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July 2004 NPD Video Game Sales Data
OVERVIEW
On Monday afternoon, NPD Funworld released the July 2004 (four-week period ending July 31, 2004) TRSTS data for U.S. console video game software retail sales. Total sales were $350 million, down 8% sequentially from Junes $380 million, but up 27% compared to July 2003s $275 million. Year-to-date sales are $2,429 million compared with 2003 year-to-date sales of $2,323 million (a year-over-year increase of 5%).
The overall sales figures were significantly higher than our expectations of $310 million (up 13%). We believe that the higher sales level is due to a combination of the mid-May price cut on the PS2 to $149 and the release of several blockbuster games in June and July. We also believe that a handful of games benefited from strong marketing campaigns.
July sales were led by continued strong sales of Activisions Spider-Man 2 (PS2, Xbox, GC, GBA, PC) and Ataris DRIV3R (PS2 and Xbox), both released in June. The top July releases were Electronic Arts NCAA Football 2005 (PS2, Xbox, GC) and Take-Twos ESPN NFL 2K5 (PS2, Xbox). We continue to be optimistic that a number of blockbuster titles expected over the back half of the year will provide a strong finish for 2004, and will allow double-digit sales growth for the year. We expect that these strong holiday sales will allow U.S. console software sales to grow 10% year-over-year (up from 5% in 2003), and believe that the strong up tick in sales growth in July will be repeated in future months, as a very strong slate of games is scheduled to be released over the rest of the year.
So far in 2004, ASPs have held steady, with ASPs through July down only 1% ($30.01 year-to-date, compared to last years $30.36 through July). Unit sales through July are up 6% (from 76.5 million to 80.9 million), in large part due to this months unit volume increase of 31% (almost 3 million units higher than last year). Over the period January through July 2003, ASPs were down by 7% compared with the same period in 2002, with prices holding steady over the last five months of the year as sales were dominated by a greater mix of newly released, full-priced games. Our 10% growth forecast presumes an increase of 23% in unit sales, offset by a 12% decline in ASPs. We believe that it is likely that ASPs for 2004 will decline by less than our forecast, and may end up being close to flat for the year. Should this occur, it is probable that overall console sales will exceed our forecast, especially given the large contribution expected later in the year from games such as Grand Theft Auto: San Andreas, Halo 2, Gran Turismo 4,
Mortal Kombat: Deception, and several others.
There were 10 games selling more than 100,000 units apiece in July vs. our estimate of seven and compared to four last year. The top 200 games (out of 3,000 games sold) captured 60% of unit sales and 74% of dollar sales, compared with 59% of unit sales and 68% of dollar sales in June, while the top 10 captured 30% of dollar sales in July versus 17% last month. These figures reflect the relative sales strength for new releases, and we expect higher contributions from the top sellers for the balance of 2004. The average selling price of all games (console and handheld, legacy and current generation) was $28.08, down 3% from last years $28.92 ASP. We expect a greater proliferation of catalog games and a handful of discounted titles (notably, ESPN NFL 2K5) to keep ASPs at this level over the next two months, with ASPs ranging between $29 and $30, followed in October by an increase in ASPs.
ANALYSIS
In our July preview note of NPD Funworld data dated August 13, 2004, we projected retail sales figures for the seven companies we cover. Our models typically assume sell-through of approximately 50% of the units shipped within the first four weeks of release. The following is an analysis of each companys results.
Acclaim Entertainment (AKLMHold)
Releases during July: None.
July Retail Sales--$4 million
WMS Estimate--$5 million
Acclaims market share decreased sequentially from 1.7% to 1.3%, as did its retail sales from $6 million to $4 million (compared with $6 million last July). Acclaim's sales were lead by SHOWDOWN: Legends of Wrestling, which sold 30,000 units in its second month of release. All-Star Baseball, NBA Jam, ATV Quad Power Racing, Burnout, Worms, Legends of Wrestling, and Turok led older catalog sales. The companys ASP for all units sold was $22.31, down 9%
from last years $24.60.
Activision (ATVIBuy and Focus List)
Releases during July: None.
July Retail Sales--$51 million
WMS Estimate--$45 million
Activisions market share increased sequentially from 11.3% last month to 14.6% in July, as its retail sales increased from $43 million to $51 million (compared with $11 million last July). Spider-Man 2 sold an impressive 867,000 units combined versus our estimate of 600,000 units (on top of the 442,000 units sold last month). Shrek 2 again sold well with 129,000 units combined in its third month of release, although somewhat lower than our expected 200,000 units figure. Activisions ASP for all units sold was $37.97, up 46% from last years $26.09 reflecting the large contribution of the full priced Spider-Man 2 to the mix. We expect Spider-Man 2 and Shrek 2 to continue to sell well throughout the balance of the year.
Atari (ATARBuy)
Releases during July: None.
July Retail Sales--$19 million
WMS Estimate--$15 million
Ataris market share decreased sequentially from 6.8% last month to 5.5%, with retail sales declining from $26 million to $19 million (compared with $16 million last July). Sales were led by DRIV3R which sold 180,000 units combined compared with our estimate of 200,000 units in its second month (on top of the 238,000 units sold last month). Given the relatively poor reviews for DRIV3R, we do not expect significant incremental sales over the balance of the year, and expect that the game will require markdowns in order to clear initial inventories shipped. Catalog sales of
Backyard Baseball and various Dragon Ball Z titles sold well. Ataris ASP for all units sold was $29.35, up 10% from last years $26.66. This reflects the relative higher contribution to sales from DRIV3R compared to last year.
Electronic Arts (ERTSBuy)
Releases during July: NCAA Football 2005 (PS2, GC, Xbox), Catwoman (PS2, Xbox, GC, GBA, PC).
July Retail Sales--$78 million
WMS Estimate--$75 million
Electronic Arts market share increased sequentially from 16.2% last month to 22.2%, and its retail sales increased substantially from $61 million last month to $78 million in July (compared to $59 million last July). NCAA Football 2005 sold an impressive 806,000 units combined compared with our estimate of 800,000 units, while Catwoman performedworse than any EA title in recent memory, with fewer than 20,000 units sold. The company's other catalog titles performed much better than our expectations. The companys ASP for all units sold was $36.61, down 4% from lastyears $38.24, but still much higher than the industry average, reflecting Electronic Arts ability to maintain a favorablemix of sales toward higher-priced new releases.
Midway Games (MWYHold)
Releases during July: None.
July Retail Sales--$7 million
WMS Estimate--$10 million
Midways market share decreased sequentially from 3.2% last month to 2.1%, as its retail sales declined from $12million to $7 million (compared with $5 million last July). Psi-Ops sold only 35,000 units in its second month of release,notwithstanding generally strong reviews. The company's sales again were led by its catalog, with NBA Ballersselling another 45,000 units. Midways ASP for all units sold was $24.77, up 4% from last years $23.90, and reflecting
generally weak contribution from full-priced games.
Take-Two Interactive (TTWOBuy and Focus List)
Releases during July: ESPN NFL 2K5 (PS2, Xbox).
July Retail Sales--$26 million
WMS Estimate--$19 million
Take-Twos market share increased from 4.5% to 7.5%, as its retail sales grew impressively from $17 million in Juneto $26 million in July (compared with $12 million last July). ESPN NFL 2K5 sold a surprising 792,000 units combined compared with our estimate of 300,000 units in its first 12 days of release. The upside from sales of this game accounted for all of Take-Twos upside to our expectations, as its catalog sales came in about in line with ourestimate. Take-Twos ASP for all units sold was $20.97, down 25% with last years $27.80 reflecting the largecontribution from sales of its $20 ESPN game this year. Notwithstanding the impressive performance in July, we
continue to believe that many investors are focused on the release of the next installment in the GTA series, GTA:San Andreas, in October.
THQ (THQIHold)
Releases during July: None.
July Retail Sales--$17 million
WMS Estimate--$20 million
THQs market share decreased from 7.1% to 4.8%, as its retail sales declined from $27 million to $17 million(compared with $18 million last July). Full Spectrum Warrior sold 44,000 units in its second month compared with our estimate of 100,000 units (on top of the 190,000 units sold last month). As a result, sales were slightly lower than we expected. THQs ASP for all units sold was $22.90, down 6% from last years $24.39, reflecting a greater contribution from low priced GBA games. The company had 24 titles sell 10,000 units or more, in line with our estimate of 24.
CONCLUSION
July overall retail sales were significantly higher than our expectations, coming in at $350 million compared to our estimate of $310 million. We expect double-digit sales growth to continue through 2004, as the industry facesrelatively easy comparisons to last year and an outstanding lineup of games over the balance of the year. Wecontinue to expect overall industry growth of 10% for the full year as the console installed base continues to expand,driven by strong sales of several blockbuster games over the rest of the year (such as Sonys Gran Turismo 4, Take-
Twos GTA San Andreas, and Microsofts Halo 2). We expect video game sales in August to be driven by the newrelease of Electronic Arts Madden NFL 2005 (PS2, Xbox, GC, PSX, GBA, PC), as well as catalog sales of thismonths top games.
Activisions, Ataris and Take-Twos results were much better than we expected. We expect Activision and Take-Two shares to reflect the strong performance in July, and do not expect a significant market reaction to Ataris results. Acclaims, Electronic Arts, Midways, and THQs results were about in line with our estimates and we do not expect significant movement in the share of any of these companies as a result of the data. We expect that investors will continue to focus on the key releases from each company over the balance of the year and think that our Buy rated companies (ATVI, ATAR, ERTS, and TTWO) are in good position to maintain or grow market share over the balance of the year. We expect shares of each Buy rated stock to appreciate over the next several months.
July 2004 Market Share Rankings (Top 20 Companies)
Total (millions) 350 $
Company Projected $'s Market Share
1 ELECTRONIC ARTS 78 $ 22.2%
2 ACTIVISION 51 $ 14.6%
3 NINTENDO OF AMERICA 35 $ 9.9%
4 TAKE 2 INTERACTIVE (CORP) 26 $ 7.5%
5 ATARI 19 $ 5.5%
6 THQ 17 $ 4.8%
7 KONAMI OF AMERICA 13 $ 3.7%
8 NAMCO 13 $ 3.6%
9 SONY (CORP) 11 $ 3.2%
10 CAPCOM USA 11 $ 3.0%
11 MICROSOFT (CORP) 9 $ 2.6%
12 UBISOFT (CORP) 8 $ 2.4%
13 VIVENDI UNIVERSAL (CORP) 8 $ 2.3%
14 MIDWAY 7 $ 2.1%
15 MAJESCO 6 $ 1.8%
16 SEGA OF AMERICA 5 $ 1.5%
17 ACCLAIM ENTERTAINMENT (CORP) 4 $ 1.3%
18 EIDOS INTERACTIVE (CORP) 3 $ 0.8%
19 SQUARE ENIX INC (CORP) 3 $ 0.8%
20 BUENA VISTA GAMES 2 $ 0.7%
Top 20 Market Share 94.3%
Source: NPD Funworld.
OVERVIEW
On Monday afternoon, NPD Funworld released the July 2004 (four-week period ending July 31, 2004) TRSTS data for U.S. console video game software retail sales. Total sales were $350 million, down 8% sequentially from Junes $380 million, but up 27% compared to July 2003s $275 million. Year-to-date sales are $2,429 million compared with 2003 year-to-date sales of $2,323 million (a year-over-year increase of 5%).
The overall sales figures were significantly higher than our expectations of $310 million (up 13%). We believe that the higher sales level is due to a combination of the mid-May price cut on the PS2 to $149 and the release of several blockbuster games in June and July. We also believe that a handful of games benefited from strong marketing campaigns.
July sales were led by continued strong sales of Activisions Spider-Man 2 (PS2, Xbox, GC, GBA, PC) and Ataris DRIV3R (PS2 and Xbox), both released in June. The top July releases were Electronic Arts NCAA Football 2005 (PS2, Xbox, GC) and Take-Twos ESPN NFL 2K5 (PS2, Xbox). We continue to be optimistic that a number of blockbuster titles expected over the back half of the year will provide a strong finish for 2004, and will allow double-digit sales growth for the year. We expect that these strong holiday sales will allow U.S. console software sales to grow 10% year-over-year (up from 5% in 2003), and believe that the strong up tick in sales growth in July will be repeated in future months, as a very strong slate of games is scheduled to be released over the rest of the year.
So far in 2004, ASPs have held steady, with ASPs through July down only 1% ($30.01 year-to-date, compared to last years $30.36 through July). Unit sales through July are up 6% (from 76.5 million to 80.9 million), in large part due to this months unit volume increase of 31% (almost 3 million units higher than last year). Over the period January through July 2003, ASPs were down by 7% compared with the same period in 2002, with prices holding steady over the last five months of the year as sales were dominated by a greater mix of newly released, full-priced games. Our 10% growth forecast presumes an increase of 23% in unit sales, offset by a 12% decline in ASPs. We believe that it is likely that ASPs for 2004 will decline by less than our forecast, and may end up being close to flat for the year. Should this occur, it is probable that overall console sales will exceed our forecast, especially given the large contribution expected later in the year from games such as Grand Theft Auto: San Andreas, Halo 2, Gran Turismo 4,
Mortal Kombat: Deception, and several others.
There were 10 games selling more than 100,000 units apiece in July vs. our estimate of seven and compared to four last year. The top 200 games (out of 3,000 games sold) captured 60% of unit sales and 74% of dollar sales, compared with 59% of unit sales and 68% of dollar sales in June, while the top 10 captured 30% of dollar sales in July versus 17% last month. These figures reflect the relative sales strength for new releases, and we expect higher contributions from the top sellers for the balance of 2004. The average selling price of all games (console and handheld, legacy and current generation) was $28.08, down 3% from last years $28.92 ASP. We expect a greater proliferation of catalog games and a handful of discounted titles (notably, ESPN NFL 2K5) to keep ASPs at this level over the next two months, with ASPs ranging between $29 and $30, followed in October by an increase in ASPs.
ANALYSIS
In our July preview note of NPD Funworld data dated August 13, 2004, we projected retail sales figures for the seven companies we cover. Our models typically assume sell-through of approximately 50% of the units shipped within the first four weeks of release. The following is an analysis of each companys results.
Acclaim Entertainment (AKLMHold)
Releases during July: None.
July Retail Sales--$4 million
WMS Estimate--$5 million
Acclaims market share decreased sequentially from 1.7% to 1.3%, as did its retail sales from $6 million to $4 million (compared with $6 million last July). Acclaim's sales were lead by SHOWDOWN: Legends of Wrestling, which sold 30,000 units in its second month of release. All-Star Baseball, NBA Jam, ATV Quad Power Racing, Burnout, Worms, Legends of Wrestling, and Turok led older catalog sales. The companys ASP for all units sold was $22.31, down 9%
from last years $24.60.
Activision (ATVIBuy and Focus List)
Releases during July: None.
July Retail Sales--$51 million
WMS Estimate--$45 million
Activisions market share increased sequentially from 11.3% last month to 14.6% in July, as its retail sales increased from $43 million to $51 million (compared with $11 million last July). Spider-Man 2 sold an impressive 867,000 units combined versus our estimate of 600,000 units (on top of the 442,000 units sold last month). Shrek 2 again sold well with 129,000 units combined in its third month of release, although somewhat lower than our expected 200,000 units figure. Activisions ASP for all units sold was $37.97, up 46% from last years $26.09 reflecting the large contribution of the full priced Spider-Man 2 to the mix. We expect Spider-Man 2 and Shrek 2 to continue to sell well throughout the balance of the year.
Atari (ATARBuy)
Releases during July: None.
July Retail Sales--$19 million
WMS Estimate--$15 million
Ataris market share decreased sequentially from 6.8% last month to 5.5%, with retail sales declining from $26 million to $19 million (compared with $16 million last July). Sales were led by DRIV3R which sold 180,000 units combined compared with our estimate of 200,000 units in its second month (on top of the 238,000 units sold last month). Given the relatively poor reviews for DRIV3R, we do not expect significant incremental sales over the balance of the year, and expect that the game will require markdowns in order to clear initial inventories shipped. Catalog sales of
Backyard Baseball and various Dragon Ball Z titles sold well. Ataris ASP for all units sold was $29.35, up 10% from last years $26.66. This reflects the relative higher contribution to sales from DRIV3R compared to last year.
Electronic Arts (ERTSBuy)
Releases during July: NCAA Football 2005 (PS2, GC, Xbox), Catwoman (PS2, Xbox, GC, GBA, PC).
July Retail Sales--$78 million
WMS Estimate--$75 million
Electronic Arts market share increased sequentially from 16.2% last month to 22.2%, and its retail sales increased substantially from $61 million last month to $78 million in July (compared to $59 million last July). NCAA Football 2005 sold an impressive 806,000 units combined compared with our estimate of 800,000 units, while Catwoman performedworse than any EA title in recent memory, with fewer than 20,000 units sold. The company's other catalog titles performed much better than our expectations. The companys ASP for all units sold was $36.61, down 4% from lastyears $38.24, but still much higher than the industry average, reflecting Electronic Arts ability to maintain a favorablemix of sales toward higher-priced new releases.
Midway Games (MWYHold)
Releases during July: None.
July Retail Sales--$7 million
WMS Estimate--$10 million
Midways market share decreased sequentially from 3.2% last month to 2.1%, as its retail sales declined from $12million to $7 million (compared with $5 million last July). Psi-Ops sold only 35,000 units in its second month of release,notwithstanding generally strong reviews. The company's sales again were led by its catalog, with NBA Ballersselling another 45,000 units. Midways ASP for all units sold was $24.77, up 4% from last years $23.90, and reflecting
generally weak contribution from full-priced games.
Take-Two Interactive (TTWOBuy and Focus List)
Releases during July: ESPN NFL 2K5 (PS2, Xbox).
July Retail Sales--$26 million
WMS Estimate--$19 million
Take-Twos market share increased from 4.5% to 7.5%, as its retail sales grew impressively from $17 million in Juneto $26 million in July (compared with $12 million last July). ESPN NFL 2K5 sold a surprising 792,000 units combined compared with our estimate of 300,000 units in its first 12 days of release. The upside from sales of this game accounted for all of Take-Twos upside to our expectations, as its catalog sales came in about in line with ourestimate. Take-Twos ASP for all units sold was $20.97, down 25% with last years $27.80 reflecting the largecontribution from sales of its $20 ESPN game this year. Notwithstanding the impressive performance in July, we
continue to believe that many investors are focused on the release of the next installment in the GTA series, GTA:San Andreas, in October.
THQ (THQIHold)
Releases during July: None.
July Retail Sales--$17 million
WMS Estimate--$20 million
THQs market share decreased from 7.1% to 4.8%, as its retail sales declined from $27 million to $17 million(compared with $18 million last July). Full Spectrum Warrior sold 44,000 units in its second month compared with our estimate of 100,000 units (on top of the 190,000 units sold last month). As a result, sales were slightly lower than we expected. THQs ASP for all units sold was $22.90, down 6% from last years $24.39, reflecting a greater contribution from low priced GBA games. The company had 24 titles sell 10,000 units or more, in line with our estimate of 24.
CONCLUSION
July overall retail sales were significantly higher than our expectations, coming in at $350 million compared to our estimate of $310 million. We expect double-digit sales growth to continue through 2004, as the industry facesrelatively easy comparisons to last year and an outstanding lineup of games over the balance of the year. Wecontinue to expect overall industry growth of 10% for the full year as the console installed base continues to expand,driven by strong sales of several blockbuster games over the rest of the year (such as Sonys Gran Turismo 4, Take-
Twos GTA San Andreas, and Microsofts Halo 2). We expect video game sales in August to be driven by the newrelease of Electronic Arts Madden NFL 2005 (PS2, Xbox, GC, PSX, GBA, PC), as well as catalog sales of thismonths top games.
Activisions, Ataris and Take-Twos results were much better than we expected. We expect Activision and Take-Two shares to reflect the strong performance in July, and do not expect a significant market reaction to Ataris results. Acclaims, Electronic Arts, Midways, and THQs results were about in line with our estimates and we do not expect significant movement in the share of any of these companies as a result of the data. We expect that investors will continue to focus on the key releases from each company over the balance of the year and think that our Buy rated companies (ATVI, ATAR, ERTS, and TTWO) are in good position to maintain or grow market share over the balance of the year. We expect shares of each Buy rated stock to appreciate over the next several months.
July 2004 Market Share Rankings (Top 20 Companies)
Total (millions) 350 $
Company Projected $'s Market Share
1 ELECTRONIC ARTS 78 $ 22.2%
2 ACTIVISION 51 $ 14.6%
3 NINTENDO OF AMERICA 35 $ 9.9%
4 TAKE 2 INTERACTIVE (CORP) 26 $ 7.5%
5 ATARI 19 $ 5.5%
6 THQ 17 $ 4.8%
7 KONAMI OF AMERICA 13 $ 3.7%
8 NAMCO 13 $ 3.6%
9 SONY (CORP) 11 $ 3.2%
10 CAPCOM USA 11 $ 3.0%
11 MICROSOFT (CORP) 9 $ 2.6%
12 UBISOFT (CORP) 8 $ 2.4%
13 VIVENDI UNIVERSAL (CORP) 8 $ 2.3%
14 MIDWAY 7 $ 2.1%
15 MAJESCO 6 $ 1.8%
16 SEGA OF AMERICA 5 $ 1.5%
17 ACCLAIM ENTERTAINMENT (CORP) 4 $ 1.3%
18 EIDOS INTERACTIVE (CORP) 3 $ 0.8%
19 SQUARE ENIX INC (CORP) 3 $ 0.8%
20 BUENA VISTA GAMES 2 $ 0.7%
Top 20 Market Share 94.3%
Source: NPD Funworld.