Regarding that horrible looking Aisha Tyler trailer, I just stumbled upon this:
What an odd response.

What an odd response.
Lighting was def. better before.
Here you go:
May 10, 2013
![]()
August 1, 2013
![]()
August 21, 2013
![]()
March 6, 2014
![]()
Edit: The second shot ie: the clearest one out of all of them(besides the original screenshot) was taken from a 1.2gb .mov file.
Compare the first 2 images. The first has way more dynamics in lighting. Look at her hand.I don't think so.
March 2013
![]()
March 2014
![]()
Day and night my friend.Train downgrade confirmed?![]()
One thing I noticed: The train appears to have no interior in the March 2014 story trailer while you can cleary recognize people in the March 2013 (PC) footage.
Train downgrade confirmed?![]()
Why are there no lights on in the train? makes no sense.Day and night my friend.
It's a special night train where you can sleep.Why are there no lights on in the train? makes no sense.
It's a special night train where you can sleep.
Ignore this thread. This game will look superb.Welp....I was already all in for this.....the last few days, pages, threads just put my mind at ease....
GAF.....can drive a person insane at times..
March 2013
![]()
March 2014 - Story Trailer
![]()
March 2014 - Sharing Trailer (FYI: compressed YouTube footage)
![]()
Smoke effect seem to change from footage to footage:
I don't think so.
May 10, 2013 was a bit bullshot. The girl has higher poly count than "August 1, 2013" version. Shadows are higher res too. Transparency in her hair is better too. In "August 1, 2013" there is clipping in the necklace with neck. Model is lower poly (easily visible in the elbow of his jacket and fingers) and doesn't have dof effect.
In August 21, the shaders are better. For skin, eyes... The hand has dof effect again. But girl loses autoshadows in the hair and necklace.
March 6, 2014 is the best of all. Shadows in the hair again and shadows finally in the necklace. Overall better indirect lighting. Better DOF maks (clearly visible in girl shoulders). Better face tones. And they fixed the texture on mobile screen that was misplaced in august. What I can see is screenshot resolution is not 1080p, looks 900p.
Yeah the smoke effect in the sharing trailer looks weird as hell.Smoke effect seem to change from footage to footage:
I wonder if it will come back.I would not bet my arm, but I think that smoke in story trailer is created using nvidia physx. If you look closely at particles in the end of the animation is the typical effect when using nvidia apex simulation. I guess if the put as future patch or only used for trailers.
POM road loss is really unfortunate.
POM road loss is really unfortunate.
It's mostly because developers know the final architecture so they can use every single resource of that architecture and even use assembly code to optimize some parts
So you mean with a simple 32 bit cpu & a 7850 I can have the same specs of the ps4 in a pc? That's enough for me. You are not interested to hear the other opinions & call Cerny God prove how much childish you are. The same Carmack has explained more than a time how faster are the processing graphic in a specific game machines. But continue to think ps4 will never been pushed more because pc reign.
![]()
Right pic is from the dedsec trailer 8/21/13
Cropped from last story trailer
![]()
Maybe there are differences between gameplay and cinematics.
Nice, here's hoping nothing was silently cut either.Well, at least the rating has been upgradatonned!
Now rated R18 in Australia.
Violence has gone up from Strong impact to High impact
Drug Use up from Mild impact to Strong impact
Sex up from Moderate impact to Strong impact
Old version was rated MA
Yeah I try to not look at cutscenes to judge the graphics of a game.
Have these shots been posted before? Apparently, they were released yesterday according to the source (though they seem familiar)
I'd like to see a comparison shot of these on each platform when the game is out
More at: http://duuro.net/watch-dogs-get-new-screenshots/
Thanks for these.
![]()
![]()
Huge difference in color saturation again compared to direct screens.
March 2013 (PC)
![]()
September 2013 (PS4)
![]()
September 2013 (PS4)
![]()
March 2013 (PC)
![]()
September 2013 (PS4)
![]()
I'm so confused about this game.
It's like that episode of seinfeld with the two-face woman. You never know what you're gonna get.
Got some more gameplay stuff.
All Gamersyde 1080p footage.
With the official Minimum PC specs being:
IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz,
6GB RAM,
1024 VRAM DirectX 11 Shader 5.0
DirectX9
25 GB
Just the minimum... are we looking at a poor optimisation or is the PC detail actually possibly at the 2012 levels?
That seems pretty conservative, aside from the RAM requirements which are down to next gen consoles having 8GB a piece.
https://twitter.com/Design_Cave/status/443357305644777472Guys... Trailer wasn't a good GFX ref. E3 2012 was PC as we always said and E3 2013 is PS4 reference. Was always the case...
Just the minimum... are we looking at a poor optimisation or is the PC detail actually possibly at the 2012 levels?
Well, they said, that it will look better than E3 2012 on PC. We shall wait and see.
I'm just hoping, that my HD6850 will be able to run it at 1080p, with no major frame issues.
Well, they said, that it will look better than E3 2012 on PC. We shall wait and see.
I'm just hoping, that my HD6850 will be able to run it at 1080p, with no major frame issues.
Well, i'm hoping to run it at medium settings in 1080p with my single GTX 680 and i5 4670k@4ghz, 8gb ram with acceptable frame rate (30's+).
If the graphics deliver what Jonathan Morin promises, the graphical fidelity of the 2012 E3 gameplay demo, it will be one of the most beautiful games ever, and that in an open world.
Thanks for these.
![]()
![]()
Huge difference in color saturation again compared to direct screens.
Console use 32 bit cpu. What the hell of hardware specs you are talking about? We don't know how much can be pushed a console until some years, not works exactly like a comparable pc. But you think so, you really overstimate your knowledge about the graphic processing.Well if you think that consoles can run beyond their hardware spec, good luck and good for you. Also 32 bit cpu? wtf is this 2004?
I'd wager that the reason Watch Dogs' graphics have been downgraded on the high end is due to the fact that it's shipping on last gen also.
Biggest enemy to next gen consoles is publishers hanging onto the last gen. I've said it before, it's limiting the capabilities of next gen.
Classic publisher self fulfilling prophecy. "Let's mitigate risk by shipping on last gen also."
Mitigation of that risk is then what causes people to not get the next gen consoles.
"Wait we want to be next gen...kinda...not really...maybe...oh and on the Wii U for some reason too!"
The Xbox 360 was helped along because Epic and Microsoft said "We're all in" and made a game that made the system shine. Justifies purchase.
In the meantime the PC master race is sitting over on the side with monster rigs laughing.
Foliage, for example. Instead of some really detailed next gen stuff you still get "sheets" and the resolution is the only thing to change.
Of course, considering what gamers expect out of a next gen AAA 60$ disc based game that risk mitigation is going to happen...
Watch Dogs was announced as 'last-gen' day one, it wasn't some decision made later that they didn't know was coming.