Ignis Fatuus
Banned
I think this was drawn by the same fan who did the earlier ones, sounds like he got recruited to do some official work later.
Brian Fargo said:$1.5 million is achieved! Thank you !! We will now make some Mac and Linux owners happy. Stay tuned for what happens at 2 mil....
I dont really see this picking up steam for whatever reason. It was a really slow crawl to 1.5. Hope they reach 2 mil.
Oh dammit, Brian, now I want to see what happens at 2 million.
You have to give this man a lot of credit for his enthusiasm for Kickstarter. His "Kicking it Foward" concept is an interesting one for sure and it is nice to see that he is willing to give feed profits back into other Kickstarter projects, if his is successful. But I wonder how many other Kickstarter projects will bite into this idea? 5% could be a little or a lot depending on what the final success of some of these projects are.
But congratulations for meeting their ultimate goal!
PSS. We have opened up donations for PayPal using customers in cooperation with Kickstarter. Not everyone can utilize the Amazon payment system.
I dont really see this picking up steam for whatever reason. It was a really slow crawl to 1.5. Hope they reach 2 mil.
If Kickstarter and everyone involved with the original arrangement is okay with this Paypal thing, then I am no longer concerned.
I think this was drawn by the same fan who did the earlier ones, sounds like he got recruited to do some official work later.
He's not very good. BF now has the pick of some very talented people if he wants. I hope he doesn't just pick the 1st joe blow who just offered their services.
Crate (Grim Dawn devs) are tweeting that they're going to do a Kickstarter project, but they're advertising this one in the mean time.
https://twitter.com/#!/grim_dawn/status/183032885094268928
What's so wrong with his work? Seems pretty nice to me.He's not very good. BF now has the pick of some very talented people if he wants. I hope he doesn't just pick the 1st joe blow who just offered their services.
Alright guys. Time to start supporting Cipher Prime...
http://www.kickstarter.com/projects/761471459/auditorium-2-duet
They have 8 days left to make Auditorium sequel, and all they are asking for is $60,000! D:
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder?
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
He's not very good. BF now has the pick of some very talented people if he wants. I hope he doesn't just pick the 1st joe blow who just offered their services.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
Grayman said:it may burn a little that I waited x time for the game. I think with adventure putting so much in public that people may go through a angry phase if they do not like whatever concept DF goes with.
even if the games suck, i am playing the long game, getting developers accustomed to this kind of funding.
It's not even a matter of risk, this system simply lacks the visibility necessary to fund a big budget game.This will never be used for Big Projects. Too much risk.
The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
This has to do with an entitlement issue that is long-running and created by videogame players, not the developers. I consider this a donation to a developer, not a donation a specific game. I want game developers to succeed, I don't really care whether this particular game is the end-all-be-all of videogames. This is what game players don't really get when they're paying for something. It's just like any other work of artistic merit, you can question and berate the artist all you like, but telling them they're wrong in the manner in which they created their work and that they should change it? That's just entitlement. And right now, that's just what gamers are. Entitled children.With the recent Mass Effect 3 ending debacle, I wonder about this too. Honestly, the vocal majority (which I contend contains a large number of backers for these Kickstarter projects) being able to sway a develop to do something because "they weren't happy" only has the chance to be greatly exemplified if they did give money to a Kickstarter. If they are entitled to a better ending in a game they merely paid for, what is the mentality going to be for a game they "helped pay for the development of," despite that not really being the case (you get what your pledge says you get, nothing more, nothing less, despite what Fargo or DF say in comments elsewhere for crowd-sourcing some of the development.)
It will be interesting, and potentially painful to see, when some spoiled brat goes on a rampage because their idea wasn't used.
This has to do with an entitlement issue that is long-running and created by videogame players, not the developers. I consider this a donation to a developer, not a donation a specific game. I want game developers to succeed, I don't really care whether this particular game is the end-all-be-all of videogames. This is what game players don't really get when they're paying for something. It's just like any other work of artistic merit, you can question and berate the artist all you like, but telling them they're wrong in the manner in which they created their work and that they should change it? That's just entitlement. And right now, that's just what gamers are. Entitled children.
Mmmh, now I could think to donate (AKA preorder).Yay!
That's why it really works (i.e. multi million funding) only for big names developers that previously developed pivotal games in the genre.The thing that has me wondering about these kick starters is, what if the games suck? Would you feel more ripped off than if you bought a regular game? Will people feel more of a sense of "ownership" over a game if they kickstarted it rather than just did a regular preorder? I wonder how that will have an effect on future kick starters, or if there is pressure on these first few like Double Fine and Wasteland to really hit it out of the park. It'll be interesting to see this develop.
Not even a little bit.That's a cool new buzzword you learned recently, but you're attributing it inappropriately and calling all gamers entitled children is a little steep, don't you think?
I've always been fond of this post from GAF's lord and savior EviLore:That's a cool new buzzword you learned recently, but you're attributing it inappropriately and calling all gamers entitled children is a little steep, don't you think?
Can I establish a new internet law stating that anyone complaining about entitlement as part of their argument is both A) wrong, and B) a giant douchebag?
Because it appears to hold true 100% of the time.
The thing that has me wondering about these kick starters is, what if the games suck?
Why does it cost so much money to make a video game?
Why does it cost so much money to make a video game?
Because communism failed.