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What are you expecting the melee combat to be like in Intergalactic?

cormack12

Gold Member
I guess this is the big question really about intergalactic. Except baldness and things. I'm replaying UC4 And Abbie was clearly a development of Joel in TLoU2 but I think there is a question mark over a full melee game produced by ND. Difficult to draw too many conclusions with an actual sword as most of the melee weaponry we've seen in their current games are complements to hand-to-hand or two use pipes etc.

Here are we are with current day ND:







 

missiles

Member
waving-people-a-group-of-cheerful-women-and-men-waving-handkerchiefs-1905-vintage-property-of.jpg
 
Think last of us 2's superb animations combined with faster paced combat and more options in terms of weapons and abilities to choose from.
 
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GymWolf

Member
Their previous melee combat was so beyond basic that they have infinite way to expand on it, so i have actually no idea.

I don't see them following the asian route of super fast, kinda weightless combat where you attack 3953749284 times in 15 sec to do 100 point damage, i can see something way slower, more methodical and heavy.

Probably something similar to gow but less bombastic.

I hope they remain in the realistic, heavy style, we have so many super fast action games and very few, realistic, heavy ones.
 

Zacfoldor

Member
That one small clip they played of her fighting the monster or whatever looked exactly like the first ogre battle at the beginning of God of War.

So god of war but simpler.
 
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sainraja

Member
Mash Square button for melee. Occasional QTE. L2 to aim. R2 to shoot.
Having to "mash" more than one button to do melee does not make a combat deep. Simple swing animations assigned to different buttons does not make a combat deep. Let's not try to make playing "video games" more than what it is. You are holding a controller to control a virtual character on screen and using buttons and sticks as inputs to have the illusion of control. You do not become the character. You are not doing anything more than that with any game you play.

ND's combat is not as shallow as you are trying to paint it here. TLOU: P2 shows that, but obviously focuses more on the shooting aspects of the gameplay with the ability to melee.

-

A developer choosing to animate how the on screen character's weapon hits enemies and blending the different movements does not = QTE.
No need to be dismissive of the work ND has done so far. They can still screw up, no doubt, but to completely ignore what they have already shown is disingenuous and a bit fanboyish.
 
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sainraja

Member
I guess this is the big question really about intergalactic. Except baldness and things. I'm replaying UC4 And Abbie was clearly a development of Joel in TLoU2 but I think there is a question mark over a full melee game produced by ND. Difficult to draw too many conclusions with an actual sword as most of the melee weaponry we've seen in their current games are complements to hand-to-hand or two use pipes etc.

Here are we are with current day ND:








From what I have read and cannot find the source for it anymore (unfortunately) is that ND was trying to make Uncharted (the first one) more melee focused and they had a whole system set up which they abandoned. We saw a little bit of that with Uncharted 3 but from what I recall reading, it wasn't exactly the same as what they were initially planning.
 
Single attack button, dodge/roll and maybe a parry ability. Probably the occasional QTE and stealth attacks/finishers that lock you into a micro-cutscene.
 
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El Muerto

Member
Simple like Last of Us. Just a regular 3 hit combo with a few different finishers mixed in. Then find items and craft your throwables. I wouldnt put it past them to make it souls-like considering the main character has a lightsaber...
 

Pejo

Member
The West in general has a tough time making good melee combat in games for some reason. I expect this will be no different. Probably they will over-prioritize cinematic animations and the game will mostly play itself to look cool like the Batman games.
 
You’ve never seen an abuse lesbian relationship? /s

I expect the combat to be closer to Souls or Stellar Blade than God of War. With a parry and dodge. But definitely not as difficult of course.
 
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Crayon

Member
Extremely curious about this. There are sort of templates to use, but it's easy to end up feeling too close to other games. It only takes a little twist to set something apart as far as the actual system and player moves go. After that it's mostly enemy and encounter design.
 

tmlDan

Member
Shite

I find this game to look so generic. I was talking to my girlfriend who doesn't like sci-fi and thinks it all looks the same (this pains me), and I told her this game looks to me how I imagine all sci-fi looks to you...generic as hell.
you didn't see the gameplay and combat but its gonna be shite, okay there
 

Mozzarella

Member
Decent but uninspired, by that i mean they will not introduce anything new in terms of mechanics that haven't been done in previous action games, but it will be polished and will have good animations as per usual for their games.
TLOU2 is mechanically average, but its high production values and detailed animation and audio design makes the feel more weighty and thus some people think its great, its a good masquerading technique.
 
you didn't see the gameplay and combat but its gonna be shite, okay there
Neither did any of the people saying that they think it will be good? So people that think it's going to be good are allowed to without seeing gameplay but not anybody that doesn't? Okay pal.

Naughty Dog isn't known for their amazing 3rd person melee combat now are they?
 
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kevboard

Member
western developed game,

meaning the chances, based on data, that it's clunky and badly animated are about 80%, with a 10% chance it's gonna be super shallow with canned animations, 5% chance its somewhat shallow but ok, and a 5% chance it's actually good.


or to have some comparative titles,
there's a 0% chance it will be on the level of DMC3/DMC4/DMC5/Bayonetta

a 5% chance it will be as good as Darksiders 1/2

a 5% chance that it will be as good as DMC1/God of War 2

a 10% chance it will be as good as Batman Arkham Knight/Spider-Man
 
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Neither did any of the people saying that they think it will be good? So people that think it's going to be good are allowed to without seeing gameplay but not anybody that doesn't? Okay pal.

Naughty Dog isn't known for their amazing 3rd person melee combat now are they?
As of Tlou2, they are now. Thats the best part of the game outside of the story and graphics. The melee combat combined with shooting was amazing, and the fluidity of having a multitude of kill animation based on the weapons you use, or where you are in the environment seamlessly blend together, was better than any 3rd person game I ever played. I always thought they could make a John Wick game if they wanted.



The actual voice actress for the main protagonist in Intergalactic has a black belt in martial arts as well too. So I'm hoping the protagonist knows some kung fu or karate like Nadine Ross. All Naughty Dog needs to do is improve on the combat by adding more. Keep everything they learned from Uncharted and Tlou, but just add more combat mechanics, like kick and parry.
 
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kevboard

Member
As of Tlou2, they are now. Thats the best part of the game outside of the story and graphics.

No Patrick, canned and context sensitive animations aren't good melee combat.

AkU61cd.jpeg



in fact they are basically the worst kind of melee combat... as in, they aren't actual melee combat...
that's like saying Mortal Kombat has great combat, and then showing Fatalities as proof of that.
 
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Griffon

Member
I Dont Morgan Freeman GIF


No matter the gameplay, this game is invisible to me.
If the gameplay happens to be innovative in some way, I'll just wait for another better game to imitate it.
 

sainraja

Member
western developed game,

meaning the chances, based on data, that it's clunky and badly animated are about 80%, with a 10% chance it's gonna be super shallow with canned animations, 5% chance its somewhat shallow but ok, and a 5% chance it's actually good.


or to have some comparative titles,
there's a 0% chance it will be on the level of DMC3/DMC4/DMC5/Bayonetta

a 5% chance it will be as good as Darksiders 1/2

a 5% chance that it will be as good as DMC1/God of War 2

a 10% chance it will be as good as Batman Arkham Knight/Spider-Man
Ah, you are just a ****poster then or a troll and by responding I am feeding the troll part of you. :D
Or you are interested, even though you try to show you are not and their work does indeed interest you. See you in the next naughtydog thread!
 
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sainraja

Member
I hope it’s meaty with a lot of customization.
I am afraid this will be there but why do people think having a skill tree that they can put points into = customization. Sorry if that is not what you meant. I miss linear focused games where you gained abilities as you progressed further in the story, based on events within the game vs gaining XP which converts to points that you slot into specific skills to unlock them. We need to stop asking for everything to be open world. Games where open world and linear aspects are blended are the best.
 
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Trilobit

Absolutely Cozy
As of Tlou2, they are now. Thats the best part of the game outside of the story and graphics. The melee combat combined with shooting was amazing, and the fluidity of having a multitude of kill animation based on the weapons you use, or where you are in the environment seamlessly blend together, was better than any 3rd person game I ever played. I always thought they could make a John Wick game if they wanted.



You seem to be talking about melee animations while the poster talked about gameplay if I understood correctly. The video mostly shows: press x to shoot, then press y three times to hit. Some of the moves seemed to be some kind of dodge, but it was mostly just the hits. That doesn't really tell anything about the depth of the melee combat, only about the visuals. But I haven't played TLoU 2 so I might be totally off base.
 
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