• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

What determines if a game is considered an RPG vs something else?

FMX

Member
I am currently playing through Chrono Trigger (which in my opinion is the greatest video game ever made) again and was wondering what are the criteria/standard for being considered a rpg? Why isn't Zelda considered a RPG but Cyberpunk is? Why is Cyberpunk considered a RPG but not GTA? Then you have the Witcher series, Diablo, etc.
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Being able to role-play ingame, which means the player being able to express themselves by choosing how to tackle the challenges and/or the story.

JRPGs aren't really RPGs most of the time.
 
Last edited:

Danjin44

The nicest person on this forum
Why isn't Zelda considered a RPG but Cyberpunk is?
Because in games like Cyberpunk you have different builds while Zelda is an adventure game, you have different tools to fight and solve puzzles but you cant have different build in that game.
 

MSduderino

Member
talent trees for different builds and/or meaningful choices (often via dialogue) that affect story/game environment
 

Humdinger

Gold Member
I am currently playing through Chrono Trigger (which in my opinion is the greatest video game ever made) again and was wondering what are the criteria/standard for being considered a rpg? Why isn't Zelda considered a RPG but Cyberpunk is? Why is Cyberpunk considered a RPG but not GTA? Then you have the Witcher series, Diablo, etc.

This is an issue that has divided nerds since time immemorial.

I think it comes down mostly to two things: 1) lots of options for different ways to craft your character/playstyle, so your build is very different than someone else's and has different options to handle situations (e.g., guns vs. stealth vs speech) and 2) choice & consequence within the narrative (i.e., branching paths). I'm sure people can point to exceptions (e.g., RPGs that don't feature any choice/consequence in the narrative), but those are the two elements that stand out to me.

Zelda and GTA aren't considered RPGs because they don't have much of the latter, whereas Cyberpunk does.

The boundaries have been blurred for a decade or more, though, because nearly every game has "RPG elements" of some sort.
 
Last edited:

hemo memo

You can't die before your death
What defines an RPG is having a progression system, but defining what isn't an RPG can't be done.
 

Denton

Member
For a game to be RPG it should have:

- character building / progression system, ideally in both attributes/skills and equipment
- nonlinear story with focus on player agency, choices and consequences (and this is why JRPG is a separate genre)
- ideally at least some focus on exploration

Golden standard in RPGs is Fallout 2 and Arcanum. In Fallout 2, you have a nonlinear story, deep character progression, and the stuff that game lets you do (even if in basic form) - you can become a slaver, or a slave, or pornstar, or chemist, or junkie, or gravedigger, or sharpshooter, or scientist...

Cyberpunk has detailed character progression and lot of choice and consequence as well as player agency, in both its gameplay mechanics and its quests and story. That makes it an RPG.
GTA is a linear action game set in an open city.
 
Last edited:
Since DnD was basically the first successful RPG system, it's basically anything that employs similar systems with varying degrees of depth; it's also one of the reasons I despise the 'metroidvania' grouping monicker, because one part of that name uses traditional rpg progression systems, while the other doesn't at all.
 

Muffdraul

Member
Once upon a time, "RPG" generally meant reminiscent of D&D. Player characters and monsters boiled down to a list of atk/def/intelligence/charisma/etc. stats and HP. Turn based combat to some degree or another. And so forth.

That was a long time ago, things got way more complicated ages ago.
 

hemo memo

You can't die before your death
For a game to be RPG it should have:

- character building / progression system, ideally in both attributes/skills and equipment
- nonlinear story with focus on player agency, choices and consequences (and this is why JRPG is a separate genre)
- ideally at least some focus on exploration


Golden standard in RPGs is Fallout 2 and Arcanum. In Fallout 2, you have a nonlinear story, deep character progression, and the stuff that game lets you do (even if in basic form) - you can become a slaver, or a slave, or pornstar, or chemist, or junkie, or gravedigger, or sharpshooter, or scientist...

Cyberpunk has detailed character progression and lot of choice and consequence as well as player agency, in both its gameplay mechanics and its quests and story. That makes it an RPG.
GTA is a linear action game set in an open city.
FFXIII is an RPG with a very linear story. Crisis Core is an RPG without exploration. So I think the only must for an RPG to be called an RPG is a progression system.
 

Mozzarella

Member
Stat based gameplay or RPG mechanics are the main thing.
Leveling systems, builds, skill tree, basically progression.
Secondary thing are the choices and player agency.

Devil May Cry has no builds, no leveling and the game has rank based on how you execute your combo - Action game
Dark Souls has builds, levels and you deal damage based on those numbers, progression is key - RPG

Technically its Action RPGs that are hybrid between Action gameplay and RPG gameplay, they are still RPGs
The most pure form of RPG gameplay is Turn-based.
 

kevboard

Member
a main focus of the game's design is on increasing stats of one or more characters by leveling up through gaining XP, which allows you to customise the strengths and weaknesses of your character in order to build a, well... "build" of your liking.

it's that simple
 
Last edited:

proandrad

Member
a main focus of the game's design is on increasing stats of one or more characters by leveling up through gaining XP, which allows you to customise the strengths and weaknesses of your character in order to build a, well... "build" of your liking.

it's that simple
How is that role playing? I feel like another term should be used for that.
 

kevboard

Member
How is that role playing? I feel like another term should be used for that.

video game genres aren't literal descriptions of what they are about.
old genre titles like RPG in particular came to be because at the time of them being coined, all games where you play a "role" had these stat and xp driven design principles.

just like an Action Adventure game doesn't mean you go on an adventure (if it did then basically every game would be an adventure game, which is obviously not the case).
an adventure game is a game that has a focus on exploration and environmental puzzle solving, usually by finding/combining/using items on the way. because the name was coined with Text Adventures, which focused on exactly that, and were succeeded by graphics adventures (of which point and click adventures are a subgenre) which also focused on these traits.

when Action Adventures then came into the frame, they took these item collecting, exploration and puzzle solving of the other Adventure genres, and added action elements to them. back in the day "action" simply meant that a game tests your real time gaming skills such as reaction time, real time problem solving, precision etc.
"action" therefore could be everything from simple platforming to hardcore real time combat.


in short, if we wanted to describe a game genre by exactly what is happening, we would need to rename a lot of them basically 😅 especially any genre that was established before the mid 90s
and that would probably clash with other genre descriptions as well. as "playing a role" could be the description of tons of games that have nothing in common with eachother.
 
Last edited:

poodaddy

Member
For me personally, it's about choices being meaningful to the gameplay experience. For example, Chrono Trigger, as OP mentioned, does actually have some choices that are meaningful, and many different endings. I'd consider it an RPG, but a bit of a light one. Generally speaking, I find much more RPG like qualities in Western games than Eastern, but the SMT games tend to have interesting choices that affect the story, particularly IV, so I consider those to be RPG's through and through. Hell, I even consider most Immersive Sims RPG's, as you make extremely meaningful choices that affect both gameplay and story.
 

KàIRóS

Member
I am currently playing through Chrono Trigger (which in my opinion is the greatest video game ever made) again and was wondering what are the criteria/standard for being considered a rpg? Why isn't Zelda considered a RPG but Cyberpunk is? Why is Cyberpunk considered a RPG but not GTA? Then you have the Witcher series, Diablo, etc.

Like always everyone ignored the first post and just responded to the title.

Anyway, It's very simple OP, game mechanics are what determines the genre of a videogame, Super Mario Bros is a platformer because it's main mechanics revolve around jumping from platform to platform, a more complex example is Resident Evil which is a Survival Horror because it's main mechanics revolve around surviving with a (often) very weak character, mechanics like ammo conservation, low health, and slow clunky combat are typical in this genre to make the player feel vulnerable and invoke fear in them.

The main mechanics in an RPG revolve around progression and leveling systems with statistics which then determine the outcome of your actions, Zelda is an Action Adventure because it doesn't have the leveling systems typical of RPGs (with the exception of Zelda 2, you could argue that one is an ARPG) same thing with GTA, on the other hand Chrono Trigger is an RPG because all your playable characters have statistics and levels to determine their effectiveness in battle, it would be near impossible to keep progressing in the game with a low level party and thus leveling them and increasing their stats is necessary for progression.
 

EruditeHobo

Member
Why isn't Zelda considered a RPG but Cyberpunk is?

The main mechanics in an RPG revolve around progression and leveling systems with statistics which then determine the outcome of your actions, Zelda is an Action Adventure because it doesn't have the leveling systems typical of RPGs (with the exception of Zelda 2, you could argue that one is an ARPG) same thing with GTA, on the other hand Chrono Trigger is an RPG because all your playable characters have statistics and levels to determine their effectiveness in battle, it would be near impossible to keep progressing in the game with a low level party and thus leveling them and increasing their stats is necessary for progression.

This.

Progression of your character is based hugely on stats that are visible to the player. That's what an RPG is. How nothing to do with what kind of story you're playing, or whether your choices affect the story, or whether there are classes even. It's based on stats, and improving those stats to become more powerful.
 
Last edited:

Cyberpunkd

Member
I am currently playing through Chrono Trigger (which in my opinion is the greatest video game ever made) again and was wondering what are the criteria/standard for being considered a rpg? Why isn't Zelda considered a RPG but Cyberpunk is? Why is Cyberpunk considered a RPG but not GTA? Then you have the Witcher series, Diablo, etc.
I would say when you can "role play" as different personas or archetypes. From that perspective Zelda is not an RPG, neither is Chrono Trigger, etc. It's difficult nowadays to put a finger on what it means exactly.
 

Fbh

Member
To me a proper RPG is a game where a big focus is customizing and improving your character in multiple ways through various stats, skills and additional mechanic (like classes/jobs, loot, etc) as well as being given a relatively high amount of freedom in regards to the story and how your character behaves and interacts with others.

I love JRPG's and I see them as their own genre but personally I don't really see most of them as RPG's since you often have no input in regards to the story and are given no flexibility in how to build your character.
 

Poplin

Member
RPG usually suggests stats, some form of inventory management, and some form of character decision making as you level (e.g. allocating stats, or picking the right equipment and gear, etc).

In the 90s and 00s, that was the main criteria, because most games didnt have RPG elements (e.g. no levelups, no party management, no inventory management, etc). Symphony of the night for example, was initially described as having rpg elements because of the stats and gear, but in mixing rpg stats and inventory with metroid, we got metroidvania as a genre.

Nowadays it feels like some people use RPG for mechanics (stat management, inventrory, etc), while others use it to mean narrative agency (e.g. making decisions that impact the story and quests).

But its all muddy now because of ARPG as a concept, and how few "pure" genre games exist anymore. Everything borrows mechanics from everything, so its now just a marketing term.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Character statistics, leveling up.... Those two are using the most important thing that defines role-playing games.
 
Top Bottom