What did Sucker Punch worked on for 5 years?

What about comparisons like this? why are the trolls only cherry picking bad ones?
This is still generous to got. it was 1080p30fps game on ps4

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RGG does.
Double the workforce of Sucker Punch Productions, and still took 4 years between RGG7 and RGG8.
Falcom does.
Nihon Falcom is a true exception to the norm given their workforce and workflow. Unlikely to find anything like it on the industry.
If you count long DLCs and Definitive Editions with added content, Monolithsoft did as well.
XB2 - December 2017
XB2 Torna - September 2018
XB3 - July 2022

GoT - July 2020
GoT Iki Island - August 2021
GoY - October 2025

Barely a notable difference, and keep in mind that Monolith Soft is also double (or close to) the workforce of Sucker Punch Productions.
 
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Brother you can't even post a thread with a grammatically correct title. It's a miracle you can even make it past the main menu of your video games, let alone critique them
 
Fuck I wish cdpr took only 5 years to give us the same Night City but with different story and content. I rather have games done in a timely manner than a 8-9 year build from scratch sequel.
 
Did you see the SoP? It was empty fields of windy grass, small towns with 2 people in it and bonfires where someone might visit you.

It seems pretty empty.
empty fields!!!!!!!!
Why would these idiots take 5 years to develop empty fields!
We have a genius over here. hire this man!!!!!!!!!!!!
 
I dont think OP is crazy in thinking that 5 years to do a sequel game that looks basically exactly like the first game appears too mutch... it has basically the same graphics assets with a new story and some gameplay enhancements.

After seeing the trailer I thought exactly the same...

And If this sequel had come out 3 years after GOT.. NOONE would look at it and be surprised.
I am not sure who did the most work so far, the most gruelling crunch…

Either the world "basically" in your post or Sucker Punch… 🤔.
 
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  • They are a small team of under 200 people
  • They maintain their own engine
  • Game development is incredibly resource intensive. Even teams substantially bigger on third party middleware take 5-6 years to turn out an open world game these days
  • Making a wholly non linear game with two completely independent renderings in the past and present is insanely complicated because of the number of out of sequence variables that can break thing, and I would not be surprised if that took a lot of time
  • They put out Iki Island in 2021, and continued to support Legends through to 2022
  • There was a fucking pandemic in there for a good two years
You fucking morons
orson welles applause GIF

Well said. Bolded many of the things people just miss that are quite important.
 
Legit question and I have no idea what the answer is.
Laziness. This is not rocket science.

The same applies to 95% of game studios.
No it does not. other studios have produced next gen looking games that were massive leaps over their previous games. Including smaller B and C tier studios like Bloober and Robocop devs.

  • Ratchet
  • Horizon FW
  • Callisto
  • Plague's Tale Requiem
  • Star Wars Jedi Survivor
  • FF16
  • Starfield
  • Forza 8
  • Robocop
  • Alan Wake 2
  • Avatar
  • Hellblade 2
  • Space Marine 2
  • Wukong
  • Silent Hill 2
  • Star Wars Outlaws
  • Expedition 33
  • Avowed
This kind of DLC argument only applies to a few games this generation. GOW Ragnorak, FF7 Rebirth, TLOU Remake Part 1, and now Ghosts 2. Spiderman 2 and DS2 can also be considered a bit DLC like but at least they put in some effort making new textures and improving their cutscene character models. These lazy bums didnt even do that.

So yeah, id say 95% of the game studios have something to show for 5 years of work. These 4 studios or rather their 4 games look dated are an exception. Not the norm.
 
I believe they have been working on Ghost of Yotei.

But seriously, games take a long time to make, even if they share an engine etc with the previous game. Tears of the Kingdom took 6 years, and that game reuses (and expands upon) the map from the last game.
 
Took 5 years to convince Erika Ishii to complete her motion capture and agree to speak her lines as she was too busy basket weaving and demanding that the police be abolished when she wasn't chatting up the diverse collection of staff at sucker punch.. did I win the thread? /s
 
I thought gamers were fed up about long dev cicles without meaningful returns... I guess all it takes is a Sony sequel to move the goal posts. If 5 years to make this by the numbers sequel is ok than intergalactic can comeout in 2028 as a ps6 launch title .. no biggie
 
Laziness. This is not rocket science.


No it does not. other studios have produced next gen looking games that were massive leaps over their previous games. Including smaller B and C tier studios like Bloober and Robocop devs.

  • Ratchet
  • Horizon FW
  • Callisto
  • Plague's Tale Requiem
  • Star Wars Jedi Survivor
  • FF16
  • Starfield
  • Forza 8
  • Robocop
  • Alan Wake 2
  • Avatar
  • Hellblade 2
  • Space Marine 2
  • Wukong
  • Silent Hill 2
  • Star Wars Outlaws
  • Expedition 33
  • Avowed
This kind of DLC argument only applies to a few games this generation. GOW Ragnorak, FF7 Rebirth, TLOU Remake Part 1, and now Ghosts 2. Spiderman 2 and DS2 can also be considered a bit DLC like but at least they put in some effort making new textures and improving their cutscene character models. These lazy bums didnt even do that.

So yeah, id say 95% of the game studios have something to show for 5 years of work. These 4 studios or rather their 4 games look dated are an exception. Not the norm.
Is this man calling Sucker Punch lazy and using walking simulators like Senua's Saga and Plague Tale Requiem as examples of games with quick turn around time with good visuals and comparing them to a massive open world with 5x the amount of content like Ghost of Yotei?
 
DS2 can also be considered a bit DLC like but at least they put in some effort making new textures and improving their cutscene character models. These lazy bums didnt even do that.
Not sure where all this anger comes cmfrlm but this is insane.

People in this thread, a lot, are bending over backwards to justify tons of years between BotW and TotK, large price increases despite obvious cheapening out on some components, and then magically they take a hyper critical simplicity of approach at this game. Sure DS2 and GoY are barely (not even in the case of the latter) minor texture reskin of their predecessors 😂.

Yeah totally the forum as some of the same people say has clearly a pro Sony problem… :rolleyes:… sure sure…
 
It looks just like the first one. Was not impressed it took them this long to get this going. Some of you can accept mediocrity, don't get mad at those who don't.
 
Not sure where all this anger comes cmfrlm but this is insane.

People in this thread, a lot, are bending over backwards to justify tons of years between BotW and TotK, large price increases despite obvious cheapening out on some components, and then magically they take a hyper critical simplicity of approach at this game. Sure DS2 and GoY are barely (not even in the case of the latter) minor texture reskin of their predecessors 😂.

Yeah totally the forum as some of the same people say has clearly a pro Sony problem… :rolleyes:… sure sure…
Zelda defense force is just as bad. Two wrongs dont make a right.

Zelda being $70 despite looking like a PS3 game, Mario kart world being sold for $70 despite looking like a Wii U game, Donkey Kong looking like a ps3 game and costing $70 are all insane fucking practices and warrant all kinds of anger. I literally didnt purchase the Switch 2 because of that. I dont even mind paying $450 for a handheld but $80 for those shitty looking games? Why cant i bitch about both?

BTW, aside from reusing the same map and graphics, at least one could look at the brand new physics system and its corresponding vehicle building system and say ok, maybe the work didnt go into updating textures but rather into this insanely new and different physics system no other studio has attempted since. At least I can make a case for it, even if people wont believe that something like that would take 6 years. I cant look at this DLC like sequel with the same combat, same exact animations, same exact textures, and slightly better draw distance and make the same case.
 
Not sure where all this anger comes cmfrlm but this is insane.

People in this thread, a lot, are bending over backwards to justify tons of years between BotW and TotK, large price increases despite obvious cheapening out on some components, and then magically they take a hyper critical simplicity of approach at this game. Sure DS2 and GoY are barely (not even in the case of the latter) minor texture reskin of their predecessors 😂.

Yeah totally the forum as some of the same people say has clearly a pro Sony problem… :rolleyes:… sure sure…
Curious, but can you point to someone who defended TOTK's dev time but then criticized GOY for not improving the game enough in 5 years?
 
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