Our aim at Waypoint is to cover games with criticality and humanity. It is to give as much attention to the people, passion, and politics of gaming as we have been giving to the products. It is to explore how and why we play, not only because trying to answer those questions will lead us to tell great stories, but because we fundamentally believe that this will offer insight into the wider "state of play," into the culture that games emerge from and that people play in.
It is also our goal to build a new lexicon inside of the gaming community. One that isn't about reaching wider audiences with new stories, but one that will help us address our own failures, systemic and personal. I want you to help us do that, and to hold us to it, too.
We want to learn (together) how to move with compassion and with interest. We want to find and share our own methods of inquiry, so that we can find ways to understand how others differ from us, why they think, act, and play differentlyinstead of only dismissing them as outsiders.
This will not only help us build common ground to form new, important coalitions, but will also teach us how to address the actual, meaningful differences that have lead us into dramatic and upsetting conflict.