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Great question!
I was just talking about this in an undergraduate business course the other day. My classes have from 75-95 students (4 sections), most of them 18-20 years old. There are probably 10 people in each section who like the high quality console games that we enjoy talking about on here. While nearly every other kid in the class has some interest in video games, or at least some knowledge and experience with them, they don't have particularly positive views on mainstream console gaming, especially when discussing topics like the time commitment (some call it "addiction") necessary to play console multiplayer games, $70 games, and the challenge of having to deal with toxic players in multiplayer games. While we certainly are not to blame for these issues, I know myself that I have a much greater tolerance for these negative aspects of console gaming because I have such a long history with the hobby.
Unfortunately, we didn't come up with any really promising solutions to this, other than to illustrate the point of the discussion, which is that video games are an excellent example of how a technological artifact fits the needs and interests of various segments of users (console gamers, casual players who only play occasionally on their phones, people who simply like to watch others play on Twitch, etc.) and/or that individually, we each have specific tastes and interests for the technology that will influence how we engage with future technology.
Excellent response.
Allowing any type of email when creating an account is what made me join,
Now Gaf just needs the journalists back, they all moved to REset
Wow, I just noticed that you are super young Draugoth. This explains how you have all of the youthful energy to keep posting these threads.
What made you want to join a forum with mostly old people?