Amir0x said:Those Red X's are brilliant! Near-Picasso!
Amir0x said:Those Red X's are brilliant! Near-Picasso!
The Shadow said:I can see them just fine.
Amir0x said:Didn't you read the thread?
"Imageshack to the rescue."
Originally they wouldn't load, so he imageshacked them.
Now I can see them just fine too.
The Shadow said:Your reply was the only one when I clicked "quote".
Pimpbaa said:No, EGA was 16 colors at 320x200. VGA was 256 colors at 320x200.
Edit: Actually EGA wasn't just limited to 320x200. More info here
The Shadow said:
PC Gaijin said:Don't know what those guys on the page you linked were smoking Shadow, but EGA was 16 colors at once out of 64. EGA was when the PC first started getting some decent looking games (god, CGA was utter shit). There was also some kind of enhanced CGA mode (forgot what it was called) used on the IBM PCjr and Tandy 1000 that allowed 16 colors in low-res (320x200).
dark10x said:Well, the old IBM machine that I used featured MCGA graphics, which were 320x200 with 256 colros at once (not 16). It was low-resolution, but very colorful (for the time).
gblues said:MCGA != CGA
MCGA = MicroChannel Graphics Adaptor, pretty much used exclusively in IBM PS/2 (we used to call 'em Piece-o'Shit 2 in high school) machines. Microchannel was a proprietary bus that never caught on.
Nathan
Izzy said:Since these are Amiga screens you have to be careful - even the basic Amigas support the HAM mode which enables the display of 4096 colours at once.
jett said:They are all displaying less than 64 colors. Impressive.
Izzy said:Most of the basic Amiga games use 32 colours in-game. But, these are static title screens, and they could very well use HAM mode and display 4096 colours on screen at once.
Slightly off topic - but, actually you'd be surprised what can be done with limited palettes nowadays - using just automatic color reduction.The Shadow said:Pretty impressive if it is only 64 colors
SpoonyBard said:My amazing Photoshop skillz tell me that the first pic uses 44 colours and the second one 42.
A few of the Bitmap Brothers still exist, but they have teamed up with one guy from the former Sensible Software and make games for mobiles nowadays. What a waste of talent.Funky Papa said:Now Psygnosis is no more, Team17 has become a worms factory and the Bros. are on extasis![]()
No - the image is only using the first 64 palette entries, the other entries are just "padding" that my conversion tool supplements because PNG doesn't support 64color palettes natively.borghe said:unfortunately that isn't exactly true... that "64 color" image for example, while using only 64 actual colors, is then supplemented with a 192 shade grayscale.
MightyHedgehog said:Sonic the Hedgehog (1) and Gunstar Heroes are the best examples of 64-color artwork in a game, IMO. The usage of color in those titles was sublime...making you think you actually have more colors on screen than there were.
GameCat said:One cool "feature"the amigas 64-bit mode was that since the last 32 colors always were half bright copies of the first 32, you could fake semi transparent shadows by blitting them to a single bit plane. This looked really cool and was dirt cheap. Sadly, very few games ran in 64 colors.
Izzy said:Most of the basic Amiga games use 32 colours in-game. But, these are static title screens, and they could very well use HAM mode and display 4096 colours on screen at once.
PC Gaijin said:Don't know what those guys on the page you linked were smoking Shadow, but EGA was 16 colors at once out of 64.
Fafalada said:Slightly off topic - but, actually you'd be surprised what can be done with limited palettes nowadays - using just automatic color reduction.
Yeah AB2 title screen is actually better artistically, but somehow that classy black from the AB screen still makes me like it even a tad moreFularu said:And AB2's title screen is gorgeous
Sweet, sweet Flashback...bishoptl said:Yeah, Flashback is a personal Amiga favourite of mine.
Izzy said:Yeah, and the mode was called - HALFBRIGHT. The best in-game use of this mode was, of course, in Nebulus.
Kindbudmaster said:A Dungeon Master clone called Black Crypt used that mode too.