Sucker Punch shares new Ghost of Yotei details as the game’s non-linear campaign is explained

Sounds like assassin's creed.

Cute thinking Assassin's Creed started this...


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Dr. Wily is not a robot just like Saito does not wear a mask and is central to the story. Likely you won't be able to fight him until the others are defeated.

I get it that some people have only been playing video games for a couple days, but there's a deep history here in the industry. Metroid and Zelda also gave elements of this kind of freedom. Castlevania was big into this too.

Will it be nice if defeating them has an impact on how the others act? Obviously, but again that isn't new either...

In Mega Man X defeating certain enemies would not only make other enemies easier, but it would change the environment around you

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Games like Chrono Trigger had massive cascading changes depending on how you tackle the game.

To assume that Ghost of Yotei will allow you to fight these guys out of order but it have no impact at all on the game is a huge assumption based off of a limited understanding of game design and history.

Could Sucker Punch drop the ball on interconnectivity? Sure, but is it something to be negative about off the rip? Only for children. That seems to be a theme in gaming today. Get upset really bad based on little information and when proven wrong, stay upset to save face and either double down or complain about something else.
 
To assume that Ghost of Yotei will allow you to fight these guys out of order but it have no impact at all on the game is a huge assumption based off of a limited understanding of game design and history.
I doubt it will have zero impact, but in age of fully voiced cutscenes, it's reasonable to assume that gameplay changes are more likely than significant narrative changes. It's most likely that the narrative will, by necessity, have to be designed in such a way that the parts you can do in any order are largely independent of each other.
 
Cute thinking Assassin's Creed started this...


which-mega-man-game-has-the-most-memorable-stage-select-v0-i1licpins3cc1.jpg



Dr. Wily is not a robot just like Saito does not wear a mask and is central to the story. Likely you won't be able to fight him until the others are defeated.

I get it that some people have only been playing video games for a couple days, but there's a deep history here in the industry. Metroid and Zelda also gave elements of this kind of freedom. Castlevania was big into this too.

Will it be nice if defeating them has an impact on how the others act? Obviously, but again that isn't new either...

In Mega Man X defeating certain enemies would not only make other enemies easier, but it would change the environment around you

mmx-2-1.jpg


mmx-1-1.jpg



Games like Chrono Trigger had massive cascading changes depending on how you tackle the game.

To assume that Ghost of Yotei will allow you to fight these guys out of order but it have no impact at all on the game is a huge assumption based off of a limited understanding of game design and history.

Could Sucker Punch drop the ball on interconnectivity? Sure, but is it something to be negative about off the rip? Only for children. That seems to be a theme in gaming today. Get upset really bad based on little information and when proven wrong, stay upset to save face and either double down or complain about something else.
Cant believe what you compared this to. LMAO.

Open world games these days are complex and having this type of changes in game after you tackle them differently is unheard of.

Even companies like Ubisoft, who have way more experience wouldn't dare make something like this. Sucker Punch was making what, Sly games before this? They were celebrating having good enough combat in Tsushima. Dont think they will aim that high.
 
Super important game for a studio looking to make its mark in the industry.

Sequels like this give studios an opportunity to vastly improve their core framework. Think about going from Witcher 2 to Witcher 3 or Red Dead to Red Dead 2.

I like that they've gone anthology style because it gives the 2nd game a lot more room to breath. If people didn't play Ghost of Tsushima they don't feel like they have to play a whole game just to give this one a shot. That's something that I think Sony has really struggled with, with most of their franchises.

You can see the Last of Us tv show giving Part 2 a bump in sales as well as TLOU Complete, but you also see the first game getting somewhat of a bump a well. That people are buying TLOU Complete and TLOU P1 tells us there are still a lot of people who haven't played the first game, so there is probably hesitation to jump straight into the sequel.

You can more easily build a franchise out of Ghost with more releases without people feeling like they have to play them all. And if they like them they can jump into any of them that they want.

I'm excited for the multitude of weapon types in this game. I felt like Tsushima was the first game that really delivered on the promise that I thought Way of the Samurai would deliver and they topped it off with giving us a new Tenchu game at the same time.

Lastly because I feel like Sucker Punch does AAA like Japanese studios don't. I can't wait to see what their ceiling is with continued success. I'd love to see Sucker Punch grow to similar size to that of Santa Monica or Insomniac
 
Sounds cool, I hope they get the execution down. I am sure there is a preferred order to the missions. Hoping they can pull it off.
 
I just can't seem to get excited for this one... I loved Tsushima but everytime I seen this I just feel meh

Cat Falling GIF
Me too. I don't care that the protagonist is female or that shadows just came out.

Too many revenge themed things that I loved have come out so this seems played out. Blue eyed samurai was great but it's the same premise. And apparently it has a similar story to shadows.

Just feels meh. I'm sure I'll plat it cause it's beautiful and the combat in the 1st was great but it feels uninspired
 
Sounds cool, I hope they get the execution down. I am sure there is a preferred order to the missions. Hoping they can pull it off.

Probably at least a couple ways of looking at it though they might be the same.

Based on the trailer she wrote the names in order

Snake, Oni, Kitsune, Spider, Dragon, Saito

This is probably the default way to go, but it'll be interesting to see if the weapons have greater impact on specific enemies.

EnemyWeaponWeakness
SnakeKitsune
OniOdachi?Spider
KitsuneKusarigamaDragon
SpiderRifleSnake
DragonOni

But as you can see the list in order wouldn't be the easiest way.

Any my guess is that Saito has no weakness and simply requires you to be strong enough to defeat him
 
Gamers have reached peak complaining

"I'm so tired of revenge"

If it isn't a revenge plot what is it. You just wanting to conquer territory at any cost plot? Revenge has been a great motivator in literature since Homer.

Maybe they should have a forgiveness plot. Enemy does something heinous and the protagonist just says I forgive you, then the protagonist is killed and you get a game over or play as the antagonist.
 
If it isn't a revenge plot what is it. You just wanting to conquer territory at any cost plot? Revenge has been a great motivator in literature since Homer.

Maybe they should have a forgiveness plot. Enemy does something heinous and the protagonist just says I forgive you, then the protagonist is killed and you get a game over or play as the antagonist.

I didn't say it wasn't a revenge plot.

I asked since when was that a problem? We've had revenge games since the NES... but NOW this game, it's too much? We've reached our breaking point?

LOL, people are literally just looking to complain.
 
Gamers have reached peak complaining

"I'm so tired of revenge"

LOL since when?

Maybe they should have had a game about rescuing the princess from a castle... Like what are you talking about?
The visceral revenge games can take a lot out of a player. I felt tlou2 was draining emotionally. There's a reason Nintendo is so successful.

You don't feel there's a sameness with a lot of narratives in pop culture now? The gritty protagonist who has everything taken from them and now treads the lonely road to take back what's theirs is played out.
 
The visceral revenge games can take a lot out of a player. I felt tlou2 was draining emotionally. There's a reason Nintendo is so successful.

You don't feel there's a sameness with a lot of narratives in pop culture now? The gritty protagonist who has everything taken from them and now treads the lonely road to take back what's theirs is played out.

LOL, I'm not even sure where to start.

First, what are you a 90-year-old lady? Emotionally draining? I can't help but laugh. This is sad and pathetic.

Also Nintendo games have peak sameness... they've reused the same plot lines and characters for decades...
 
Guys, non-linear open world is a good thing. It's the same as BotW/TotK/Oblivion/Elden Ring.

Besides the obvious advantages, if there is co-op this could also allow for dual progression much easier.
 
Eh....that tweet is disingenous. The game has the same lead writer as Tsushima.

Looking at the IMDB for both games, it looks like Ian Ryan is the only returning writer from Tsushima. That tweet is definitely doctored to only show those two particular writers, but even still, it looks like mostly a new writing team with this one. Another writer for Yotei, Ariadna Martinez, worked on Horizon Forbidden West. Then there's Li Ci. Kuo who's recent work is Gotham Knight, Shadow of War, Far Cry 3&4 and Watch Dogs.

Maybe the gameplay is fun, I probably won't ever know because I don't plan on playing Yotei, the protagonist is a big turn off for me. But the writing team looks like a big oof to me.
 
Looking at the IMDB for both games, it looks like Ian Ryan is the only returning writer from Tsushima. That tweet is definitely doctored to only show those two particular writers, but even still, it looks like mostly a new writing team with this one. Another writer for Yotei, Ariadna Martinez, worked on Horizon Forbidden West. Then there's Li Ci. Kuo who's recent work is Gotham Knight, Shadow of War, Far Cry 3&4 and Watch Dogs.

Maybe the gameplay is fun, I probably won't ever know because I don't plan on playing Yotei, the protagonist is a big turn off for me. But the writing team looks like a big oof to me.
Why not wait for reviews and reactions instead of trying to divine it 6 months out based on a bunch of disparate and potentially irrelevant facts?

I get the protag, they should have just had a char creator or Jin....but truth is when given the option I always make a pretty girl character anyway...

My only caveat is the actor herself talking political shit but as long as they keep that tamped down and pull a 90 MC I'm in.
 
LOL, I'm not even sure where to start.

First, what are you a 90-year-old lady? Emotionally draining? I can't help but laugh. This is sad and pathetic.

Also Nintendo games have peak sameness... they've reused the same plot lines and characters for decades...
No I've seen this trope played out in gaming a ton. Just want a little variety. Everyone is an assassin nowadays. Ninja were spies too.
 
Looking at the IMDB for both games, it looks like Ian Ryan is the only returning writer from Tsushima. That tweet is definitely doctored to only show those two particular writers, but even still, it looks like mostly a new writing team with this one. Another writer for Yotei, Ariadna Martinez, worked on Horizon Forbidden West. Then there's Li Ci. Kuo who's recent work is Gotham Knight, Shadow of War, Far Cry 3&4 and Watch Dogs.

Maybe the gameplay is fun, I probably won't ever know because I don't plan on playing Yotei, the protagonist is a big turn off for me. But the writing team looks like a big oof to me.

Ok....but Expedition 33 was made by a bunch of former Ubisoft developers which are not exactly held in high regard. I think if we went down that rabbit hole for every game then we would find a number of people who worked on great games whose prior game resume wasn't that great. Yotei has the same directors and lead writer as Tsushima. I don't expect the narrative to take some massive turn from what Sucker Punch has already done because of two new writers who are not even leads.
 
Why not wait for reviews and reactions instead of trying to divine it 6 months out based on a bunch of disparate and potentially irrelevant facts?

I get the protag, they should have just had a char creator or Jin....but truth is when given the option I always make a pretty girl character anyway...

My only caveat is the actor herself talking political shit but as long as they keep that tamped down and pull a 90 MC I'm in.

I wouldn't call it "divining" if someone's experience isn't impressive, and in some cases downright awful. It's a fair metric to determine something's chances at being good or bad.

Ok....but Expedition 33 was made by a bunch of former Ubisoft developers which are not exactly held in high regard. I think if we went down that rabbit hole for every game then we would find a number of people who worked on great games whose prior game resume wasn't that great. Yotei has the same directors and lead writer as Tsushima. I don't expect the narrative to take some massive turn from what Sucker Punch has already done because of two new writers who are not even leads.

Listen, you could be entirely right. It's possible for someone to write an absolute turd one year, and then write an absolute banger the next, or vise versa. But I think there's more reason to believe the writing won't be anything remarkable. In regards to Clair Obscur, I'm not really pulling up any info on the writers/directors experience at Ubisoft. Information seems limited, so I don't know if this is a fair comparison.
 
Listen, you could be entirely right. It's possible for someone to write an absolute turd one year, and then write an absolute banger the next, or vise versa. But I think there's more reason to believe the writing won't be anything remarkable. In regards to Clair Obscur, I'm not really pulling up any info on the writers/directors experience at Ubisoft. Information seems limited, so I don't know if this is a fair comparison.

Yeah, but Veilguard and Andromeda are not the only games these writers ever worked on either so I don't think any of this is fair, frankly. They are simply guilty by association due to their last job. As far as we know, these writers left Bioware because they didn't like the direction the studio was going.

Let's keep in mind, the people calling all the shots on Veilguard was these guys...

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Guys, non-linear open world is a good thing. It's the same as BotW/TotK/Oblivion/Elden Ring.

Besides the obvious advantages, if there is co-op this could also allow for dual progression much easier.
None of those games are plot\cutscene heavy as yotei is gonna be if they follow the sony route, the closest is oblivion and let's just say that nobody expect excellent writing\plots from bethesda even if they made games with no freedom of approach (i mean just look at starfield that has fixed step of progression and the plot is still dogshit)


And the game from what we know doesn't have any coop, and thank god for that, we just need more single player games ruined by forced multyplayer aspects.
 
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