adopt this practice neglect alternative methods of informing the player where to go. If you were to include navigational aids as an option, would you ensure that adequate directions are provided by other means to make it feasible to play without them?
BF: I guess my take on this is that we should design the game 100% in a way that no compass would be needed. It seems cheap to rely on a compass because we forgot to give enough clues. Now MAYBE at the end we throw out the concept of allowing it as an option for players who are a little lazy...MAYBE. This is the kind of broad stroke idea that I would want to throw out to the players I care most about to solicit feedback from.
Another talking point seems to be about the ability to play through Wasteland 2 with just a single player created character. What do you feel about this issue? What development problems can you see arising from trying to support different core party sizes?
BF: Wasteland 1 required a party to survive, and I'm certain Wasteland 2 will be the same. Now perhaps some player may figure a clever way to make it through all alone from a combat perspective, but having the right skills is part of the dynamic. But that said, perhaps a solo character with all NPCs might be able to do it. This is a bit too detailed for me to have total visibility on.
Wasteland enforced a distinction between the core group of player created characters and the companions that could tag along. The companions would largely control themselves and helped to integrate the player's party with the game's setting and quests. Is the autonomy and personality of these companions something you would like to expand upon in Wasteland 2? In what ways?
BF: I absolutely want to expand on the NPCs' self directed nature. I do want control to tell them to move, fire, evade, etc., and probably most the time they will obey. Some NPCs will waste ammo like in the first game, but I want to take it further. Some will steal from you, which will be funny to notice your canteen is missing. Maybe he will return it and maybe he won't. And you may have another powerful NPC in the group, but he just hates bikers. Walk into a biker bar and he starts attacking without regard for consequences. Those are fun moments for me.