Sucker Punch shares new Ghost of Yotei details as the game’s non-linear campaign is explained

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When your body is creating it's own fauxhawk against your will, it's time to do something else. Not draw more attention to it as you're vastly at or approaching your 50's.
 
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I like the first but for some reason.....I don't really care much for this.
 
When your body is creating it's own fauxhawk against your will, it's time to do something else. Not draw more attention to it as your vastly at or approaching your 50's.

So......you are saying I should listen to my wife and return the hot pink hair dye?

Tuesday Morning Sigh GIF by The Secret Life Of Pets
 
There's no way you'd have looked as bad as that I bet, he's dyed his damn forhead blue! :pie_fearful:
We all looked like morons, every youngster had that stupid ass haircut during that year, i was like 14 or 15, we just followed the trend.

Blue\red is even more silly yeah.
 
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We all looked like morons, every youngster had that stupid ass haircut during that year, i was like 14 or 15, we just followed the trend.

Blue\red is even more silly yeah.
Key piece on information. When we were kids.

Not salt & pepper going on 50.
 
Key piece on information. When we were kids.

Not salt & pepper going on 50.
Yeah, there is a time for bleaching your hairs and that is when you are 15, 20 tops.

Or if you are a vip\superstar and like to be very garish to let people talk about you.
 
I mean, yeah, sure, that's true of anything. Look at Bethesda; Morrowind, Oblivion, Fallout 3, Skyrim...and then nothing of value since then.

But I am still encouraged by the article about Yotei because of the Japanese reaction to Tsushima. I'll take the opportunity to throw Ubisoft under the bus with AC Shadows and all of the fluff they puffed about Shadows' authenticity and then, well, we all know how that turned out.

Sucker Punch delivered with Tsushima to the point that the actual world location's government honored them. That's positive and inspiring going forward. They have the benefit of the doubt with me until proven otherwise. I truly appreciate when devs go for authenticity and actually achieve it instead of using it as marketing buzz for the sake of, and/or because they are actually that tone deaf and stupid (Ubisoft). I'm reminded of Godzilla 2014; the director was a Godzilla fan and showed the movie to Toho prior to release and they approved of it, and even liked it. That is a tremendous honor and seal of approval. He did so out of honor for the material. Consider the 1998 abomination and how it is not recognized by Toho as part of the Godzilla legacy. Sure, the Tsushima thing could've been a lot of tourism marketing but it's still a better reaction than getting smoked the way Ubi did.

I remember back before GoT came out there wasn't much of a buzz about it. Kind of a muted build up, and I had doubts about how it would be.

Sony had already made missteps and released some duds (sound familiar?), I hadn't really enjoyed the Infamous games, and I worried that GoT would be a Japanese skin on infamous. SP seemed like a studio desperately needing a win but not getting much support.

The previews came with the Kurosawa references and a reverence for the setting and cinema style, that tipped me over the edge and I preordered. Playing it was on the one a hand a relief that it wasn't trash - it had heart, it was clearly a passion project and it brought mature characters and story to a Japanese setting - mixed with being impressed by the tech SP had managed to put out.

Yes, GoT and SP get Ubisoft comparisons but I don't recognize them. In terms of story, AC games try to place the player at the center of a world shattering sequence of events - GoT didn't do that. It was a forgotten bit of history with a story that was fundamentally personal and doomed to tragedy. I liked they'd taken steps to refresh the open world tropes - the use of wildlife to act as guides instead of an ugly arrow or other HUD element. The fact that combat, despite being open world, could play out in a satisfying way more reminiscent of a closed environment action adventure.

So, it was just innovative enough, just thematically different enough. I ended up platinuming GoT and consider it amongst my games of that generation.

But SP don't have the benefit of surprise now - a lot of expectation has built up as a result of GoT. The comparisons to AC Shadows (which actually I haven't looked at - AC games never really interested me apart from Black Flag) are interesting - the question is, can SP provide a better experience than Ubi despite having a similar looking story and gameplay structure?

SP did it before - just - but GoT kind of snuck up to the market while this time, there's a lot more expectation.

If GoY does successfully innovate and iterate on the formula, then props to SP; they will have secured their place at the big table of Sony studios gowing forward.
 
In terms of story, AC games try to place the player at the center of a world shattering sequence of events - GoT didn't do that.

In GoT you're the talisman of the resistance opposing the Mongol invasion of Japan. It doesn't have AC's broader sci-fi context, but GoT's story would not be out of place as the 'in animus' historical part of an AC game.

In non-story terms, it probably shares more in common with most AC games than Black Flag does.

Playing GoT I was excited for how good a sequel could be given the quality of their first attempt. I'm less excited now than I was, but we'll see.
 
In GoT you're the talisman of the resistance opposing the Mongol invasion of Japan. It doesn't have AC's broader sci-fi context, but GoT's story would not be out of place as the 'in animus' historical part of an AC game.

However, we know historically, the Mongols "won" in the sense they had an empire stretching across Asia and Europe and that this was the first Mongol invasioof Japan - ie there was a second. We weren't going to be overthrowing the whole Mongol empire or having a final boss fight with Khan in this game. Something AC may have done.

So in my opinion no. This was a tale of resistance that fits with historical events.
AC games portray an alternative potential history with major ramifications if the player isn't successful. It's like the Forest Gump of video games
But either way the GoT story to me was about Shimura and the final outcome. The Mongols were the antagonists but not the most compelling part of the story.

In non-story terms, it probably shares more in common with most AC games than Black Flag does.

Playing GoT I was excited for how good a sequel could be given the quality of their first attempt. I'm less excited now than I was, but we'll see.

Personally I don't look at games more than a month or so from release, so I can't say I'm either excited or not yet. I hope for the best as it is another game in the vein of GoT which I enjoyed, but until we get closer to release I know very little about it and I prefer to keep it that way. I only know the rudimentary stuff about a revenge arc, or that it's similar to the latest AC, from this thread.

But if GTA6 is coming later this year, then it's interesting Sony is putting this out in that timeframe...

EDIT : Weird formatting! Oh and GTA 6 is 2026 so there's that.
 
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I'm far more worried about another endless stream of spawning enemies on the map under the excuse of "invaders" and, even worse, villages that are made up of brain-dead NPCs that just stand around doing nothing, devoid of any meaninful interaction. That was the big killer for me in GoT: a big & pretty open world that was completely fake and dead. Ubisoft-like open worlds need to go the way of the dodo.
 
The first one was just a carbon copy of the Ubisoft "copy-paste" open world formula with a prettier art style.. I'm not necessarily expecting better this time.
 
God, I loved Ghost of Tsushima so munch. First game I played on my PS5 when I got it (was holding out for 60fps, and couldn't see myself getting a PS4 Pro).
 
However, we know historically, the Mongols "won" in the sense they had an empire stretching across Asia and Europe and that this was the first Mongol invasioof Japan - ie there was a second. We weren't going to be overthrowing the whole Mongol empire or having a final boss fight with Khan in this game. Something AC may have done.
Their empire didn't include Japan. We defeat the leader of the Mongol invasion force in GoT. We don't overthrow the whole British Empire in AC3 or the whole of Christendom in AC1. I'm unclear what kind of distinction you are trying to draw here. Add some AC branding and sci-fi meta nonsense and GoT would be right at home in the AC franchise, and would be one of the best ones imo.

But if GTA6 is coming later this year, then it's interesting Sony is putting this out in that timeframe...
I think they would probably move Ghost if GTA happens to be releasing too close.
 
...villages that are made up of brain-dead NPCs that just stand around doing nothing, devoid of any meaninful interaction.
GoT's budget was apparently relatively small. I think this is one of the most obvious areas where a (presumably) bigger budget this time should allow them to improve.
 
I really liked Ghost of Tsushima, was my GOTY in fact, but I'm having trouble getting excited for this follow-up. An iterative sequel in a similar environment, with a worse protag and generic revenge story. Maybe as more is revealed I'll build more interest.
 
I liked the first one very much, but i didn't like the fog of war the map had that didn't disappear in chunks, but you had to actually wipe it out manually bit by bit.
It made my OCD go nuts and i stopped all the time to look at the map and go clean the small bits right and left.
Then i accepted my fate and decided that i will clean the map fully, or a least up to the level the game lets me before progressing the story.

Please, dont make the same mistake again.
Spare me.
 
GoT's budget was apparently relatively small. I think this is one of the most obvious areas where a (presumably) bigger budget this time should allow them to improve.

I hope so. They've mentioned that one of the things that they tried to do for GoY was to make the exploration "more interesting", with "more to do", given it's open world nature. They mentioned also that people felt the "clear the fort" gameplay repetitive, so that's probably something they have tried to solve by adding more diversity.

But just adding more minigames or activities isn't really what my issue with the first game was, although more diversity would be certainly welcome. I just hope that it now actually feels like a lived-in world, particularly NPCs.

There's a tendency to think that if a game is not formerly classified as a "RPG" that then NPCs don't need to provide much interaction, have scheduled activities, etc, or even some minimal form of interaction options. But these supposed boundaries in terms of gameplay features are just due to historical contingency in the delopment of videogames, not something that is doing gaming any actual favours. An open world game that fails to provide the illusion of being a real place is no good. Some games can get away with it (this will depend heavily on a lot of factors), but I don't think GoT/GoY is one of them.

Anyway, thanks for the reply.
 
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I really liked Ghost of Tsushima, was my GOTY in fact, but I'm having trouble getting excited for this follow-up. An iterative sequel in a similar environment, with a worse protag and generic revenge story. Maybe as more is revealed I'll build more interest.
Agree, I was a big fan of Jinn's story in the first game, and I was hoping for a sequel with him, it's a shame that instead we're getting a budget DLC looking sequel with another revenge story.
 
Non linear campaigns are garbage. Look at AC Shadows. The whole plot is the most boring uneventful story ever told.
 
Non linear campaigns are garbage. Look at AC Shadows. The whole plot is the most boring uneventful story ever told.

So let's investigate that a bit.

There were 12 Shinkabufu in Assassin's Creed Shadows and the Yotei Six are well 6...

Why is that different when it comes to narrative?

Because 12 is double six and it's a lot of people to have to try and connect with, especially out of order.

Can you think of a movie with 12 memorable antagonists?

Sucker Punch is already building a more workable framework by having half as many bosses. Let's compare that to Metal Gear Solid. In Metal Gear Solid you have 7 and you don't even fight one of them. Kill Bill? There is 5.

You lower the number to make it more memorable to the point that progression doesn't skew the narrative at all.
 
So let's investigate that a bit.

There were 12 Shinkabufu in Assassin's Creed Shadows and the Yotei Six are well 6...

Why is that different when it comes to narrative?

Because 12 is double six and it's a lot of people to have to try and connect with, especially out of order.
You are very limited to the order you can kill them in Assassin's Creed shadow. The game artificially gates you with levels and each shinkabufu is a different quest level.
 
You are very limited to the order you can kill them in Assassin's Creed shadow. The game artificially gates you with levels and each shinkabufu is a different quest level.

Hogwarts Legacy was similar, but once you break through levels you can really do what you want. Not sure if AC Shadows is like that, but presumably it is?

My greater point was that having 12 antagonists leaves significantly less room for valuing them individually. You have to really write these individual characters well. You have to give them each excellent voice acting. The voice acting for the Snake for example in Yotei seems amazing in both English and Japanese.
 
Their empire didn't include Japan. We defeat the leader of the Mongol invasion force in GoT. We don't overthrow the whole British Empire in AC3 or the whole of Christendom in AC1. I'm unclear what kind of distinction you are trying to draw here. Add some AC branding and sci-fi meta nonsense and GoT would be right at home in the AC franchise, and would be one of the best ones imo.

That the story in GoT is a personal story. It's not about world spanning events - the scale is different. Pretty simple

I think they would probably move Ghost if GTA happens to be releasing too close.

Rockstar moved GTA to avoid GoY - cowards.
 
For the soundtrack peeps, the main theme has been up for a while, I just randomly found out:



Seems like they replaced Ilan Eshkeri and Shigeru Umebayashi with Toma Otowa.
 
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The game's co-creative directors Nate Fox and Jason Cornell have spoken to Famitsu:



Fox and Cornell visited the game's setting, which today is known as the prefecture of Hokkaido, to research the game



Players will be able to approach the Yotei six in any order, and the game will also introduce new close combat weaponry. Both Japanese cinema and Western dramas have inspired the game.



so its just ac at this point but better cool.
 
Pfft. If the first one is anything to go by, fuck no it won't be.

In terms of expectation and hype to actual end result, that was the most dull, uninspired, repetitive by-the-numbers open world I ever subjected myself to. Impressive polish and sheen, technically amazing, but utterly bereft of anything resembling enjoyment in exploration, discovery and uncovering worthwhile things to engage with.
top lol GIF
 
Already seems to be doing really well via pre-orders. Immediately in the US PSN top 10.

6th among premium priced games. Without its PC release, it's definitely going to be a top 10 selling game this year. Maybe even top 5.
 
GoT's budget was apparently relatively small. I think this is one of the most obvious areas where a (presumably) bigger budget this time should allow them to improve.
Nah, that's sony open world phylosophy, none of their open world have interactable npcs ala bethesda to minimize glitches/bugs.

Even when they "improved" the npcs in sp2 and forbidden west, they were still braindead mannequins.
 
That's what's starting to get to me. All these feudal Japan games are literally "quest for revenge after childhood drama, look to your past and find bigger purpose, find allies to achieve a greater good than just revenge"
Sounds like TLOU2 as well. Plus thousand other games. Slight exaggeration but revenge is an extremely common subject, only beaten by rescuing a kidnapped loved one, glad they didn't go with that one at least.

But I don't care about the story, if the world building and gameplay and exploration is great I'll be there, if not on Pro then late on PC. It's one of the big ones imo.

I never finished the first one though, I got bored, so they have lots of things they need to improve, they missed on exploration rewards and traversal for me.
 
I'm currently playing through GOT in preparation for GOY, and having recently been playing AC Shadows I can confidently say that whilst the visuals are a clear gen behind, the combat is so much better. The amount of times that I've said 'have some of that!', out loud, having just skilfully massacred a group of enemies in GOT says it all. The combat is much more satisfying, challenging, and fun.

And GOT can still look beautiful at times. I'd say AC Shadows is more detailed and realistic, but GOT is more emotive and cinematic.
 
Playing GOT finally after attempting to start it multiple time, into the north island now. Not really blowing my hair back at any point
 
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