Hard to pick just three, but I went with combat, level design, and lore/world building. As to combat, I love the methodical combat that rewards learning and counter attacking. As to level design, Fromsoft are the absolute kings of the industry. No one comes close to making levels that look as cool from an art design perspective or are as complex from a gameplay perspective. As to lore and world building, they make stories and worlds that I've never seen before, even if they're highly influenced by other media (i.e., Berserk, Lovecraft, Gunji Ito, etc.).
Consequences for dying
Level Design
Art Style
But, After 250 hrs of Elden Ring, I am officially burned out on Dark Souls combat. I really hope Fromsoftware's next game completely changes up the combat like Sekiro and Bloodborne did
I'm actually starting to feel that way in Elden Ring as well now that I'm about 75% done with Shadow of the Erdtree. Elden Ring is the first Fromsoft Souls-like game I've only played once and I'm trying to figure out why I'm not dying to replay it. I think part of it is my general aversion to open world games. The open world is too big and boring and it takes too long to get to the good stuff, the legacy dungeons.
That being said, I'm also wondering if Fromsoft is running out of ideas on the boss side of things. I still enjoy exploring the levels and fighting all the normal enemies, but nearly every boss in Shadow of the Erdtree has been a totally unfun slog. For reference, the only two bosses I've ever not beaten solo from Fromsoft's catalog are Malenia from ER and Midir from the DS3 DLC. In Shadow of the Erdtree though, I've had to summon/use Mimic Tear for basically 80% of the unique bosses, because they hit too hard, they move too fast, their health bars are too big, and the screen is filled with particle effects (fire, ice, lightning, etc.) such that I can't get a read on them and learn their movements.
I've been told Armored Core 6 is great for the people that like the genre, but it didn't click for a lot of other gamers. It's annoyingly still 60$, which makes me refuse to invest in it not knowing if it's for me or not. But, it has been on my backlog for the longest time. Wish there was a demo
That's a perfect descriptor. I've tried several mech games from several IPs in years past and never clicked with any of them. But I eventually decide to buy AC6 on release date because there had been no recent or upcoming releases that interested me. I got about 75% of the way through AC6 before putting it down. The levels were boring because the regular enemies were of no challenge and eventually the bosses just required more tuning and trying new parts in the garage than I cared to engage in. I'm officially done with the mech genre.