Hands of Stone
Member
Did you buy the game from uplay or steam?
UPlay.
Did you buy the game from uplay or steam?
IS the HighRes Texture pack also available with the UPlay version? I assume so?
Looks like the demande is MUCH higher than the offer in the BST thread right now... Bummer, looks like I might have missed the wave.
Of course it is.
You can find it in the DLC section.
AA methods in this game aren't that great. TXAA gives the game significant blur and take a huge performance hit, smaa and fx AA aren't that great at reducing aliasing but have less blur.
The game looks great, but why should you ever leave the Arkham X-ray mode from a gameplay perspective?
On second thoughts it is really hard to see the difference(except for the ambient occlusion) between Temporal Filtering and native 1440p, it was because MSAA was activated before.
Multisampling is useless though it trashes the frame rate.
This is my problem with these modes, it's especially bad in WD2.
When infiltrating a base/building/compound it's almost impossible to not run with it on the entire time.
Some of the cool story missions had amazing visuals but I missed 90% of it because I was stuck in that damn thing.
Singapore works for me with flyvpn
Temporal aliasing at 1440p is mad blurry for me in motion?
Might have to play with settings more.
But with it on I can hit 60fps+ on a 3570k and 980ti.
Game is pre loaded but the texture packs aren't showing up under dlc in uplay. Samsung code though, which probably explains why.
I cant open it with VPN on Uplay. You guys are crazy.
Singapore works for me with flyvpn
Temporal aliasing at 1440p is mad blurry for me in motion?
Might have to play with settings more.
But with it on I can hit 60fps+ on a 3570k and 980ti.
Uplay? Samsung SSD promotional code?
If that happens I'm gonna be pretty disappointed. There's no way they can forget about us right?I'm hoping the Samsuing keys are just locked to NA release time and not like "oops, we forgot to activate them in general" and forgotten about until tomorrow.
Was the promo US only? I bought it second hand so not sure.
What does temperal do exactly. Is it still rendering the game at native resolution?
What does temperal filtering do exactly. Is it still rendering the game at native resolution?
Temporal Filtering
If you're interested in graphics technology, you've probably heard a lot of talk about "checkerboard rendering" in relation to the PlayStation 4 Pro in recent weeks. This new, upgraded PlayStation 4 is promoted as being capable of 4K graphics, and given a lower-fidelity game it most certainly is. In high-fidelity games, however, it has to use a clever workaround called "checkerboard rendering" to achieve a higher-resolution image without tanking the framerate.
In simplified terms, checkerboard rendering upscales the resolution from 1920x1080 to 3840x2160, and uses data from the previous frame to create new detailed pixels that fill in the blanks between the pixels that were upscaled, avoiding the blurriness that would otherwise occur. The result is then further improved with other techniques, and smoothed out with anti-aliasing.
This same principle was already achieved in a similar fashion in last year's Rainbow Six Siege, which introduced us to what Ubisoft calls "Temporal Filtering". This first-take on the idea rendered the same number of depth samples as a full-resolution 1920x1080 picture, but only a quarter of the shaded samples, improving performance at the expense of image quality. This manifested as a reduction in the quality and visibility of Ambient Occlusion shadowing, increased shader aliasing, decreased lighting and shading fidelity, and a loss of fidelity on smaller game elements, such as leaves, grass, visual effects and minute pieces of geometry.
In the year since Ubisoft has greatly improved their implementation of the technique, avoiding almost all of the previously-observed pitfalls. Such is the level of improvement, in fact, and the performance of the game with Temporal Filtering enabled, you can increase the resolution from 1920x1080 to 2560x1440 whilst simultaneously benefiting from a faster framerate and improved image quality.
Game is pre loaded but the texture packs aren't showing up under dlc in uplay. Samsung code though, which probably explains why.
It's basically checkerboard rendering.
There's more information about it here: Graphics and Performance Guide.
Damn those card recommendation are much higher than the ones Ubisoft put out. Jeez, I mean I have a 1080 but still. I told a friend his 770 should be ok to play since it said 780, but now I'll tell him to wait. Who knows how the older cards will actually perform.
Or I guess since it's NVIDIA of course they promote their new series of cards.
So ... the elephant in the room here is that Nvidia is calling Checkerboard Rendering an upscaling technique.
Our resident "Oracle" assured us it wasn't. Who to believe?
Look on the main "Overview" page, not under "DLC". Should be on the top left, "Owned DLC".
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What VPN are you on?
Is 4k 30 possible on a single GTX 1070?
The temporal filtering part of the Nvidia guide is pretty noteworthy. I wonder if more games will use this from now on as a performance option.
http://www.geforce.com/whats-new/gu...ormance-guide#watch-dogs-2-temporal-filtering
Anyone with a 780 or 780ti try it? I'm wondering if I should go PC with my 780ti or PS4 Pro version,
Anything in Europe should work
Not working. Thanks anyway.
I see. I'm not using a VPN myself, that's why I can't point you to any specific service.
Where are you in Europe.
YepSo what is the official unlock time (without a VPN)?
Midnight eastern?