Sounds like assassin's creed.Players will be able to approach the Yotei six in any order
Sounds like assassin's creed.
I doubt it will have zero impact, but in age of fully voiced cutscenes, it's reasonable to assume that gameplay changes are more likely than significant narrative changes. It's most likely that the narrative will, by necessity, have to be designed in such a way that the parts you can do in any order are largely independent of each other.To assume that Ghost of Yotei will allow you to fight these guys out of order but it have no impact at all on the game is a huge assumption based off of a limited understanding of game design and history.
Good thing you aren't making business decisions. Sly would sell two copies, this isn't 2002 anymore. No one cares about those franchises.these guys should be making imaginative games. games like sly & infamous...
aaand that's a pass for me thank you lol
Cant believe what you compared this to. LMAO.Cute thinking Assassin's Creed started this...
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Dr. Wily is not a robot just like Saito does not wear a mask and is central to the story. Likely you won't be able to fight him until the others are defeated.
I get it that some people have only been playing video games for a couple days, but there's a deep history here in the industry. Metroid and Zelda also gave elements of this kind of freedom. Castlevania was big into this too.
Will it be nice if defeating them has an impact on how the others act? Obviously, but again that isn't new either...
In Mega Man X defeating certain enemies would not only make other enemies easier, but it would change the environment around you
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Games like Chrono Trigger had massive cascading changes depending on how you tackle the game.
To assume that Ghost of Yotei will allow you to fight these guys out of order but it have no impact at all on the game is a huge assumption based off of a limited understanding of game design and history.
Could Sucker Punch drop the ball on interconnectivity? Sure, but is it something to be negative about off the rip? Only for children. That seems to be a theme in gaming today. Get upset really bad based on little information and when proven wrong, stay upset to save face and either double down or complain about something else.
Such a douche bag way to say that we aren't racist / culture stealer in anyway or shapeBy the way, I also went to the mountains with them and had the experience of picking wild vegetables.
Me too. I don't care that the protagonist is female or that shadows just came out.I just can't seem to get excited for this one... I loved Tsushima but everytime I seen this I just feel meh
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Sounds cool, I hope they get the execution down. I am sure there is a preferred order to the missions. Hoping they can pull it off.
Enemy | Weapon | Weakness |
Snake | Kitsune | |
Oni | Odachi? | Spider |
Kitsune | Kusarigama | Dragon |
Spider | Rifle | Snake |
Dragon | Oni |
Too many revenge themed things that I loved have come out so this seems played out.
Gamers have reached peak complaining
"I'm so tired of revenge"
If it isn't a revenge plot what is it. You just wanting to conquer territory at any cost plot? Revenge has been a great motivator in literature since Homer.
Maybe they should have a forgiveness plot. Enemy does something heinous and the protagonist just says I forgive you, then the protagonist is killed and you get a game over or play as the antagonist.
The visceral revenge games can take a lot out of a player. I felt tlou2 was draining emotionally. There's a reason Nintendo is so successful.Gamers have reached peak complaining
"I'm so tired of revenge"
LOL since when?
Maybe they should have had a game about rescuing the princess from a castle... Like what are you talking about?
Why is this a problem?
Depends on how much you value storytelling in a game like this. Because if the writers of Ghost of Yotei worked on Mass Effect Andromeda, Anthem, and DA: Veilguard, then that doesn't exactly inspire confidence.
aaand that's a pass for me thank you lol
The visceral revenge games can take a lot out of a player. I felt tlou2 was draining emotionally. There's a reason Nintendo is so successful.
You don't feel there's a sameness with a lot of narratives in pop culture now? The gritty protagonist who has everything taken from them and now treads the lonely road to take back what's theirs is played out.
Eh....that tweet is disingenous. The game has the same lead writer as Tsushima.
Why not wait for reviews and reactions instead of trying to divine it 6 months out based on a bunch of disparate and potentially irrelevant facts?Looking at the IMDB for both games, it looks like Ian Ryan is the only returning writer from Tsushima. That tweet is definitely doctored to only show those two particular writers, but even still, it looks like mostly a new writing team with this one. Another writer for Yotei, Ariadna Martinez, worked on Horizon Forbidden West. Then there's Li Ci. Kuo who's recent work is Gotham Knight, Shadow of War, Far Cry 3&4 and Watch Dogs.
Maybe the gameplay is fun, I probably won't ever know because I don't plan on playing Yotei, the protagonist is a big turn off for me. But the writing team looks like a big oof to me.
No I've seen this trope played out in gaming a ton. Just want a little variety. Everyone is an assassin nowadays. Ninja were spies too.LOL, I'm not even sure where to start.
First, what are you a 90-year-old lady? Emotionally draining? I can't help but laugh. This is sad and pathetic.
Also Nintendo games have peak sameness... they've reused the same plot lines and characters for decades...
Why not wait for reviews and reactions instead of trying to divine it 6 months out based on a bunch of disparate and potentially irrelevant facts?
tell this to Zelda devs, BotW and TotK worlds feels dead a blend as fuckmake open worlds feel ALIVE
Looking at the IMDB for both games, it looks like Ian Ryan is the only returning writer from Tsushima. That tweet is definitely doctored to only show those two particular writers, but even still, it looks like mostly a new writing team with this one. Another writer for Yotei, Ariadna Martinez, worked on Horizon Forbidden West. Then there's Li Ci. Kuo who's recent work is Gotham Knight, Shadow of War, Far Cry 3&4 and Watch Dogs.
Maybe the gameplay is fun, I probably won't ever know because I don't plan on playing Yotei, the protagonist is a big turn off for me. But the writing team looks like a big oof to me.
That's good to know, but the fact they are teaming up with these writers for Andromeda and Veilguard tells me all I need to know.Eh....that tweet is disingenous. The game has the same lead writer as Tsushima.
That's good to know, but the fact they are teaming up with these writers for Andromeda and Veilguard tells me all I need to know.
Why not wait for reviews and reactions instead of trying to divine it 6 months out based on a bunch of disparate and potentially irrelevant facts?
I get the protag, they should have just had a char creator or Jin....but truth is when given the option I always make a pretty girl character anyway...
My only caveat is the actor herself talking political shit but as long as they keep that tamped down and pull a 90 MC I'm in.
Ok....but Expedition 33 was made by a bunch of former Ubisoft developers which are not exactly held in high regard. I think if we went down that rabbit hole for every game then we would find a number of people who worked on great games whose prior game resume wasn't that great. Yotei has the same directors and lead writer as Tsushima. I don't expect the narrative to take some massive turn from what Sucker Punch has already done because of two new writers who are not even leads.
That's true. It's no banana game.It will probably sell OK on PS5 from the people who liked the first game but it's going to fail on PC. Like TLOU2.
Called it ages agoaaand that's a pass for me thank you lol
Listen, you could be entirely right. It's possible for someone to write an absolute turd one year, and then write an absolute banger the next, or vise versa. But I think there's more reason to believe the writing won't be anything remarkable. In regards to Clair Obscur, I'm not really pulling up any info on the writers/directors experience at Ubisoft. Information seems limited, so I don't know if this is a fair comparison.
these guys...
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None of those games are plot\cutscene heavy as yotei is gonna be if they follow the sony route, the closest is oblivion and let's just say that nobody expect excellent writing\plots from bethesda even if they made games with no freedom of approach (i mean just look at starfield that has fixed step of progression and the plot is still dogshit)Guys, non-linear open world is a good thing. It's the same as BotW/TotK/Oblivion/Elden Ring.
Besides the obvious advantages, if there is co-op this could also allow for dual progression much easier.
It make me feel retroactively bad for when i had the same thing but blonde, it was the thing of the moment in my city so everyone had that or Tinted blonde guy fieri hairstyle (i had both