Sucker Punch shares new Ghost of Yotei details as the game’s non-linear campaign is explained

That was one thing they nailed. They took some cosmetic liberties, but overall, got high praise for authenticity on the first one. Going by the trailers, the same appears to be the case here.

That's good to know then. I just hate when devs report that they are taking steps to make things authentic and then screw it up.
 
I just can't seem to get excited for this one... I loved Tsushima but everytime I seen this I just feel meh

Cat Falling GIF
 
After playing Avowed I don't think a Ubisoft style game interest me much.

These guys should be innovating in open world genre instead of following. But thats what big budget gets you to. Fomulaic titles.
 
Don't mind an open world but the main story being 6 separate side stories is pretty disappointing. Compare to KCD2 which had a huge open world but a tight main story narrative that was excellent.
 
Ghost of Yotei might end up cathartic for you. Like, "yes!!! I knew that's how ubi should have done, you fuckers".

Also Pardon my bad writing skills
I hope man, I do. But I think I'm not gonna day 1 this one, will listen to what GAF thinks first. Also your writing is fine! :lollipop_beaming_smiling:
 
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That's what's starting to get to me. All these feudal Japan games are literally "quest for revenge after childhood drama, look to your past and find bigger purpose, find allies to achieve a greater good than just revenge"

Yeah, ain't exactly original story by any stretch. Devils in the details though so as long as they do a decent job telling the tale then should be ok hopefully.

I think AC Shadows permanently damaged my brain. Every piece of news I see for Yotei feels way too similar to that game and it's lowering my expectations..:messenger_hushed: PLEASE execute it better. A big plus for seemingly including Ainu culture into the game though, I think they could've easily left them out but chose not to.

Personally I think Sucker Punch does a better job with Ubisoft's formula than Ubisoft does. I have little doubt this will be better than Shadows which I thought was completely average.
 
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With more information we get from Yotei, it went from buy it to wait and see for me. Idk, it just doesn't sound that interesting. I need to watch gameplay to make my decision. If they made significant improvements to gameplay and exploration, then I might grab it day 1, but I'm not holding my breath.
 
Isn't that just straight up AC Shadow's premise?
For those who seem to have selective amnesia.
I Googled It For You!!

And there is also Lady Snowblood that this closely resembles.
Lady_Snowblood_1973.jpg


And the yellow & black outfit in the trailers is a dead Kill Bill giveaway. Which was coopted from Bruce Lee's Game of Death. Which yes, was another similar revenge story.
 
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I had my fill of checklist open world with femboss protag with AC Shadows. Will wait for PC version I guess.
It's not Ghosts fault you bought Shadows. We tried very much to warn you not to do it but sounds like you played it anyway.

Don't confuse horseshit with a real game.

Reading further into this thread it appears there are many people who hated AC Shadows and were almost turned off of gaming because of it.

If you buy the best hamburger ever, mix in cow shit with the patty and eat it you may not like hamburgers for a while. Dude that's on you, it's not hamburgers.

You play a million games then play AC Shadows once, and don't like games anymore.
 
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For those who seem to have selective amnesia.
I Googled It For You!!

And there is also Lady Snowblood that this closely resembles.
Lady_Snowblood_1973.jpg


And the black and yellow outfit in the trailers is a dead Kill Bill giveaway. Which was coopted from Bruce Lee's Game of Death. Which yes, was another similar revenge story.
Agreed. However, it is still an unfortunate coincidence that two western games come with a near identical Japanese premise the same year. It may still work in GoY's favor if it turn out to be much better though, so we shall see
 
The main theme of this game is revenge. The main character, Atsu, has a big trauma in her childhood and goes on a journey to get revenge.

Damn! Haven't had a story like that in ages!

These guys really keep doing a great job of deterring me from their product.
 
Yay. Another slow cinematic prologue and a tutorial behind drama heavy cutscenes.
Then its out in the open world they packed with: slow climbing, worshiping shrines, collecting crap, clearing out outposts etc.
 
Sounds like they're upping the stakes in this one but we'll see. I do think the artstyle is genuinely gorgeous though and i'm hoping the narrative is great which is the most important factor too me in games nowadays. I personally think the game will be a banger.
Upping the stakes? I'd say facing off, alone, against the entire Mongol invasion is a bit more high stakes than a personal revenge story.
 
Yes, but two samurai open world games with the same premise coming out the same year is not all that common.

I don't think Yotei is about samurai. Same revenge theme, but as I said above, the details matter. Shadow's story obviously has the underpinnings of AC lore along with the Yosuke and Oda Nobunaga story line. We still don't know much about the back story of Yotei. Either way, both of these stories would have been written a while ago.

The most glaring commonality to me here is the masked villains. That isn't uncommon in recent AC games going back even before Shadows. Clearly Sucker Punch has adopted many of mechanics of the AC games in their Ghost games and the use of the masks seems to be a continuation of that. Hopefully there will be more mystery behind the masked characters in Yotei as there was mostly random masked nobodies in Shadow.
 
Ubisoft has been doing non linear open world progression since a long time.

Oldest game I remember having it is Farcry 5.

I uninstalled it once I saw each boss had a set area and I needed to do open world stuff to reach them. Seemed too big and kinda tedious.

Haven't play a Ubisoft game in a while but you are right.
I guess when I read non linear progression my mind goes to stuff like Elden Ring and Breath of the Wild. I picture a game where you are put in the world and you just start exploring in any direction that seems interesting to you, and then you organically start coming across interesting locations and quests that eventually lead you to these bosses.

But with this being Sucker Punch I could also see it being done in the most boring way possible, where you just get a world map clearly showing you the territory of each boss with a bunch of generic activities you need to do before you can face them: "clear 5 camps, take down 3 of his main underlings and steal 6 weapon stashes" or some shit like that. And the "non linear" approach is basically you just being able to take them down in any order you want.

Isn't that just straight up AC Shadow's premise?

Blue Eye Samurai on Netflix has a similar plot too.
It's like the one thing modern western writers can come up with when writing a story about ancient japan lol

4bVdRzJ.jpeg
 
Yeah, this doesn't sound good.

Just give me a proper good linear story without this typical revenge bullshit.

Doesn't help that this is identical to the main premise of Assassin's Creed Shadows too. It's insane how similar both seem to be.
 
i couldnt find anything interesting to do in the open world

if they managed to make it more interesting im gonna buy it
 
Slightly off topic, but does anyone remember this occurrence within the movie industry, with two similar themed films being released at a similar time? I'm thinking Deep Impact and Armageddon, The Prestige and The Illusionist, Platoon and Full Metal Jacket, the list goes on.
 
I haven't kept up with how authentic they attempted to make Tsushima (if they did at all), but I hope they don't pull an Ubisoft and AC Shadows as far as mentioning how they interacted with the cultural history of the area and then absolutely shove their foot, leg, and torso into their mouth. Otherwise, I am interested. Just give me a gritty and visceral revenge tale in a believable world with tight gameplay and I'll invest myself.

 
Funny how people know a game is shit by reading three lines of text.

It's all about execution you know. It might be really interesting if the missions you do are about finding clues about your targets and the game progresses organically towards you finally finding them. Not everything is ubi-slop. It might be, but probably won't.
 
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these guys should be making imaginative games. games like sly & infamous...
Those would be cool. Especially Infamous.

If they wanna continue with this series, they should innovate a bit.

For open world games, good exploration and map layout should be priority. Something they bypass by adding check lists.

Still, needs to be seen how it is. Since they are not talking about it, am assuming it will be retread of Tsushima with some extra variety and stories in side quests.
 
It's not Ghosts fault you bought Shadows. We tried very much to warn you not to do it but sounds like you played it anyway.

Don't confuse horseshit with a real game.

Reading further into this thread it appears there are many people who hated AC Shadows and were almost turned off of gaming because of it.

If you buy the best hamburger ever, mix in cow shit with the patty and eat it you may not like hamburgers for a while. Dude that's on you, it's not hamburgers.

You play a million games then play AC Shadows once, and don't like games anymore.

Huh? Shadows is a good game. It's an 8/10. Just because I dislike the openworld checklist doesnt mean the game is bad my man. Also AC Shadows is better than Ghost of Tsushima.
 
I wonder what specs will be required to run this game with all the bells and whistles on PC, at a high frame rate. Game is probably going to be amazing.
 
That's good to know then. I just hate when devs report that they are taking steps to make things authentic and then screw it up.

https://www.yahoo.com/lifestyle/ghost-tsushima-creators-now-officially-174737542.html

Mayor Hiroki Hitakatsu put out a statement regarding Fox and Connell receiving this distinct honor, as reported by Video Games Chronicle.

"[Fox and Connell] spread the name and history of Tsushima to the whole world in such a wonderful way," Hitakatsu said in his statement. "Even a lot of Japanese people do not know the history of the Gen-ko period. When it comes to the world, the name and location of Tsushima is literally unknown, so I cannot thank them enough for telling our story with such phenomenal graphics and profound stories."

But you know - past performance is no guarantee... etc.

EDIT - BEATEN!
 
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I wish they would flesh this out so the order you choose truly affects the narrative and gameplay, beyond just the weapons you get access to (and perhaps some pros/cons to the order you choose). Would be nice if the remaining bosses react to who was killed, adapt their strategy, move elsewhere, have assassins stalk you etc. Like a game of chess. Something similar to the nemesis system that will never see the light of day. Though I doubt it would be that deep.
If you were a Japanese warlord would you move your lair to a new area because some diminutive lady stabbed another warlord to death? Hell no you wouldn't. Probably laugh about it and wonder if you could fix her. The gameplay design fits the narrative perfectly the way it is.
 
https://www.yahoo.com/lifestyle/ghost-tsushima-creators-now-officially-174737542.html



But you know - past performance is no guarantee... etc.

EDIT - BEATEN!

I mean, yeah, sure, that's true of anything. Look at Bethesda; Morrowind, Oblivion, Fallout 3, Skyrim...and then nothing of value since then.

But I am still encouraged by the article about Yotei because of the Japanese reaction to Tsushima. I'll take the opportunity to throw Ubisoft under the bus with AC Shadows and all of the fluff they puffed about Shadows' authenticity and then, well, we all know how that turned out.

Sucker Punch delivered with Tsushima to the point that the actual world location's government honored them. That's positive and inspiring going forward. They have the benefit of the doubt with me until proven otherwise. I truly appreciate when devs go for authenticity and actually achieve it instead of using it as marketing buzz for the sake of, and/or because they are actually that tone deaf and stupid (Ubisoft). I'm reminded of Godzilla 2014; the director was a Godzilla fan and showed the movie to Toho prior to release and they approved of it, and even liked it. That is a tremendous honor and seal of approval. He did so out of honor for the material. Consider the 1998 abomination and how it is not recognized by Toho as part of the Godzilla legacy. Sure, the Tsushima thing could've been a lot of tourism marketing but it's still a better reaction than getting smoked the way Ubi did.
 
If you were a Japanese warlord would you move your lair to a new area because some diminutive lady stabbed another warlord to death? Hell no you wouldn't. Probably laugh about it and wonder if you could fix her. The gameplay design fits the narrative perfectly the way it is.
If you were a Japanese warlord, you would also be doing warlord-y things instead of sitting in your lair when your peers got their ass kicked for sitting in their lair. It's natural and smart to react and adapt. And by move, I don't mean move across the map. I mean move within their stronghold. For example, they see you killed the previous one in an open field, and so move to a closed off fort with reinforcements for the next one etc. or know that you were really using your sword, and make your stance/weapon ineffective so you are forced to switch it up. Or add stages to the same showdown to ramp up difficulty the further you go. Just some kind of dynamic variations would make it so much more replayable. It would make sense if one or two of them do nothing and laugh it off early on. But if all of them laugh it off, it's because the devs thought about it and the game design got too complex or the designers aren't thinking outside the box.

And they could play a lot with side quests where some stories can only be experienced with a certain order of killing them.

This is exactly the type of "narrative Lego". That Ken Levine is trying to solve. Probably why he still hasn't released a game in a decade. lol.
 
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