Lifted this from RPG Codex.
Full interview link over there --> Link
Oh, I'm pleased indeed with that last reply.
Full interview link over there --> Link
The ever tactful and polite fellows at Gamestar.ru have scored an interview with Brian Fargo. Most of it is retreading familiar ground, but there is some hard data on the game's systems:
What about the characters? Will players be able to customize them or are we going to choose from several pre-made characters with their own dispositions and preferrences? Are the conflicts within the team possible? Are NPCs going to react on different characters in different ways? Or are all those promised kilobytes of text going to be simple «you got the job, now go fight»?
Players will be able to create a character from scratch or choose a military occupational specialty (like corps of engineers) which will set the base stats and skills. But even then the player can continue to tweak the skills and attributes the way they want. There will be over 30 different skills that the player uses to customize themselves with. The ranger squad that the players creates are wholly under the control of the player. This is more classic role playing however the NPCs that join the party will not be under full control which means they waste ammo, steal from the party, open fire on people and potentially cause havoc for the rangers. Players won't always quite know what they are getting when someone joins up.
What about the roleplaying system? Are we getting the classic strength, intellect, luck, agility, dexterity, charisma and other dozen and a half of characteristics? Or are you planning to upgrade the leveling mechanics of the original Wasteland? If you're not, chances are you might get in trouble with Bethesda that owns the rights on S.P. E.C.I. A.L system and, not to mention, just loves taking other companies to the court. Don't you apprehend such possibility?
We are improving on the original skill system from Wasteland. Much of that system was pulled from Mercenaries, Spies and Private Eyes and influenced the other popular RPG systems that are around today. It provides more than enough flexibility in what we are trying to achieve.
And there's also this response from Brian that should be a crowd pleaser:
So, Interplay and Black Isle are coming back to life. Have you received any offers to return to your lares and penates? What do you think, wouldn't it be great to gather the dream-team together once again and make another game with your old friends?
I feel like I am already working with my old friends at Black Isle already. We speak frequently and I gave them input on their Kickstarter pre launch to share my experiences. InXile and Obsidian are going to work hard to make Southern California the RPG hub again.
Oh, I'm pleased indeed with that last reply.